Monday, 11 August 2014

The Fun Theory Part 17: Shaddoll HEROes

Hi everyone, it's been ages since I last did a proper post, so today I'll bring a fun deck (well sort of fun to me) to you guys! As you can see from the title of this blog post, this is a hybrid deck of Shaddolls and Elemental HEROes. Both are competitive decks at the top levels, especially for the latter since the release of the new HERO's Strike Structure Deck in the OCG, introducing several new Elemental Hero cards, alongside some cool new Mask Change capabilities, boosting the Elemental Hero deck to its highest competitive form.

Just a brief introduction on the coolest new member to the Elemental Hero Family, here's "Elemental HERO Shadow Mist":

Name: Elemental HERO Shadow Mist
DARK/ Warrior/ Level 4/ Effect/ ATK1000/ DEF1500
Effect: If this card is Special Summoned: You can add one "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to your Graveyard: You can add one "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use one "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

With this newest Elemental HERO, it not only helps Mask Change based deck to quickly access "Mask Change", it also serves as a "Reinforcement of the Army" or "E - Emergency Call" with its second effect. Furthermore, since it is also a DARK type monster, it complements well with the Shaddoll Deck theme, and also with "Mask Change", it gives rise to one of the strongest new Masked HEROes, "Masked HERO Dark Law"!

Name: Masked HERO Dark Law
DARK/ Warrior/ Level 6/ Fusion/ Effect/ ATK2400/ DEF1800
Effect: Must be Special Summoned by "Mask Change", and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Main Deck to their hand, except during the Draw Phase or Damage Step: You can banish one random card from your opponent's hand.

Dark Law essentially serves as walking "Macro Cosmos" that only applies to your opponent's side of the field, leaving your own side of the field safe from its effect. Furthermore, as if that effect isn't badass enough, its second effect allows you to drop cards from your opponent's hand if they search any cards. That means cards such as "E - Emergency Call", "Reinforcement of the Army", "Traptrix Myrmeleo" and so on and so forth may leave your opponent in a vulnerable state instead, making Dark Law a strong opponent for your opponent!

With all that introduction done, let's now move on the main topic of the day. Introducing Shaddoll HEROes:

Monsters (17):
[2] Elemental HERO Shadow Mist
[1] Elemental HERO Stratos
[2] Summoner Monk
[2] Shaddoll Hedgehog
[2] Shaddoll Dragon
[1] Shaddoll Falcon
[1] Shaddoll Beast
[1] Shaddoll Lizard
[1] Shaddoll Hound
[2] Elemental HERO Bubbleman
[1] Elemental HERO Neos Alius
[1] Elemental HERO Heat

Spells (20):
[3] Shaddoll Fusion
[3] Mask Change
[1] Monster Reborn
[1] Heavy Storm
[1] Reinforcement of the Army
[1] Allure of Darkness
[2] E - Emergency Call
[2] Mystical Space Typhoon
[2] Miracle Fusion
[2] Super Polymerization
[1] Dark Hole
[1] Book of Moon

Traps (3):
[3] Breakthrough Skill

Extra (15):
[2] El-Shaddoll Midrash
[1] El-Shaddoll Grystal
[1] El-Shaddoll Nephilim
[1] Masked HERO Dark Law
[1] Masked HERO Kouga
[1] Masked HERO Acid
[1] Masked HERO Goka
[1] Elemental HERO Nova Master
[1] Elemental HERO Escuridao
[1] Elemental HERO The Shining
[1] Elemental HERO Absolute Zero
[1] Lavalval Chain
[1] Number 101: Silent Honor ARK

At first look, this deck may look weird, and you may be thinking how Shaddolls would interact with Elemental HEROes here. The answer is that these two seperate deck themes do not interact with each other! They essentially work on their own as two seperate engines. However, in times of need, they do provide materials for each other to unleash their combos!

For example: You can use "Shaddoll Fusion" to send one Shaddoll monster and either "Elemental HERO Neos Alius" or "Elemental HERO Heat" to Fusion Summon "El-Shaddoll Nephilim" or "El-Shaddoll Grystal" respectively. The materials that the Elemental HERO deck provides is something that the Shaddoll deck does not have as Shaddolls are all DARK types, and do not have the LIGHT type or FIRE type to fusion summon the above mentioned monsters on their own.

Similarly, Shaddolls also provide materials for the Elemental HERO deck when they are using "Miracle Fusion" to Fusion Summon "Elemental HERO Escuridao". While there is also "Elemental HERO Shadow Mist" that is also a DARK type, you may want to keep it there for other purposes, and that allows the Shaddoll Deck to fill in the role.

"Super Polymerization" is a support card for both the Shaddoll engine and the Elemental HERO engine. Some of you may ask why I chose to only use "Mask Change" instead of mixing it with "Mask Change Second". The answer is that "Mask Change Second" requires the player to discard one card from his/her hand in order to activate the effect, and I generally dislike cards that burns the hand size. Furthermore, discarding Shaddoll monsters for "Mask Change Second" do not allow the Shaddoll monsters to trigger their effect as they were discarded to fulfill a cost, and Shaddoll monsters' effects can only activate if they were sent to the Graveyard by a card effect.

Finally, the last question that some of you may have is why I chose "Elemental HERO Heat" over the brand-new "Elemental HERO Blazeman". The answer is that I do not run "Polymerization" in my deck, so Blazeman would only be useful for its second effect to send an Elemental HERO to the Graveyard, which essentially hints at "Elemental HERO Shadow Mist". However, with cards such as "Summoner Monk", "Elemental HERO Stratos", and "E - Emergency Call", there is really no need for me to rely on Blazeman to use Shadow Mist's effect. Furthermore, Blazeman has a really low attack while Heat can become a really big beatstick if there are more Elemental HEROes on the field.

That's all for today's post, hope you enjoyed this decklist!

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