Friday, 27 December 2013

Why use Ghostrick Frost in Dragon Rulers??

Hello everyone! Today's post will be yet again, another Dragon Rulers post! Alright, I know that the Dragon Rulers are going to be limited come January in the TCG, effectively making the deck dead (possibly, we never know if anyone can revive them with a surprising build). However, the OCG list for February 2014 is not out yet, so we're still keeping our fingers crossed.

Anyway, if you guys have noticed, there have been several Dragon Rulers build in Japan that are topping with a card named "Ghostrick Frost" in either their main or their side deck. Below is an example of such a build:

[Decklist copied from Shriek OCG]

For the benefit of my TCG readers, "Ghostrick Frost" is a card that is going to be released in the upcoming TCG pack "Legacy of the Valiant".

Name: Ghostrick Frost
Level 1/ DARK/ Fiend/ Effect/ 800/ 100
Effect: Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.

At first glance, this card looks like a weaker version of "Swift Scarecrow" as it only prevents one attack by turning that monster facedown whereas "Swift Scarecrow" can prevent all attacks from taking place. However, do not be mistaken, "Ghostrick Frost" does more than that, and is in many ways, better than "Swift Scarecrow".

Why is that so? Firstly, let's remember the weakness of "Swift Scarecrow". If you pitch "Swift Scarecrow" when your opponent launches a direct attack, your opponent can simply use cards such as "Book of Moon" or "Compulsory Evacuation Device" on their own monster that is attacking. Since the attack cannot be negated, the pitched "Swift Scarecrow's" effect will not be resolved and your opponent can continue to attack with the rest of their monsters.

"Ghostrick Frost" overcomes that weakness. Let's say your opponent launches a direct attack, you activate the effect of "Ghostrick Frost", your opponent then chains "Book of Moon" on his/her own monster. Similar to "Swift Scarecrow", "Ghostrick Frost's" effect will be negated. However, here's the catch, unlike "Swift Scarecrow" that has already been sent to grave, "Ghostrick Frost" remains in your hand when its effect is negated since it cannot be special summoned. Therefore, when your opponent launches a second direct attack, you will be able to use the effect of "Ghostrick Frost" once again!

Some may argue that "Swift Scarecrow" is a gamble to negate all attacks from your opponent, so it is more worthwhile to play than "Ghostrick Frost". However, let's not forget the fundamental reason of using cards such as "Swift Scarecrow" and "Ghostrick Frost" in our decks, it is to prevent an OTK. While "Swift Scarecrow" takes a chance to defend against all attacks, "Ghostrick Frost" is an almost guaranteed way of preventing two of your opponent's attack (since after turning the first monster facedown, it special summon itself, blocking a second attack). When you are able to block two attacks, you would be able to block off an OTK almost all the time.

The reasons of using "Ghostrick Frost" does not stop here, let's now take a look at how "Ghostrick Frost" is effective against other decks. One of the traditional powerhouses against Dragon Rulers is Evilswarm, and the reason for their effectiveness against Dragon Rulers lies in "Evilswarm Ophion" which prevents both players from special summoning any Level 5 or above monsters, which is a pain in the ass because all the Dragon Ruler cards are Level 7.

Furthermore, "Evilswarm Ophion" is hard to destroy as they play cards such as "Infestation Pandemic" which protects their Ophion from cards such as "Dark Hole" or "Forbidden Chalice", which leaves the player with options such as "Blaster, Dragon Ruler of Infernos" or "Tsukuyomi". However, as all experienced Dragon Ruler player should know, drawing Blaster with another FIRE-type monster isn't something you can pull off (literally and figuratively) every time, and "Tsukuyomi" is useless when it falls prey to cards such as "Solemn Warning".

So how does "Ghostrick Frost" fit into the picture? "Evilswarm Ophion's" effect can only be applied when it is faceup on the field, so when your opponent launches an attack with Ophion, you can simply turn it facedown and special summon "Ghostrick Frost" from your hand. Since "Evilswarm Ophion" is facedown now, you would be able to pull off your Dragon Rulers play without obstruction next turn.

Well, although "Ghostrick Frost" can also be countered using "Solemn Warning", you would not waste a Normal Summon like you did with "Tsukuyomi". Since "Solemn Warning" is limited in both the OCG and the TCG, once your "Ghostrick Frost" is hit with a "Solemn Warning", you would know that it is almost certainly safe to use your "Tsukuyomi" next turn.

Next, another deck that is becoming huge is Bujin. While Bujin decks have no direct conflict with Dragon Ruler decks, it is a chore to handle cards such as "Bujin Yamato" as they would be able to pitch cards such as "Bujingi Turtle" or "Bujingi Quilin" to their graveyards to prevent target effects or simply to destroy one of your cards. Alternatively, they can also add cards such as "Bujingi Crane" to their hand to boost their attack.

However, one important fact still remains, when their "Bujin Yamato" is facedown, they cannot prevent any target effects with "Bujingi Turtle". When there is no faceup Bujin monster on the field, "Bujingi Quilin's" effect cannot be activated. When you are attacking Yamato while it is facedown, they cannot pitch "Bujingi Crane" to boost its attack. When "Bujin Yamato" is facedown, its End Phase effect to add a Bujin card from deck and send a card from hand to graveyard cannot be activated.

Therefore, "Ghostrick Frost" will also be able to play an important part against a Bujin lineup. When your opponent declares a direct attack with "Bujin Yamato", you can use "Ghostrick Frost" to turn it facedown. Although "Ghostrick Frost" can be negated with the effects of "Bujingi Turtle", it only negates it effect and does not destroy it, so "Ghostrick Frost" still remains in your hand to fend off the next attack or the next turn.

If your opponent uses the effect of "Bujingi Turtle" to negate your "Ghostrick Frost", then they have just reduced their resources by one and will be forced to continue to resupply their "Bujingi Turtle" in their graveyard in order to fend off more target effects. This leaves lesser opportunities for them to supply "Bujingi Quilin", and most importantly, "Bujingi Crane", allowing you to take control of the game quickly.

"Ghostrick Frost" also gives you the advantage when you are playing against decks such as Inzektors or Noble Knights as when you turn them facedown, their equipment will be sent to the graveyard, thus, crippling them of their synergy with their decks.

However, perhaps the most difficult challenge comes when you playing a mirror match. This is when "Ghostrick Frost" will be able to shine. When you do not have any backrow support, the most common plays in the early stages of the game would be to pull out two Dragon Rulers (three if they have the resources, but let's keep it at two to illustrate this scenario) and attack directly, then going for the Xyz Summon in Main Phase 2.

When they launch the first direct attack, you can activate "Ghostrick Frost's" effect to turn it facedown, effectively blocking both attacks and preventing a Xyz Summon in the Main Phase 2. Cards such as "Stardust Spark Dragon" (or more commonly known as Stardust Radiance Dragon) can also be hard to play against since they are able to protect themselves or another card. Therefore, by using "Ghostrick Frost's" effect on it, they would not be able to protect itself from your attacks or effects next turn.

Another recent standard play of Dragon Rulers also involve banishing Redox and Tidal, preferably in the first turn so they can search for "Mythic Tree Dragon" and "Mythic Water Dragon" to Xyz Summon for "Divine Dragon Knight Felgrand". Having this card on the field on the first turn is really a huge advantage as Felgrand would be able to negate the effects of your monsters, thus, acting as a pseudo "Skill Drain" for two times. Furthermore, Felgrand can also use this effect on itself to prevent itself from being affected by any card effects.

However, this powerful ability of Felgrand can reduced from two times to only once, since you can play "Ghostrick Frost" on it, forcing it to use the effect on itself to avoid being turned facedown while "Ghostrick Frost" will still remain in your hand for further use. This leaves Felgrand with only one negation effect, and makes the task of getting rid of it easier.

Lastly, another important reason why "Ghostrick Frost" is receiving so much love in Japan is due to the fact that it is a Level 1. Since all the Dragon Ruler cards are Level 7, and the tuners in the deck, which are namely "Dragunity Corsesca", "Flamvell Guard" and "Effect Veiler" are all Level 1, 7 + 1+ 1 = magic number 9.

While "Trishula, Dragon of the Ice Barrier" is banned in the TCG, it is still legal in the OCG, thus, "Ghostrick Frost" allows the access of Trishula in Dragon Ruler decks, making it a force to be reckoned with.

That's all for today's post! Do play with the Dragon Rulers while they are still legal XD

Thursday, 19 December 2013

Gold Series 2014

This piece of news isn't exactly new since it was already announced a couple of days ago. However, the hype revolving around the sixth instalment of the OCG Gold Series (excluding the Gold Box) is definitely worth a blog post!

Set to be released on the 11th of January worldwide, Gold Series 2014 has to be the best Gold Series ever, introducing a huge array of powerful cards, more than any of the past Gold Series can be compared to!

GS06-JP001 - Obelisk the Tormentor (only available in Gold Secret Rare)
GS06-JP002 - The Winged Dragon of Ra (only available in Gold Secret Rare)
GS06-JP003 - Slifer the Sky Dragon (only available in Gold Secret Rare)
GS06-JP004 - Redox, Dragon Ruler of Boulders
GS06-JP005 - Tidal, Dragon Ruler of Waterfalls
GS06-JP006 - Blaster, Dragon Ruler of Infernos
GS06-JP007 - Tempest, Dragon Ruler of Storms
GS06-JP008 - Caius the Shadow Monarch
GS06-JP009 - Elemental HERO Prisma
GS06-JP010 - Tour Guide from the Underworld
GS06-JP011 - Confronting the "C" (new for OCG)
GS06-JP012 - Superdreadnought Rail Cannon Gustav Max
GS06-JP013 - The Melody of Awakening Dragon (new worldwide)
GS06-JP014 - Cybernetic Fusion Support (new worldwide)
GS06-JP015 - Forbidden Lance
GS06-JP016 - Powerful Rebirth (new worldwide)
GS06-JP017 - Imperial Iron Wall
GS06-JP018 - Vanity's Emptiness (via online poll)
GS06-JP019 - Number 61: Volcasaurus (via online poll)
GS06-JP020 - Celestial Wolf Lord, Blue Sirius (via online poll)

Similarities with Past Gold Series:
- Just like every Gold Series, this pack will reprint a Monarch card, "Caius the Shadow Monarch"
- Every pack will contain a mixture of commons and Gold Rares/Gold Secret Rare
- The total cards in this series is 20

Differences with Past Gold Series:
- This is the first time that several cards will only have a foil rarity and not common rarity
- This pack will introduce new cards previously not available in any languages
- This pack will include cards via the results of online polls
- The number of cards is reduced from 7 to 4
- The price of the pack is reduced from 300¥ to 150 ¥

Overall I find this Gold Series to be really good, less crappy cards and tons of powerful cards. Dragon Rulers will be reprinted for the first time, making those incredible Dragons more affordable. The pack price has also been reduced from 300¥ to 150¥ due to a reduction of cards per pack. This is also a good change as packs will now be more affordable to the general public.

The idea of reprinting Obelisk, Ra and Slifer probably came from the TCG Battle Pack 2: War of the Giants. I'm not complaining though, its an awesome idea!

I also like the idea of determining 3 cards via online poll though it was disappointing that "Raigeki Break" didn't make the cut. I would have preferred it over "Celestial Wolf Lord, Blue Sirius" anytime.

Other notable reprints that I'm happy about also includes "Forbidden Lance" and "Imperial Iron Wall", now we can finally have blingged Iron Walls and "Vanity's Emptiness" as well!

Sunday, 15 December 2013

Duelist Pack Corner 9: Duelist Pack Sartorius

Reading the world through the cards is what he does! The prophecy he embraces creates a new reality that transcends all possibilities. As evil and good collides, there is no escaping the future as Arcana Forces tramples on all that destiny that is doom to fail and recreate a perfect future! And the mighty power of the Arcana Forces that this man wields can be yours to command as "Duelist Pack Sartorius" emerges!

As usual, with accordance of all the Duelist Pack Corner series, I would like to remind my readers that all the Duelist Pack shown in this corner are merely fan-based and should not be treated as a genuine product produced by Konami Digital Entertainment.

Consistent with the earlier Duelist Packs created, "Duelist Pack Sartorius" was created with a combination of "Paint" and "Microsoft Powerpoint". "Photoshop" was not used as a tool for the image above. Therefore, please be understanding if you find the image bad.

Duelist Pack Sartorius will contain 42 cards in total: Collect all "1 ghost rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "18 commons" in this awesome set! Inclusive in this set is also 20 brand-new, never seen-before cards!

Includes 42 cards:

1 Ghost Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
18 Common

DPSS-EN000 - Arcana Force EX - The Dark Ruler (Ghost Rare)
DPSS-EN001 - Arcana Force 0 - The Fool (Ultimate Rare)
DPSS-EN002 - Arcana Force I - The Magician
DPSS-EN003 - Arcana Force III - The Empress
DPSS-EN004 - Arcana Force IV - The Emperor
DPSS-EN005 - Arcana Force VI - The Lovers
DPSS-EN006 - Arcana Force VII - The Chariot (Super Rare)
DPSS-EN007 - Arcana Force VIII - Strength
DPSS-EN008 - Arcana Force XII - The Hangman (Secret Rare)
DPSS-EN009 - Arcana Force XIV - Temperance
DPSS-EN010 - Arcana Force XV - The Fiend (Ultra Rare)
DPSS-EN011 - Arcana Force XVII - The Moon
DPSS-EN012 - Arcana Force XXI - The World
DPSS-EN013 - Arcana Force EX - The Light Ruler (Ultra Rare)
DPSS-EN014 - Knight of Pentacles (Ultimate Rare)
DPSS-EN015 - Divination of Fate (Rare)
DPSS-EN016 - Light Barrier
DPSS-EN017 - Necro Sacrifice (Rare)
DPSS-EN018 - Future Vision (Ultimate Rare)
DPSS-EN019 - Magician's Scales (Rare)
DPSS-EN020 - Pentacle of Ace (Rare)
DPSS-EN021 - Monster Reincarnation
DPSS-EN022 - Ace of Sword (Super Rare)
DPSS-EN023 - Intervention of Fate (Super Rare)
DPSS-EN024 - Cup of Ace
DPSS-EN025 - Vision
DPSS-EN026 - Arcanatic Doomscythe (Ultra Rare)
DPSS-EN027 - Reverse Reborn (Rare)
DPSS-EN028 - Sowing of the Fool
DPSS-EN029 - Suit of Sword X (Rare)
DPSS-EN030 - Selection of Fate (Rare)
DPSS-EN031 - Second Coin Toss
DPSS-EN032 - The Heaven's Road (Super Rare)
DPSS-EN033 - Decisive Power of Absolute Destiny (Ultimate Rare)
DPSS-EN034 - Reversal of Fate
DPSS-EN035 - The Spiritual Road (Rare)
DPSS-EN036 - Ace of Wand
DPSS-EN037 - Arcana Call
DPSS-EN038 - The Material Road (Super Rare)
DPSS-EN039 - Emperor's Staff (Ultimate Rare)
DPSS-EN040 - Tour of Doom
DPSS-EN041 - Sixth Sense (Secret Rare)

new cards:

DPSS-EN008 - Arcana Force XII - The Hangman
Level 6/ Fairy/ Light/ Effect/ 2200/ 2200
Effect: When this card is Summoned, toss a coin and gain an appropriate effect. ●Heads: During your End Phase, destroy 1 face-up monster you control and take damage equal to its ATK. ●Tails: During your End Phase, destroy 1 face-up monster your opponent controls and inflict damage to your opponent equal to its ATK.

DPSS-EN010 - Arcana Force XV - The Fiend
Level 7/ Fairy/ Light/ Effect/ 2500/ 2500
Effect: When this card is Summoned, toss a coin.
● Heads: When this card attacks, select and destroy 1 monster on the field. Then, inflict 500 damage to the controller of the destroyed monster. If that monster is not destroyed, destroy this card.
● Tails: When this card attacks, destroy all monsters on the field.

DPSS-EN014 - Knight of Pentacles
Level 3/ Warrior/ Earth/ Effect/ 1000/ 1000
Effect: When this card is Summoned, toss a coin: ● Heads: This card cannot be destroyed by battle. ● Tails: This card cannot attack. If this card is attacked, destroy this card at the end of the Damage Step.

DPSS-EN015 - Divination of Fate
Spell/ Normal
Effect: Activate only if a monster you control did not destroy an opponent's monster by battle this turn. Special Summon 1 Level 4 or lower "Arcana Force" monster from your hand.

DPSS-EN017 - Necro Sacrifice
Spell/ Normal
Effect: Select 1 Level 5 or higher monster in your hand. Special Summon monsters from your Graveyard to your opponent's side of the field equal to the number of Tributes required to Normal Summon that monster. (Your opponent selects the battle position(s) of the Summoned monster(s).) During this turn, you can Normal Summon the selected monster without Tributing.

DPSS-EN019 - Magician's Scales
Spell/ Normal
Effect: Tribute 1 "Arcana Force" monster. Add 1 Spell Card from your Deck to your hand.

DPSS-EN022 - Ace of Sword
Spell/ Normal
Effect: Select 1 face-up monster on the field and toss a coin. If Heads, apply the right-side up effect, and if Tails, apply the upside-down effect.
●Right-side up: Inflict damage to your opponent equal to the selected monster's ATK.
●Upside-down: You take damage equal to the selected monster's ATK.

DPSS-EN023 - Intervention of Fate
Spell/ Normal
Effect: When your opponent Summons a monster, you can send this card from your hand to the Graveyard to activate 1 Normal Spell Card from your hand.

DPSS-EN025 - Vision
Spell/ Normal
Effect: Draw 1 card and reveal it. Then, shuffle it into your Deck. Once during this Duel, if the selected card or a card with the same name is played, inflict 1000 damage to your opponent.

DPSS-EN026 - Arcanatic Doomscythe
Spell/ Normal
Effect: Send 1 "Arcana Force" monster from your Deck to the Graveyard. This turn, when an opponent's monster is destroyed by battle and sent to the Graveyard, your opponent takes damage equal to the ATK of the destroyed monster.

DPSS-EN027 - Reverse Reborn
Spell/ Equip
Effect: Select 1 "Arcana Force" monster in your Graveyard, Special Summon it in face-up Attack Position, and equip it with this card. The equipped monster has its "Tails" effect applied. When this card is destroyed , destroy the equipped monster.

DPSS-EN028 - Sowing of the Fool
Spell/ Continuous
Effect: Once per turn, you can select 1 face-up "Arcana Force" monster you control. Toss a coin to determine which player sends 1 card from the top of their Deck to the Graveyard for each multiple of 300 ATK the selected monster has:
● Heads: The controller of this card.
● Tails: Your opponent.

DPSS-EN029 - Suit of Sword X
Spell/ Normal
Effect: Toss a coin. ● Heads: Destroy all monsters your opponent controls. ● Tails: Destroy all monsters you control.

DPSS-EN030 - Selection of Fate
Spell/ Normal
Effect: Your opponent selects 1 random card in your hand. If it is a Monster Card, Special Summon it.

DPSS-EN032 - The Heaven's Road
Spell/ Continuous
Effect: Activate only while there is a Level 7 or higher "Arcana Force" monster in your Graveyard. You can send this face-up card, along with one face-up "The Material Road" and "The Spiritual Road" you control, to the Graveyard to Special Summon 1 "Arcana Force EX - The Light Ruler" from your hand, Deck, or Graveyard, ignoring the Summoning conditions.

DPSS-EN033 - Decisive Power of Absolute Destiny
Trap/ Normal
Effect: Declare 1 Monster Card name. If a card with the declared name is in your opponent's Deck, Special Summon it in Attack Position to their side of the field.

DPSS-EN035 - The Spiritual Road
Trap/ Continuous
Effect: Activate only when a Level 5 or 6 or higher "Arcana Force" monster is in your Graveyard. By sending a Level 7 "Arcana Force" monster from your hand to the Graveyard, add 1 "The Heaven's Road" from your Deck to your hand.

DPSS-EN036 - Ace of Wand
Trap/ Normal
Effect: Activate only when a monster(s) is destroyed by a card effect. Toss a coin. ● Heads: The controller of the destroyed monster(s) gains Life Points equal to the total ATK of the destroyed monster(s). ● Tails: Inflict damage to the controller of the destroyed monster(s) equal to the total ATK of the destroyed monster(s).

DPSS-EN038 - The Material Road
Trap/ Continuous
Effect: Activate only while there is a Level 4 or lower "Arcana Force" monster in your Graveyard. Discard 1 Level 5 or 6 "Arcana Force" monster. Add 1 "The Spiritual Road" from your Deck to your hand.

DPSS-EN039 - Emperor's Staff
Trap/ Normal
Effect: Your opponent draws 1 card. This turn, cards you control cannot be destroyed by your opponent's card effects.

Thursday, 12 December 2013

The Unoriginal & Boring Part 4 - Christmas Dragon Rulers!

Having not played yugimonz in a long while, getting back into the game was hindered by the rustiness of my skills. Even playing a simple deck like Dragon Rulers posed plenty of problems to the recollection of my memories of the game, and I made several misplays and mistakes.

However, practice makes perfect! Having played the newest build of Dragon Rulers on DuelNet today (well, minus the few instances of me switching back to Inzektors), I found a build that I liked a lot. So for today's "The Unoriginal & Boring" post, introducing Christmas Dragon Rulers!!

Well, Christmas in this deck name has no significant meaning, but rather serves as a reminder to everyone that Christmas is just round the corner, get ready for the festive celebrations! Decklist is as follows and it will be in TCG format since DuelNet does not allow OCG builds now:

Monsters (23):
[3] Blaster, Dragon Ruler of Infernos
[3] Tidal, Dragon Ruler of Waterfalls
[3] Redox, Dragon Ruler of Boulders
[3] Tempest, Dragon Ruler of Storms
[1] Mythic Tree Dragon
[1] Mythic Water Dragon
[3] Maxx "C"
[2] Effect Veiler
[2] Dragunity Corsesca
[2] Flamvell Guard

Spells (9):
[3] Dragon Ravine
[1] Gold Sarcophagus
[2] Dragon Shrine
[3] Mystical Space Typhoon

Traps (9):
[1] Bottomless Trap Hole
[1] Compulsory Evacuation Device
[1] Return from the Different Dimension
[2] Phoenix Wing Wind Blast
[3] Skill Drain
[1] Solemn Warning

Extra (15):
[2] Number 11: Big Eye
[2] Mecha Phantombeast Dracossack
[1] Number 74: Master of Blades
[1] Divine Dragon Knight Felgrand
[1] Number 46: Dragluon
[1] Jeweled Red Dragon Archfiend
[1] Colossal Fighter
[1] Crimson Blader
[1] Stardust Spark Dragon
[1] Scrap Dragon
[1] Black Rose Dragon
[1] Karakuri Shogun mdl 00 "Burei"
[1] Ally of Justice Catastor

Although Dragon Rulers have taken a tumble from their throne following Konami's decision to ban the cute baby dragons several months ago, the newest build by Japan has lifted the fallen dragons back to their rightful place again, and that is, at the pinnacle!

Well, my build isn't exactly the Japan build, since I incorporated several other ideas and adapted it to the TCG format (DuelNet! When are you going to allow OCG decks again, don't discriminate against us!), but it still works pretty fine for me.

Without the baby dragons, other cards have to take their place, and that includes increasing both "Flamvell Guard" and "Dragunity Corsesca" from one copy to two copies. Other changes would also include the awesome "Mythic Tree Dragon" and "Mythic Water Dragon" as targets for both Redox and Tidal (we can't just leave all the fun to Blaster and Tempest right?).

The inclusion of "Mythic Tree Dragon" and "Mythic Water Dragon" also allows Rank 8 Xyz, one of them being the awesome "Divine Dragon Knight Felgrand" which serves as a one turn "Skill Drain" by detaching one of its Xyz materials.

"Dragon Ravine" has also become more relevant than ever, from the one copy in previous builds to the current three copies. Another new team member would be "Dragon Shrine". Since the baby dragons have already been banned, there must be a substitute to load the graveyard with dragons, and "Dragon Shrine" would do just the trick! By sending in "Flamvell Guard", which is a normal monster, we would then be able to send in another dragon monster, leaving two dragons to banish to special summon a dragon ruler monster from your hand! Quite a neat trick in my opinion.

Finally, for the Main Deck lineup, a new inclusion is also "Skill Drain". As usual, the gameplay for dragon rulers have changed a lot since the banning of the baby dragons. Without the baby dragons, going for Xyz Summon would be a lot tougher, and Synchro Summons just isn't required every single time. Therefore, what would be the best way to not waste the banishing of the dragons to special summon a dragon ruler.....hmm.....that's right! Letting them remain on the field by negating their effects with "Skill Drain"!

For the Extra Deck lineup, nothing much has changed except the newest additions of the Rank 8 Xyz.

Well, that's all for today's post. Do try out the above deck and let me know if I can improve on anything!

Tuesday, 10 December 2013


Hi everyone! If you notice the weird post title today and related it to the Pokémon Eevee, yea! You are right! I apologise for making a Pokémon post today instead of a Yu-Gi-Oh! post, since its only Day 2 since I restarted blogging after a long absence.

However, I can't resist making a post about Eevee, since its so cool how many different kinds of evolutions Eevee can take. If you are a Pokémon fan too, I hope you will enjoy today's post. If you are not a Pokémon fan, well, I promise I will be making another Yu-Gi-Oh! post soon!

Since Pokémon started with the original series where there were only 151 different kinds of Pokémon, Eevee was already the Pokémon with most types of evolution, and they are Jolteon, Vaporeon and Flareon. Well, if you were to compare it to Yu-Gi-Oh!, you might probably think of "Dark Magician" and "Blue-eyes White Dragon" which has the most number of artworks in the early stages of the trading card game.

As the Pokémon series progressed, and Ash/Satoshi travelled to more regions outside of Kanto, which are Johto, Hoenn, Sinnoh, Unova, and the newest Kalos region, more types of Eevee evolutions have been created/discovered. Until the Kalos region, Eevee is able to evolve into 8 different types of Pokémon, which is incredible!

If you would like to know more about the Eevee family, do watch the recent mini-movie which features all 8 evolutions of Eevee and Eevee itself!
Link to the mini-movie:

Apart from Jolteon, Vaporeon and Flareon which were mentioned above, the other known Eevee evolutions are Espeon, Umbreon, Leafeon, Glaceon, and Sylveon. So, among the 9 different Pokemons here, which one is your favourite!

Therefore, for today's post, it is going to be my personal ranking of favourites!

1st place:
1st place is none other than Espeon! Among the Eevee family, the evolution that boasts mighty elegance is definitely Espeon. Apart from being a cool Psychic type, Espeon certainly is a Pokemon that I would like to keep as a pet.

2nd place:
In my opinion, while Glaceon might not be as elegant as Espeon, it exudes its own charms as well. Although Glaceon is a cold Ice-type Pokemon, seeing it on the screen certainly melts my heart.

3rd place:
3rd place isn't any evolution of Eevee, but Eevee itself! While I was not really fond of Eevee in the early days of my exposure to Pokemon, seeing the Eevee in Team Eevee in the Sinnoh League really generated a lot of interest in me. This is definitely one little cool furball!

4th place:
Retro might not always be bad. Being one of first three evolutions of Eevee from the original Pokemon series, Flareon still carries a special place in my heart, and this spunky fire Pokemon takes 4th place in my personal rankings.

5th place:

Taking the fifth spot is the sleek and cool dark type evolution, Umbreon! While I am not a really huge fan of Dark-type Pokemons, Umbreon is one my favourites in the mix. If you guys think that Umbreon looks cool with those yellow rings on its body, wait till you see Shiny Umbreon with its blue rings!

6th place:
Everybody needs a fairy in his/her life. I am no exception! Sylveon is the newest addition to the Eevee family starting from the Kalos region. While not much is known about this new pink and adorable Pokemon, we don't have to wait long as Sylveon is due to make an anime appearance in episode 13, which is about a month away. Until then, continue loving Sylveon!

7th place:
Having trouble styling your hair in the morning? Well, Jolteon never has this problem! Its spiky appearance is just one of the few reasons why I have taken a liking to it. Other than Pikachu, this electric Pokemon is one the few other ones that really pack a punch.

8th place:
Just like Dark-types, I have never really been fond of Grass-type Pokemons before, as I always feel that they are not one of the strong types around. However, being an Eevee family fan, I automatically took a liking to Leafeon due to its crispy grass appearance. It sorts of remind of "Chikorita" in some ways. Don't get me wrong, Chikorita is one my favourite starter Pokemons as it remains cute all the way till its final evolution.

9th place:
Like all rankings, there must always be a last place, and unfortunately, Vaporeon takes the base in my personal rankings. I mean, there's nothing wrong with Vaporeon, its cool and its strong, but I don't really like seeing the fish tail on it, its no mermaid lol.

Well, that's all for today's post, and if you would like to share your personal ranking on the Eevee family, please do share it with me in the comments section!

Monday, 9 December 2013

The Fun Theory Part 14: Cyber Smash - A Zane Truesdale Story

Hello everyone! It's been months since I posted my last entry, and it was really beyond my control. University life is getting really tough now that I'm a sophomore and the race is on. However, my exams have finally ended and its time to brush my hand across the glittering dust that have laid to rest upon my precious decks.

Being months away from the game, I really have no idea what is going on. Going to locals is merely a task to oil my rusty skills in piloting my Jinzo deck. However, the newest OCG structure deck "Lightning Strike of the Mechlight Dragon" has caught my interest!

Just like the previous Blue-eyes deck, this deck features 2 Ultra Rares instead of just one. However, I do feel that "Cyber Repair Plant" deserves a foil slot instead of "Cyber Twin Dragon" as the former is just such an awesome support card for Cyber Dragon decks.

Name: Cyber Repair Plant
Spell/ Normal
Effect: If "Cyber Dragon" is in your Graveyard: Activate 1 of these effects. If there are 3 or more "Cyber Dragons" in your Graveyard, you can activate both of these effects. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into the Deck.

Having a ROTA for "Cyber Dragon" is always nice, and its amazing how we can actually use both effects merely by having 3 "Cyber Dragon" in the grave, which is really easy considering they also released two brand new effect monsters, which are namely Cyber Dragon Core and Cyber Dragon Drei . (You can check out the effects of these cards by clicking on the wikia link)

Other than that, Cyber Dragon has also reached a brand new level with their awesome new Xyz monster, Cyber Dragon Nova ! Alongside is also a brand new trap card, Cyber Network.

Overall, I think that this new structure deck is really awesome and Konami has really outdone themselves by bringing Zane Truesdale back to the spotlight. With all these new card information exploding in my brain, I decided to try them out out Dueling Network.

After one day of playtesting, I found a build I really like and decided to make this post after such a long time. Presenting to you.........the "Cyber Smash" deck!

Monsters (19):
[3] Cyber Dragon
[3] Cyber Dragon Core
[3] Cyber Dragon Drei
[1] Honest
[2] Chronomaly Nebra Disk
[3] Chronomaly Golden Jet
[3] Effect Veiler
[1] Cyber Elthnin

Spells (11):
[1] Overload Fusion
[3] Cyber Repair Plant
[2] Mystical Space Typhoon
[2] D.D.R
[2] Instant Fusion
[1] Dark Hole

Traps (10):
[2] Call of the Haunted
[1] Return from the Different Dimension
[2] Mirror Force
[1] Bottomless Trap Hole
[2] Dimensional Prison
[1] Cyber Network
[1] Torrential Tribute

Extra (15):
[1] Cyber Twin Dragon
[1] Cyber End Dragon
[2] Chimeratech Fortress Dragon
[1] Chimeratech Overdragon
[2] Cyber Saurus
[2] Cyber Dragon Nova
[1] Constellar Pleidas
[1] No.61 Volcasaurus
[1] Tiras, Keeper of Genesis
[1] Diamond Dire Wolf
[1] No.50 Blackship of Corn
[1] Gaia Dragon, The Thunder Charger

There isn't really much to talk about the new cards as I believe that all of you should experiment with this deck yourselves to find out how much synergy this deck has. "Cyber Dragon Core" acts as a ROTA ROTA, searching out the ROTA "Cyber Repair Plant", while "Cyber Dragon Drei" is just.....amazing, providing instant access to level 5 for "Cyber Dragon Nova".

My choices of "Chronomaly Nebra Disk" and "Chronomaly Golden Jet" may raises a couple of eyebrows, but please don't stop reading, these 2 cards helps to provide Rank 5s really fast, and "Cyber Dragon Nova" as well. "Chronomaly Nebra Disk" searches as a ROTA for "Chronomaly Golden Jet" which can transform itself to level 5. When you have no monsters out, you can summon "Chronomaly Golden Jet" that will allow you to use "Chronomaly Nebra Disk's" effect to special summon itself from the graveyard, Xyzing for "Cyber Dragon Nova", which can then bring out another monster via its effect.

So far I find this build really fun to use. I hope everyone can too!