Friday, 5 July 2013

Duelist Pack Corner 7b: Duelist Pack Syrus Truesdale Volume. 2

As time passes, many things changes. The capabilities of a duelist depends on whether he/she can withstand the test of time! Those who successfully challenges this test will find honour and glory beyond imagination.

Syrus Truesdale is one such example of a duelist. As he gains confidence and surge forward in the frontier of the Duel Academy, he has toss aside the red that has accompanied him on his journey and replaced it with yellow in style. Let us revisit this duelist with his new look in Duelist Pack Syrus Truesdale Volume. 2!

However, before we start off the main topic of today's post, I would like to take the opportunity to tell all my readers that I have successfully reached the Top 200 in Dueling Network's Match Rankings for the first time since I joined Dueling Network last year!

Thanks to all those who have helped me become a more skilful duelist through Dueling Network!

Well, now back to today's post. Introducing the duelist who has been successfully promoted from Slifer Red to Ra Yellow, Syrus Truesdale in Duelist Pack Syrus Truesdale Volume. 2!

As usual, with accordance of all the Duelist Pack Corner series, I would like to remind my readers that all the Duelist Pack shown in this corner are merely fan-based and should not be treated as a genuine product produced by Konami Digital Entertainment.

Consistent with the earlier Duelist Packs created, "Duelist Pack Syrus Truesdale Volume. 2" was created with a combination of "Paint" and "Microsoft Powerpoint". "Photoshop" was not used as a tool for the image above. Therefore, please be understanding if you find the image bad.

Duelist Pack Syrus Truesdale Volume. 2 will contain 42 cards in total: Collect all "1 ghost rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "18 commons" in this awesome set! Inclusive in this set is also 11 brand-new, never seen-before cards!

Includes 42 cards:

1 Ghost Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
18 Common

DST2-EN000 – Solidroid β (new card) (Ghost Rare)
DST2-EN001 – UFOroid
DST2-EN002 – Decoyroid
DST2-EN003 – Submarineroid
DST2-EN004 – Patroid
DST2-EN005 – Cyber Phoenix
DST2-EN006 – Cyberdark Horn (Rare)
DST2-EN007 – Infernal Dragon
DST2-EN008 – Gyroid (Rare)
DST2-EN009 – Drei Roid (new card) (Super Rare)
DST2-EN010 – Zwei Roid (new card) (Ultimate Rare)
DST2-EN011 – Missile Roid (new card) (Ultra Rare)
DST2-EN012 – Shuttleroid (Rare)
DST2-EN013 – Turboroid (new card) (Super Rare)
DST2-EN014 – Pair Cycroid (new card) (Ultimate Rare)
DST2-EN015 – Super Vehicroid - Stealth Union
DST2-EN016 – Chimeratech Fortress Dragon (Secret Rare)
DST2-EN017 – Cyber Twin Dragon
DST2-EN018 – Power Bond (Rare)
DST2-EN019 – Bait Doll (Rare)
DST2-EN020 – Nitro Unit
DST2-EN021 – Mystical Space Typhoon
DST2-EN022 – Premature Burial
DST2-EN023 – Heavy Storm (Ultimate Rare)
DST2-EN024 – Fusion Sage (Super Rare)
DST2-EN025 – Tune Up (new card) (Ultra Rare)
DST2-EN026 – Stop Defense
DST2-EN027 – Escape (new card) (Ultimate Rare)
DST2-EN028 – Overload Fusion (Rare)
DST2-EN029 – Cyberdark Impact! (Rare)
DST2-EN030 – Training Field (new card) (Super Rare)
DST2-EN031 – Burial From A Different Dimension
DST2-EN032 – Malfunction
DST2-EN033 – Mirror Force (Rare)
DST2-EN034 – Negate Attack
DST2-EN035 – Return Ticket (new card) (Secret Rare)
DST2-EN036 – Rebirth Judgment (new card) (Super Rare)
DST2-EN037 – Lost Pride (new card) (Ultra Rare)
DST2-EN038 – Trap Hole
DST2-EN039 – Mirror Damage (new card) (Ultimate Rare)
DST2-EN040 – Cyber Summon Blaster
DST2-EN041 – Magic Cylinder

New cards:


Name: Solidroid β
Level 7/ Wind/ Machine/ Fusion/ Effect/ 2500/ 1900
Effect: "Stealthroid" + "Turboroid" + "Strikeroid"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards from your Graveyard. (You do not use "Polymerization".) When this card is Special Summoned, destroy 1 of your opponent's monsters.

Name: Drei Roid
Level 3/ Earth/ Machine/ 1900/ 300

Name: Zwei Roid
Level 2/ Dark/ Machine/ Effect/ 700/ 1000
Effect: By discarding one card from your hand, raise this card's ATK by 1000.

Name: Missile Roid
Level 4/ Water/ Machine/ Effect/ 1000/ 200
Effect: A monster that battles this card loses ATK and DEF equal to this card's ATK and DEF, after damage calculation.

Name: Turboroid
Level 4/ Wind/ Machine/ 1400/ 1800

Name: Pair Cycroid
Level 6/ Earth/ Machine/ Fusion/ Effect/ 1600/ 2000
Effect: "Cycroid" + "Cycroid"
This card can attack your opponent directly, but it loses 500 ATK during damage calculation only.

Name: Tune Up
Spell/ Normal
Effect: Select 1 face-up Machine-Type monster you control. It gains 300 ATK and DEF.

Name: Escape
Spell/ Normal
Effect: Select 1 monster you control. Return it to the hand.

Name: Training Field
Spell/ Field
Effect: Players can target their own monsters for attacks. When they do, the attacking monster gains 300 ATK and the battling monsters are not destroyed by battle.

Name: Return Ticket
Trap/ Normal
Effect: Activate only when a Machine-Type monster you control is destroyed and sent to the Graveyard. Special Summon 1 monster from your Deck of the same name as the destroyed monster.

Name: Rebirth Judgment
Trap/ Continuous
Effect: When you activate this card, declare 1 Type. All monsters in any Graveyard are treated as the declared Type.

Name: Lost Pride
Trap/ Normal
Effect: Send 1 Spell Card from your hand to the Graveyard. Add 1 Spell Card from your opponent's Graveyard to your hand. If you activate that card, you take 1000 damage.

Name: Mirror Damage
Trap/ Normal
Effect: Equip this card to a monster you control. If you would take damage equal to the equipped monster's original ATK by the effect of a Spell Card, switch the effect damage to your opponent instead. When this card is removed from the field, destroy the equipped monster.

That's all for today's post. Hope you guys enjoyed it!

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