Wednesday, 21 January 2015

The Fun Theory Part 19: Harpies of the New & Old

It's time for another deck segment! After The Fun Theory Part 9: Incarnate Harpies in 2013, I finally decided to do up another Fun Theory post about Harpies! Since that last post, the Harpie playing style has not changed significantly, but 2015 does bring new promises to Harpies' contention for a spot in the top meta with the release of a brand new Harpie monster. We'll get to that in a short while after the brief introduction that will follow below.

Just like The Fun Theory Part 18: Everyday Christmas! I will be doing yet another decklist that caters to the TCG readers out there. I do have a version of this decklist that follows the OCG banlist, so if anyone is interested, do let me know below.

This decklist, while following the TCG banlist, utilises the new Harpie card that is yet to be released into the TCG, so TCG players can experiment with this new card first! Let's get on to the decklist!


Monsters (19):
[3] Harpie Channeler
[2] Harpie's Pet Dragon
[3] Harpie Queen
[1] Cyber Harpie Lady
[2] Harpie Lady 1
[1] Harpie Dancer
[2] Harpie Harpist  *NEW* for OCG only
[2] Summoner Monk
[1] Barrier Statue of the Stormwinds
[2] Maxx "C"

Spells (13):
[3] Harpie's Hunting Ground
[3] Hysteric Sign
[1] Elegant Egotist
[2] Mystical Space Typhoon
[1] Soul Charge
[1] Raigeki
[2] Swallow's Nest

Traps (8):
[2] Hysteric Party
[2] Breakthrough Skill
[2] Icarus Attack
[2] Vanity's Emptiness

Extra (15):
[1] Daigusto Emeral
[1] Number 50: Blackship of Corn
[1] Castel, The Skyblaster Musketeer
[1] Ice Beast Zerofyne
[1] Lavalval Chain
[2] Harpie's Pet Phantasmal Dragon
[1] Evilswarm Exciton Knight
[1] Gagaga Cowboy
[1] Number 101: Silent Honor Ark
[1] Lightning Chidori
[1] Number 11: Big Eye
[2] Mecha Phantom Beast Dracossack
[1] Gaia Dragon, The Thunder Charger

Unlike "Incarnate Harpies", "Harpies of the New & Old" does not utilise any Synchro Summoning mechanism due to the lack of tuners in this deck, instead only pure Xyz Summoning is used in this deck. But before we get further with how the deck runs, let's first take a look at the new Harpie card that was mentioned at the start of this post:

Image taken from Yu-Gi-Oh! Wikia

Name: Harpie Harpist
WIND/ Winged-Beast/ Effect/ Level 4/ ATK 1700/ DEF 600
Effect: This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
● When this card is Normal Summoned: You can target 1 other Winged Beast-Type monster you control and 1 face-up monster your opponent controls; return them to the hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.

So this new Harpie card, which is set to be released on the 22nd of January 2015 (oh wait, it's today!), will definitely be a great addition to the Harpie team!

Let's first take a look at the first effect. In a pure Harpie deck, the first effect would not be as commonly used as the second effect, but it still provides a fast way to get rid of stronger monsters on your opponent's side of the field by acting as a "Compulsory Evacuation Device" at the cost of returning one other Winged-Beast type monster from your side of the field, which is not a very heavy cost to pay!

So in this aspect, "Harpie Harpist" actually acts as a tool to clear the path for a fast counterattack. You can combine the use of the first effect of "Harpie Harpist" with cards such as "Hysteric Party" to special summon as many Harpie monsters as possible from your Graveyard, then Normal Summon "Harpie Harpist" to clear one monster.

This effect would become more useful in a Mist Valley deck by working side by side with "Harpie Dancer", but we won't be touching on that since the deck in the limelight today is not Mist Valley deck.

The second effect of "Harpie Harpist" is the one I like the most. If you look at the effect carefully, you would realise that it does not specify where "Harpie Harpist" has to be sent from, so no matter how you get it to the Graveyard, its effect will still trigger in the End Phase! Below are the methods that can pull off "Harpie Harpist's" second effect:

1) Harpie Harpist being destroyed by battle or by card effect
2) Harpie Harpist being tributed by cards such as Icarus Attack or Swallow's Nest
3) Harpie Harpist being discarded as a cost for effects of cards such as Harpie Channeler or Hysteric Party
4) Harpie Harpist being detached as a Xyz material
5) Harpie Harpist being sent from the deck to the Graveyard via card effects such as Lavalval Chain

and the list goes on.....

but what is interesting here is not how you can get "Harpie Harpist" to the Graveyard, but rather what its effect can bring. By searching for a Winged-Beast type monster with 1500 attack and below, you can have fast access to cards such as "Harpie Channeler" to kickstart you deck's Harpie combo (after all, Harpie decks still revolves around Harpie Channeler, which is an undeniable truth), or you can look for "Barrier Statue of the Stormwinds" to lock down your opponent's special summoning tactics, and this can be especially useful against decks such as Junk Doppel, giving them no way to get past the strong Statue instantly.

Another interesting card in this deck is "Swallow's Nest" which can help you to instantly special summon cards such as "Harpie Channeler", "Barrier Statue of the Stormwinds", or any Harpie monsters that you can special summon to use the effect of "Harpie's Hunting Ground" to get rid of one spell/trap that your opponent controls (or even your own Hysteric Sign!).

In situations where you can launch a series of direct attacks on your opponent, you can use "Swallow's Nest" to get an additional attack after all your monsters have already attacked, helping you to get a possible OTK.

One of the weaknesses of "Harpie Channeler" is that once you get blocked by cards such as "Effect Veiler", "Fiendish Chain", or "Breakthrough Skill", your combo stops. However, with "Swallow's Nest", if your "Harpie Channeler" is hit by such cards, simply use "Swallow's Nest" to tribute "Harpie Channeler" so that its effect can resolve successfully!

Well, this brings an end to my post today, for more Harpie combos, do refer to the link to The Fun Theory Part 9 (linked above at the start of this post). Have fun with Harpies today!

1 comment:

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