It's time for more unoriginal plays! Today, it will be Dragunities!
 Dragunity Dux
 Dragunity Arma Mystletainn
 Dragunity Phalanx
 Dragunity Legionnaire
 Tempest, Dragon Ruler Of Storms
 Lightning, Dragon Ruler Of Drafts
 Droll & Lock Bird
 Effect Veiler
 Blackwing - Zephyros The Elite
 Red-Eyes Darkness Metal Dragon
 Dragon Ravine
 Monster Reborn
 Heavy Storm
 Pot Of Avarice
 Gold Sarcophagus
 Stardust Shimmer
 Solemn Judgment
 Solemn Warning
 Bottomless Trap Hole
 Compulsory Evacuation Device
 Ally Of Justice Catastor
 Dragunity Knight - Vjrayana
 Dragunity Knight - Gae Dearg
 Stardust Dragon
 Scrap Dragon
 Crimson Blader
 Trident Dragon
 Inzektor Exa-Beetle
 Hieratic Dragon King Of Atum
 Constellar Ptolemy M7
 Number 11: Big Eye
 Gaia Dragon, The Thunder Charger
 Superdreadnought Rail Cannon Gustav Max
(1): "Blackwing - Zephyros The Elite" is useful for bouncing back cards such as "Dragon Ravine" so that you can reuse its effects again.
(2): I play 3 copies of "Terraforming" because "Dragon Ravine" is one of the most important card to kick-start a Dragunity combo + "Terreforming" is never a dead card because you can always pitch it for "Dragon Ravine's" effect.
(3): "Stardust Shimmer" is a personal tech of mine because I feel that reviving my dragon synchros is grave can be a game-changer at times.
(4): I previously did not play "Dragunity Knight - Gae Dearg" because I did not realise how useful it is. I have since realised that its useful to pitch in my "Blackwing - Zephyros The Elite".
(5): "Trident Dragon" because making level 10 synchros in a Dragunity deck is a simple task.
(6): "Superdreadnought Rail Cannon Gustav Max" because "Red-Eyes Darkness Metal Dragon" + "Trident Dragon" is too easy for this deck.
That's all for today's post! I have also created a poll on the sidebar to let you guys vote for the type of blog post that you like so I can publish more of those.