Tuesday, 23 July 2013

The Fun Theory Part 13: Inzektors 2013

Every time a new deck is introduced to the duelling world, we would find joy in innovating to derive the optimum build for the deck. It brings us satisfaction when we are able to win with the deck that we built, and we swell with pride when our decks become a formidable force in the eyes of our opponents.

However, this happiness do not normally last. As our decks become more and more powerful, more people are aware of its strength and would also experiment with it on their own. Soon, the deck would become meta and your opponents would become disgusted when you use it instead of being in awe.

Then the banlist tosses down its hammer, and any decks which had incredible strength would find its forces dwindling down in order to be balanced in the world of duelling. Many people would abandon the deck that used to bring them joy in order to focus on a stronger deck. However, for those who continue to stick with it, the fun you can get would be more meaningful than before.

Therefore, for today's post, I will be bringing you guys the new Inzektors deck that I have experimenting with for the past few weeks. As everyone should know, Inzektors dominated the format in early 2012, capturing the top 4 spots in the World Championships in Tokyo before the deck was heavily struck in the 2012 September banlist which saw the limitation of "Inzektor Dragonfly" and "Inzektor Hornet".

However, I have once again found joy in using the masses of insects and have tried my best to innovate to find a build that I could be comfortable with. Introducing "Inzektors 2013!"

Monsters (21):
[1] Inzektor Dragonfly
[3] Inzektor Centipede
[1] Inzektor Hornet
[3] Inzektor Ladybug
[2] Inzektor Giga-Mantis
[2] Inzektor Hopper
[3] Effect Veiler
[3] Maxx "C"
[2] Card Trooper
[1] Dark Armed Dragon

Spells (12):
[3] Inzektor Sword - Zektkaliber
[3] Heart of Clear Water
[1] Dark Hole
[1] Monster Reborn
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] Foolish Burial
[1] Allure of Darkness

Traps (7):
[3] Call of the Haunted
[1] Solemn Judgment
[1] Solemn Warning
[2] Phoenix Wing Wind Blast

Extra (15):
[1] Ally of Justuce Catastor
[1] Wind-Up Zenmaines
[1] Leviair The Sea Dragon
[1] Number 17: Leviathan Dragon
[1] Number 30: Acid Golem of Destruction
[1] Gagaga Cowboy
[1] Number 50: Blackship of Corn
[1] Gem-Knight Pearl
[1] Inzektor Exa-Stag
[1] Number 61: Volcasaurus
[1] Tiras, Keeper of Genesis
[1] Inzektor Exa-Beetle
[1] Photon Strike Bounzer
[1] Constellar Ptolemy M7
[1] Gaia Dragon, The Thunder Charger

Upon first sight at the decklist, you may think that this is a "Clearwater Inzektor" deck that the TCG is now experimenting with. However, I would like to remind my readers that there is actually no such thing as a "Clearwater Inzektor" deck.

"Heart of Clear Water" has already been widely used in the OCG since Inzektors were first released in the OCG. However, the popularity of "Heart of Clear Water" quickly dwindled as duelists realised that there was no need to run this card when "Inzektor Dragonfly" and "Inzektor Hornet" were at 3 at that point of time. The deck already had the consistency and did not require "Heart of Clear Water".

Therefore, "Heart of Clear Water" quickly disappeared from the Inzektor lineup even before Inzektors were released in the TCG. However, as Inzektors were badly hit in September 2012, the TCG quickly became fond of "Heart of Clear Water" and decided to adopt the name "Clearwater Inzektors" for their deck when the deck is still merely Inzektors.

Do bear in mind that when deciding a name for a deck, the names has to be an engine for the deck itself. For example, "TeleDaD". In "TeleDaD", the Psychic engine which relied on the card "Emergency Teleport" to bring out the tuners and "Dark Armed Dragon" were two engines that complemented one another, thus, the deck was name "TeleDaD".

However, "Heart of Clear Water" is NOT an engine on its own. It merely provides more consistency to the Inzektors lineup by helping "Inzektor Centipede" to search or "Inzektor Dragonfly" to special summon. Therefore, next time when someone tells you that they are using a "Clearwater Inzektor" deck, do remind them that unless they are using a super innovative deck that uses "Heart of Clear Water" as a separate engine from the Inzektor lineup, instead of the Inzektor support that it is, the deck that they are using is still "Inzektors".

Moving on to the deck that I have been using nowadays, I have made several changes as compared to my build in 2012.

Inzektor Hopper

Initially, I have only wanted to use a single copy of this card. However, it soon became clear to me that "Inzektor Hopper" was more than just a beatstick in the Inzektor lineup. "Inzektor Hopper" had the ability to allow me to go for the game finisher even if there are multiple monsters on my opponent's side of my field.

This is because "Inzektor Hopper", while equipped to a monster, can send itself from the spell/trap zone to the graveyard to allow the monster that it was equipped to attack my opponent directly. So, why is this effect good? Many people may think that other than "Inzektor Hopper", the Inzektor monster with the next highest attack would be "Inzektor Centipede", and attacking the opponent directly will only deal 1600 damage.

However, Inzektors have more combos to support this awesome effect of "Inzektor Hopper". By equipping the monsters, let's say for example, "Inzektor Centipede" with "Inzektor Giga-Mantis" and "Inzektor Sword - Zektkaliber", it is possible to deal more than 3000 damage to your opponent in one attack, which could possibly mean a game-finisher in many situations.

Furthermore, "Inzektor Hopper" is also a good card to start with alongside "Inzektor Centipede" or "Inzektor Dragonfly" if you are going first and fail to draw any "Inzektor Ladybug". By summoning either Centipede or Dragonfly, you can equip it with Hopper and send Hopper to the grave. For Dragonfly, you can then special summon a Centipede and equip it with Hopper in order to net a search. For Centipede, you can immediately equip Hopper to net a search. This can be much better than drawing "Inzektor Hornet" in the first turn because as you are going first, there would be nothing on your opponent's side of the field to destroy, and you would have to end up destroying you own cards with Hornet.

Inzektor Giga-Mantis

While this card is extremely useful to combo with "Inzektor Dragonfly" and "Inzektor Hornet" to allow you to special summon 3 or more monsters in one turn with Dragonfly's effect, drawing too many pieces of this card could be a big drawback.

This is because the effect of "Inzektor Giga-Mantis" can only be used once per turn and drawing too many copies of this card can potentially backfire. Therefore, instead of sticking to 3 Giga-Mantis and 1 Hopper which I use to play, I have switched them to 2 Giga-Mantis and 2 Hoppers.

Maxx "C"

In this format where Dragon Rulers reign supreme at the top of the meta, there is really no reason not to run 3 copies of "Maxx "C"". Unlike Dragon Rulers which can net plenty of advantage in one turn, Inzektors can barely keep up with it despite them being infamous in the past for being a super card-advantage-reaper.

Therefore, in order to maintain your hand size for field control and more combos against Dragon Rulers, it is necessary to continuously pitch "Maxx "C"" in order to keep up with the powerful dragons.

Inzektor Sword - Zektkaliber

Unlike 2012 where people only to using 1 or 2 copies of this card, I do feel that in 2013, in order to keep up with the current format, it is important to wield 3 of this sword. "Inzektor Sword - Zektkaliber" helps you to recycle one Inzektor monster when it is sent to the grave while face-up on the field. Therefore, it helps you to continuously recycle your "Inzektor Dragonfly" and use it repeatedly.

Furthermore, as previously mentioned, it also combos well with "Inzektor Hopper". By equipping this sword to the monster which also equipped with Hopper, you can deal more damage to your opponent with the direct attack.

Lastly, if you are going first and have not much combos to start with, you can always summon "Inzektor Centipede" and equip it with this sword. At an attack of 2400, it is difficult to run over. Even if they do destroy it, you can just add it back to hand with the effect of "Inzektor Sword - Zektkaliber". If they use "Mystical Space Typhoon" on your sword to prevent you from adding Centipede back to your hand, you can always search with Centipede's effect since an equip spell has been destroyed while equipped to Centipede, leaving your opponent in a dilemma.

Heart of Clear Water

The last card that I am introducing for my Inzektor deck today is none other than "Heart of Clear Water". Since "Inzektor Dragonfly" and "Inzektor Hornet" have been limited, Inzektors have became a much slower deck with fewer potential for an explosive start.

However, with the return of an old friend, "Heart of Clear Water", the consistency of Inzektors can be boosted significantly. "Heart of Clear Water" essentially works like an "Inzektor Hopper" when you are going first, allowing you to search with Centipede. If you have something equipped to Dragonfly that can raise its attack to 1300 and above, you can also equip "Heart of Clear Water" to it to allow you to special summon another Inzektor monster.

However, just to reiterate, "Heart of Clear Water" merely increases the consistency of Inzektors and is not a separate engine on its own. Therefore, do take note that "Clearwater Inzektors" is just "Inzektors".

That's all for today, till next time!

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