Thursday, 27 June 2013

The Fun Theory Part 12: GK2013

Despite a fierce meta dominated by Dragons and Prophecy, there are still those who faithfully carry out their duties. The Gravekeepers are still staying in the Necrovalley, performing their sacred duty, and it is their sense of responsibility towards their duties that make them the most formidable foe!

Many of you may still remember that Gravekeepers were a hot anti-meta pick last year when Inzektors were wrecking havoc in Yugiland. Through the fierce battle with the bugs, which unfortunately resulted in defeat, the Gravekeepers have retreated, but I, the Fun Theory Master, have once again, called upon their services, and they have complied.

Introducing the new GK2013!

Monsters (19):
[3] Gravekeeper's Spy
[2] Gravekeeper's Commandant
[3] Gravekeeper's Recruiter
[2] Gravekeeper's Descendant
[3] Effect Veiler
[1] Malefic Stardust Dragon
[3] Kycoo The Ghost Destroyer
[2] Summoner Monk

Spells (12):
[3] Necrovalley
[1] Gravekeeper's Stele
[3] Spellbook of Power
[2] Spellbook of Wisdom
[1] Allure of Darkness
[1] Dark Hole
[1] Book of Moon

Traps (9):
[3] Compulsory Evacuation Device
[2] Starlight Road
[1] Solemn Judgment
[2] Bottomless Trap Hole
[1] Dimensional Prison

Extra (15):
[1] Armory Arm
[1] Ally of Justice Catastor
[3] Stardust Dragon
[1] Scrap Dragon
[1] Colossal Fighter
[1] Wind-up Zenmaines
[1] Maestroke The Symphony Djinn
[2] Number 39: Utopia
[1] Number C39: Utopia Ray
[1] Number 50: Blackship of Corn
[1] Number 66: Master Key Beetle
[1] Photon Papilloperative

In case anyone were wondering why the Extra Deck looks so weak, well the reason is because I was teching this deck to play for Nationals, which occurred last week. Due to Nationals' banlist restriction plus my personal financial constraints, this was the best Extra Deck that I could play.

Now on to the decklist, the Gravekeeper lineup is pretty standard with Spy, Commandant, Recruiter, and Descendant. Unlike other Gravekeeper decks that max out three copies of "Gravekeeper's Commandant" so that they could access "Necrovalley" as fast as possible, I only played two copies. This is because Commandant is not a good topdraw in late game when you need cards like "Gravekeeper's Spy" or "Kycoo The Ghost Destroyer". Therefore, I only chose to play two copies of it.

The same reason goes for "Gravekeeper's Descendant" which is also not a good topdraw when you do not have any Gravekeepers on the field.

As for "Malefic Stardust Dragon", one copy is more than enough as you can only control one "Malefic Stardust Dragon" at a time, and having a couple more copies stuck in hand would not be effective.

While Gravekeepers have a natural deck advantage over Incarnate Dragons, there is still a need for additional protection in case you do not have "Necrovalley" out. Therefore, I run three copies of "Kycoo The Ghost Destroyer" so that they would not be able banish any dragons even without "Necrovalley" on the field. Kycoo is also an effective card against Prophecy decks as it effectively stop "Spellbook of Fate.

On the same note, "Necrovalley" is also an effective counter against "The Grand Spellbook Tower" as changing of field spells does not constitute a destruction by card effect, but rather destruction by game mechanics. Therefore, your opponent would not be able to use "The Grand Spellbook Tower's" effect to special summon spellcasters.

"Summoner Monk" is also a playable card as Gravekeeper decks rely heavily on spell cards. "Summoner Monk" can help you to summon "Kycoo The Ghost Destroyer" or "Gravekeeper's Descendant" as fast as possible.

Next, for "Gravekeeper's Stele", I only run one copy of it because playing too many copies of this card would result in the clogging of your hand if you draw it too early in the game. Furthermore, drawing this card in late game would not be very effective as if you are playing Gravekeepers and are unable to establish control in early or mid-game, nothing you draw is going to save you.

Lastly, for "Spellbook of Power" and "Spellbook of Wisdom", as Gravekeepers, Kycoo and "Summoner Monk" are all spellcasters, these two cards would be an effective tech for this deck.

That's all for today's post. Hope that you guys enjoyed it!

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