Friday, 28 June 2013

Every deck will have its day

Raigeki is finally unbanned!!! Oh wait, it isn't. It's a Raigeki specially for Harpie decks only which will be released as a TCG exclusive in the upcoming product "Legendary Collection 4: Joey's World".

Name: Harpie Lady Phoenix Formation
Spell/ Normal
Effect: Activate only if you control a face-up "Harpie Lady". Destroy monsters your opponent controls, up to the number of "Harpie Lady" monsters you control. Then, inflict damage to your opponent equal to the total ATK of the destroyed monster(s). You cannot conduct your Battle Phase during the turn you activate this card. You can only activate 1 "Harpie Lady Phoenix Formation" per turn.

Being an avid user of Harpie decks, I'm really excited to be able to use this card because it will enable Harpie's to have the boost for OTK. For example, if your opponent has Dracossack, and tributed its tokens for Tidal, then summon Blaster to try to go for the OTK, and you have "Swift Scarecrow" to fend it off.

Next turn, what you can do is summon "Harpie Channeler" and use its effect to summon another "Harpie Lady", then go for "Elegant Egotist" for a third "Harpie Lady" card. Following that, activate "Harpie Lady Phoenix Formation" to perform an OTK!

In short, "Harpie Lady Phoenix Formation" is Harpie decks' own "Raigeki" with a burn effect. While it is disappointing that the OCG release for this card is yet to be confirmed, this card will definitely make a huge impact on Harpie decks!

Thursday, 27 June 2013

The Fun Theory Part 12: GK2013

Despite a fierce meta dominated by Dragons and Prophecy, there are still those who faithfully carry out their duties. The Gravekeepers are still staying in the Necrovalley, performing their sacred duty, and it is their sense of responsibility towards their duties that make them the most formidable foe!

Many of you may still remember that Gravekeepers were a hot anti-meta pick last year when Inzektors were wrecking havoc in Yugiland. Through the fierce battle with the bugs, which unfortunately resulted in defeat, the Gravekeepers have retreated, but I, the Fun Theory Master, have once again, called upon their services, and they have complied.

Introducing the new GK2013!

Monsters (19):
[3] Gravekeeper's Spy
[2] Gravekeeper's Commandant
[3] Gravekeeper's Recruiter
[2] Gravekeeper's Descendant
[3] Effect Veiler
[1] Malefic Stardust Dragon
[3] Kycoo The Ghost Destroyer
[2] Summoner Monk

Spells (12):
[3] Necrovalley
[1] Gravekeeper's Stele
[3] Spellbook of Power
[2] Spellbook of Wisdom
[1] Allure of Darkness
[1] Dark Hole
[1] Book of Moon

Traps (9):
[3] Compulsory Evacuation Device
[2] Starlight Road
[1] Solemn Judgment
[2] Bottomless Trap Hole
[1] Dimensional Prison

Extra (15):
[1] Armory Arm
[1] Ally of Justice Catastor
[3] Stardust Dragon
[1] Scrap Dragon
[1] Colossal Fighter
[1] Wind-up Zenmaines
[1] Maestroke The Symphony Djinn
[2] Number 39: Utopia
[1] Number C39: Utopia Ray
[1] Number 50: Blackship of Corn
[1] Number 66: Master Key Beetle
[1] Photon Papilloperative

In case anyone were wondering why the Extra Deck looks so weak, well the reason is because I was teching this deck to play for Nationals, which occurred last week. Due to Nationals' banlist restriction plus my personal financial constraints, this was the best Extra Deck that I could play.

Now on to the decklist, the Gravekeeper lineup is pretty standard with Spy, Commandant, Recruiter, and Descendant. Unlike other Gravekeeper decks that max out three copies of "Gravekeeper's Commandant" so that they could access "Necrovalley" as fast as possible, I only played two copies. This is because Commandant is not a good topdraw in late game when you need cards like "Gravekeeper's Spy" or "Kycoo The Ghost Destroyer". Therefore, I only chose to play two copies of it.

The same reason goes for "Gravekeeper's Descendant" which is also not a good topdraw when you do not have any Gravekeepers on the field.

As for "Malefic Stardust Dragon", one copy is more than enough as you can only control one "Malefic Stardust Dragon" at a time, and having a couple more copies stuck in hand would not be effective.

While Gravekeepers have a natural deck advantage over Incarnate Dragons, there is still a need for additional protection in case you do not have "Necrovalley" out. Therefore, I run three copies of "Kycoo The Ghost Destroyer" so that they would not be able banish any dragons even without "Necrovalley" on the field. Kycoo is also an effective card against Prophecy decks as it effectively stop "Spellbook of Fate.

On the same note, "Necrovalley" is also an effective counter against "The Grand Spellbook Tower" as changing of field spells does not constitute a destruction by card effect, but rather destruction by game mechanics. Therefore, your opponent would not be able to use "The Grand Spellbook Tower's" effect to special summon spellcasters.

"Summoner Monk" is also a playable card as Gravekeeper decks rely heavily on spell cards. "Summoner Monk" can help you to summon "Kycoo The Ghost Destroyer" or "Gravekeeper's Descendant" as fast as possible.

Next, for "Gravekeeper's Stele", I only run one copy of it because playing too many copies of this card would result in the clogging of your hand if you draw it too early in the game. Furthermore, drawing this card in late game would not be very effective as if you are playing Gravekeepers and are unable to establish control in early or mid-game, nothing you draw is going to save you.

Lastly, for "Spellbook of Power" and "Spellbook of Wisdom", as Gravekeepers, Kycoo and "Summoner Monk" are all spellcasters, these two cards would be an effective tech for this deck.

That's all for today's post. Hope that you guys enjoyed it!

Tuesday, 25 June 2013

Dragon Rulers take no skill, you sure bro?

That has been what many people have been saying on forums and on Dueling Network, that Incarnate Dragons, aka Dragon Rulers (as it is known in the TCG) have no skill and anyone can top with this deck.

However, is that really the case? While I couldn't agree more that Incarnate Dragons can generate much advantage and can overcome many difficult situations because they can utilise their hand and graveyard abilities, but if this deck is placed in the hands of a careless player, it is not necessary that they might be able to prevail with this deck.

However, it is undeniable that many bad players are able to pull off wins over the better players by playing Incarnate Dragons simply because of better starting hands and having more colours (we have previously discussed colours as the four dragons as seen in the image below).

However, as players become more used to playing this deck, we are starting to see a new trend again. The better players are starting to overcome the bad players and defeating them easily and clocking 2-0 wins. This may not be applicable in the TCG yet as Dragon Rulers is still a pretty new deck I would say. It is, however, more prevalent in the OCG now.

So does this signify that the Lady Luck of Yu-Gi-Oh! is favouring the better players and giving them better starting hands and more colours? No, that is definitely not the case. In fact, while observing tournaments in progress, I have noticed that sometimes the better players only start off with one or two colours as compared to their opponents who start off with three of four colours, but have overcome this deficit and clock a win.

Why is that so? This boils down to the skill level of the Dragon players. While you don't really need skill to play against other types of decks while using Incarnate Dragons, in a Dragon mirror match, it is a different story altogether. Skill is the factor that helps you pull off a win in these mirror matches.

Let's take for example, you opponent opens up with four colours while you open up with two colours. Your opponent starts first and you instantly know that you are at a disadvantage due to the deficit of colours you have. Your hand consists of the following dragons:

[1] Tempest
[1] Lightning
[2] Tidal

A typical move would probably be like this:
1) Pitch Lightning and Tidal to special summon another Tempest
2) Banish Tidal and Lightning to special summon Tempest from your hand
3) Add Stream with Tidal's effect

However, you are already down by two colours, surely there are other moves you can make. Indeed, there are ways to make up for the deficit.

This is how you can do this:
1) Pitch Tempest and Lightning, but it is to use Tempest's effect and not Lightning's. Add Burner from your deck to hand.
2) Pitch Burner and Tidal to special summon Blaster from your deck

In this way, you have just made a slight recovery by having a third colour now, which definitely beats the chances of you winning with just two colours.

However, colours is not the only thing that matters in a Dragon mirror match. There are other factors that would contribute a win. For example, you summon a Dracossack and used its effect to destroy a card on your opponent's side of the field.

A typical move would probably be to tribute your token for this effect. However, what else can you do after tributing your token? If you do not have sufficient Effect Veilers in your hand to fend off against an array of Big Eyes to steal your Dracossack. Then perhaps, it would be a much better alternative to tribute Dracossack itself instead of the token. In this way, you effectively prevent your opponent from getting a free Dracossack and an OTK.

Choosing what Dragons to banish is also an important factor to win. Blaster and Tidal are the two most important dragons to help you to OTK and you should always refrain from banishing the two of them. This is because of their attack points which can lead to a magic combination. 2600 + 2600 + 2800 = 8000

This would refer to Dracossack, Tidal and Blaster to help you accomplish the OTK. Bad players, on the other hand, would just banish dragons randomly without putting much thoughts into their actions.

There are other small mistakes that players usually commit. For example, you start off with Gold Sarcophagus and Seven Star Sword. A typical player may choose to activate his Seven Star Sword to see what he would get before going for the Gold Sarcophagus. However, wouldn't it be much better if you used Gold Sarcophagus first to thin your deck? That way, you would be able reduce the probability of drawing what you have just banished because there is already a lesser number of that card in your deck and you could probably end up drawing something better for Seven Star Swords die to two cards lesser from your deck count.

Sometimes players also forget that they can banish Maxx C for Redox and banish Dracossack for Tempest. It is these mistakes that set the good players apart from the bad players and seal the win for themselves. If players banish randomly without thinking, many a times they would find themselves with insufficient dragons in the graveyard.

Therefore, to conclude today's post.  Incarnate Dragons is definitely a skilful deck if you want to pull off a win in a mirror match. Before you start saying that it only applies to mirror matches, take a look at the competitive scenes nowadays. There are more and more players choosing to pilot Incarnate Dragons, and if there are more dragon decks in the scene, then it would be the skilful players who top. Therefore, saying that anyone can top with a Dragon deck is nothing but an ignorant statement.

Friday, 21 June 2013

Duelist Pack Corner 7a: Duelist Pack Syrus Truesdale

True to his name, Syrus is here to stay. Alright, that was a pretty bad statement, but anyway, it's Part (a) of Duelist Pack Corner 7! With this newest Duelist Pack Corner, we are moving to the GX era now, and the first character from Yu-Gi-Oh! GX to make his debut on Yu-Gi-Oh! Fun Theory is none other than Syrus Truesdale!

That's right! The master of roid decks, Syrus Truesdale, who was initially sceptical about his abilities to play the spell card, "Power Bond", has grown to be a confident duelist with the progression of the GX anime. Although his duelling skills remain to be below that of characters such as Jaden Yuki and Jesse Anderson, his Roids are certainly the most interesting Machine type monsters around.

Therefore, without further ado, introducing the first Duelist Pack in Duelist Pack Corner 7, we have "Duelist Pack Syrus Truesdale"!

As usual, with accordance of all the Duelist Pack Corner series, I would like to remind my readers that all the Duelist Pack shown in this corner are merely fan-based and should not be treated as a genuine product produced by Konami Digital Entertainment.

Consistent with the earlier Duelist Packs created, "Duelist Pack Syrus Truesdale" was created with a combination of "Paint" and "Microsoft Powerpoint". "Photoshop" was not used as a tool for the image above. Therefore, please be understanding if you find the image bad.

Duelist Pack Syrus Truesdale will contain 42 cards in total: Collect all "1 ghost rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "18 commons" in this awesome set! Inclusive in this set is also 11 brand-new, never seen-before cards!

Includes 42 cards:

1 Ghost Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
18 Common

DST1-EN000 – Solidroid α (new card) (Ghost Rare)
DST1-EN001 – Steamroid
DST1-EN002 – Ambulanceroid (Rare)
DST1-EN003 – Stealthroid
DST1-EN004 – Cycroid (Rare)
DST1-EN005 – Cyber Dragon
DST1-EN006 – Cyberdark Edge
DST1-EN007 – Dragonroid (new card) (Secret Rare)
DST1-EN008 – Jetroid
DST1-EN009 – Carrierroid
DST1-EN010 – Fünf Roid 
DST1-EN011 – Launcher Roid (new card) (Ultra Rare)
DST1-EN012 – Shovelroid (new card) (Ultimate Rare)
DST1-EN013 – Tankroid (new card) (Super Rare)
DST1-EN014 – Steam Gyroid (Rare)
DST1-EN015 – Super Vehicroid Jumbo Drill (Rare)
DST1-EN016 – Ambulance Rescueroid (Rare)
DST1-EN017 – Cyber End Dragon
DST1-EN018 – Pot Of Greed
DST1-EN019 – Swords Of Revealing Light (Ultimate Rare)
DST1-EN020 – 7 Completed
DST1-EN021 – Limiter Removal (Ultimate Rare)
DST1-EN022 – Black Pendant
DST1-EN023 – Graceful Charity (Rare)
DST1-EN024 – Fusion Gate (Super Rare)
DST1-EN025 – Transformation (new card) (Ultra Rare)
DST1-EN026 – Old Model To The Frontline (new card) (Secret Rare)
DST1-EN027 – Spell Economics
DST1-EN028 – Future Fusion
DST1-EN029 – Vehicroid Connection Zone (Rare)
DST1-EN030 – Emergency Provisions (Super Rare)
DST1-EN031 – Weapon Change
DST1-EN032 – Dust Tornado (Ultimate Rare)
DST1-EN033 – Bottomless Trap Hole
DST1-EN034 – Magic Jammer
DST1-EN035 – Loaner Delivery (new card) (Super Rare)
DST1-EN036 – Power Wall (new card) (Ultra Rare)
DST1-EN037 – Micro Ray
DST1-EN038 – Supercharge
DST1-EN039 – Life Force (new card) (Super Rare)
DST1-EN040 – Cyber Repairer (new card) (Ultimate Rare)
DST1-EN041 – Call Of The Haunted (Rare)

New Cards


Name: Solidroid α
Level 7/ Wind/ Machine/ Fusion/ Effect/ 2600/ 1800
Effect: "Strikeroid" + "Stealthroid" + "Turboroid"
This card can only be Special Summoned from your Extra Deck by discarding the above cards from your hand. (You do not use "Polymerization".) During the turn in which this card was Special Summoned, you can increase the original ATK of this card by the ATK of 1 monster your opponent controls.


Name: Dragonroid
Level 8/ Wind/ Machine/ Effect/ 2900/ 1000
Effect: While this card is in the Graveyard, it is treated as a Dragon-Type monster.

Name: Launcher Roid
Level 3/ Earth/ Machine/ Effect/ 500/ 1500
Effect: You can equip a monster you control to this card. This card can attack with the equipped monster, and it gains 500 ATK.

Name: Shovelroid
Level 3/ Earth/ Machine/ Effect/ 1000/ 1500
Effect: When this card is destroyed in battle, discard one card from your hand and add one Spell Card to your hand from your Deck.

Name: Tankroid
Level 4/ Earth/ Machine/ Effect/ 1500/ 1900
Effect: When this card you control is destroyed and sent to your Graveyard, draw a card.

Name: Transformation
Spell/ Equip
Effect: Equip this card to a player. When the equipped player is attacked directly by an opponent's monster, they take no Battle Damage from that attack, and the attacking monster is destroyed at the end of the Damage Step. When this face-up card is sent to the Graveyard, the equipped player takes damage equal to the combined ATK of all monsters destroyed by this card's effect.

Name: Old Model To The Frontline
Spell/ Normal
Effect: Select 1 Machine-Type monster in your Graveyard. Special Summon it.

Name: Loaner Delivery
Trap/ Normal
Effect: When a Machine has been destroyed, Special Summon a Machine of Level 4 or lower from your Deck.


Name: Power Wall
Trap/ Normal
Effect: Activate only when an opponent's monster declares an attack. Send any number of cards from the top of your Deck to the Graveyard. Decrease the amount of Battle Damage by 100 for each card you sent to the Graveyard by this effect.


Name: Life Force
Trap/ Continuous
Effect: If you would take Battle Damage, you can pay 400 Life Points instead.

Name: Cyber Repairer
Trap/ Normal
Effect: Your opponent draws 1 card. During this turn, Machine-Type monsters you control cannot be destroyed by battle.

That's all for today, thanks for viewing!

Tuesday, 18 June 2013

Yay! We have 5 Rai-Oh now!

Nope, this is not about any new changes to the game which allows us to have 5 copies of a card in the deck, but as everyone knows, after Thunder King Rai-Oh became semi-limited, it has become harder to deal with the top decks right now, which includes Dragon Rulers and Prophecy.

However, there's no need to worry because Konami is here to save the day! Well, they were the ones who started this problem, but nonetheless, they are trying to atone for their mistakes. As I was feeling rather bored today, I decided to browse through Shriek OCG and started to look through the card list for the new upcoming OCG set, "Shadow Specters".

While I was reeling back in joy seeing how War Gods aka Bujin is going to wreck the meta with their new support cards in this set, I managed to chance upon a card that was sitting right at the bottom of the post for "Shadow Specters". This card is none other than "Mistake".

Continuous Trap Card
Effect: While this card is on the field, neither player can add card(s) to their hand except by drawing.

The effect sounds familiar? Yes, Thunder King Rai-Oh has this effect as well! So despite Rai-Oh being limited, Konami did try to make up for the last piece of Rai-Oh by creating this card.

We all know how good Rai-Oh is, so there's no need to waste any words to verify its credentials. However, with a new side-deck buddy in the form of "Mistake" now, it's time to stop Prophecy decks from using their "Spellbook of Secrets", "Spellbook of Judgment", "Prophecy of Justice" and "Spellbook Magician of Prophecy"!

Furthermore, this card will be awesome against Dragon Rulers as well. If they banish an adult dragon to special summon another adult dragon, you can use "Mistake" to prevent them from adding their baby dragons from deck to hand.

Well, obviously "Mistake" won't be as good as "Thunder King Rai-Oh", but as least it is a new side-deck option against the top decks right now.

Monday, 17 June 2013

Duelist Pack Corner 7 Preview: Duelist Pack - Deluxe Edition

Recently, I have found myself re-visiting the Yu-Gi-Oh! GX anime, and Roids, which are piloted by Syrus Truesdale, seem really amazing. Amazing not as in they are really strong or anything, but I really like the play that Roid decks are played.

Therefore, for the upcoming Duelist Pack Corner 7, I have decided to make not one, not two, but three packs of "Duelist Pack Syrus Truesdale"! Furthermore, because I really like Roids right now, I have decided to make an even better make-believe product for my readers, the "Duelist Pack - Deluxe Edition"

DISCLAIMER: As per every Duelist Pack Corner, I would like to remind my readers that the Duelist Packs mentioned on all my Duelist Pack Corners are purely fan-based and should not be treated as real.

Back on today's post, each box of "Duelist Pack - Deluxe Edition" will come with the following products:

[1] Starter Deck: Syrus Truesdale
[2] Duelist Pack: Zane Truesdale
[2] Duelist Pack: Syrus Truesdale
[2] Duelist Pack: Syrus Truesdale 2
[2] Duelist Pack: Syrus Truesdale 3

Reprint products in the "Duelist Pack - Deluxe Edition" will include:

While "new" (a.k.a fan-based fakes) products will include:

Be sure to stay tune to Duelist Pack Corner 7a, 7b and 7c for the list of all three Duelist Pack: Syrus Truesdale!

Saturday, 15 June 2013

The Fun Theory Part 11: The War Gods of Bujin

Today was a lonely Saturday for me as I had nothing much to do at home. Being restless, I decided to head down to locals to take a look. However, just like every Saturday, locals is pretty much empty (unless there was a tournament going on).

Nonetheless, there were still a couple of duelists. I was watching War Gods (a.k.a Bujin) at the task while it fought against the resilient Incarnate Dragons (a.k.a Dragon Rulers). Although War Gods don't seem to fare very well against Incarnate Dragons, I was still very impressed at how fun the deck is and what War Gods had to offer.

Therefore, after an early Father's Day dinner, I headed home to test out War Gods on DuelNet. The initial part of building the deck was pretty difficult and I found myself having to refer to a couple of sample decklists online, something that I usually refrain from because it stifles creativity.

Nonetheless, after testing a couple of rounds, I saw the flaws in several of the sample decklists and crossed out several tech cards from my checklist. Apparently, the build of War Gods seem to vary largely, and I found myself taking techs from here and there before arriving at a build that I was comfortable with.

So, without further ado, let's take a look at the Fun Theory decklist today:

Monsters (19):
[3] Bujin - Yamato
[3] Bujin Relic - Murakumo
[3] Bujin Relic - Habakiri
[3] Bujin Relic - Hetsuka
[1] Honest
[1] Brotherhood of the Fire Fist - Bear
[3] Effect Veiler
[2] Vivvit Knight

Spells (11):
[3] Fire Formation - Tenki
[1] Monster Reborn
[1] Dark Hole
[1] Rise of the Bujin
[2] Kaiser Colosseum
[3] Forbidden Lance

Traps (10):
[2] The Bujin Armament Apparition
[2] Breakthrough Skill
[2] Bottomless Trap Hole
[2] Mirror Force
[2] Mind Crush

Extra (15):
[1] Ally of Justice Catastor
[1] Mist Wurm
[3] Bujin Emperor - Susano'o
[1] Number 39: Utopia
[1] Number C39: Utopia Ray
[1] Diamond Dire Wolf
[1] Gagaga Cowboy
[1] Abyss Dweller
[1] Constellar Omega
[1] Gem-Knight Pearl
[1] Maestroke The Symphony Djinn
[1] Number 50: Blackship of Corn
[1] Starliege Paladynamo

Firstly, for those who do not understand how War Gods (a.k.a Bujin) works. It's basically using "Bujin - Yamato's" effect to add a Bujin Monster from your deck to hand during the End Phase, then discarding a Bujin monster from your hand to the graveyard.

Bujin - Yamato
Level 4/ Beast-Warrior/ Light/ 1800/ 200
Effect: Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "Bujin - Yamato".

For Yamato's effect, you can then either add Murakumo, Habakiri or Hetsuka from your deck to hand. However, the most likely targets for discard will always be Murakumo or Hetsuka. Trust me, you would want to keep your Habakiris in hand. This is because Habakiri acts like a mini-Honest.

Bujin Relic - Habakiri
Level 4/ Winged-Beast/ Light/ 1600/ 300
Effect: During damage calculation, if a "Bujin" Beast-Warrior-Type monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its original ATK during that damage calculation only.

Although it only doubles your Bujin monster's attack for one attack, it's still good to have 4 copies of Honest in your deck, especially when Habakiri can be recycled from your graveyard back to your hand with "The Bujin Armament Apparition"

The Bujin Armament Apparition
Normal Trap Card
Activate 1 of these effects.
●; Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
●; Target 1 of your banished "Bujin" monsters; return that target to your Graveyard.

This is, thus, the reason why I choose to play "The Bujin Armament Apparition" even though many sample decklists online opt to drop this card. I find this card to be especially good against many decks such as Dragons now because they can have multiple monsters attacking you in one turn. After discarding Habakiri for one attack, if they send a second monster to attack you, you can use "The Bujin Armament Apparition" to recycle Habakiri during the battle step, then drop it during damage calculations again.

I know that several players think that Dragon players would not be so dumb to play into Habakiri. However, that is not the case. They would attack despite knowing that Habakiri is present. They would not go for "Number 11: Big Eye" or "Mecha Phantom Beast Dracossack" and use their effects on your Yamato or Susano'o if they know that you have Hetsuka in the graveyard because it would just be negated and they would waste one potential attack on your Yamato and next turn they would be bombed by Murakumo.

"Vivvit Knight" is another tech that I like. I think many readers would know by know that Murakumo's bombing effect can only be used during your own turn. Therefore, if you are without the protection of Habakiri in your hand, the best choice is to banish your Yamato and special summon "Vivvit Knight". During your next turn, Yamato would return to your field and you can start the counter-attack with Xyz summon for Susano'o or using Murakumo's bombing effect.

Many decklists that I have seen online supports the use of "Lightray Grepher" because it thins deck quickly and helps you to use "Rise of the Bujin" much easier. However, after playtesting for a bit, I realised how horrible "Lightray Grepher" is because it could potentially slow you down. The reason being that "Rise of the Bujin" can only be used when you control no monsters, and when you summon "Lightray Grepher" and use its effect, you won't be able to use "Rise of the Bujin" this turn, and this will open you up to an OTK by your opponent on their turn. After removing "Lightray Grepher" from my build, it started to flow much better and I have been OTK'ed much lesser. That is why I only play one copy of "Rise of the Bujin" in this deck instead of three copies that you will see in "Lightray Grepher" builds.

"Kaiser Colosseum" is a tech that I like because most of the time you are only preparing your field with Yamato, and with "Kaiser Colosseum" and Habakiri to back you up, your Yamato can remain on the field for a much longer time.

Although Hetsuka helps to prevent target effects, I still play three copies of "Forbidden Lance" because of cards like "Dark Hole" and "Spellbook of Fate" since the latter does not target.

"Mind Crush" is another personal favourite tech of mine because in this format, "Mind Crush" does well against almost every single top decks there are. For Incarnate Dragons, if they banish the adult dragons to add their baby dragons, just go "Mind Crush" on them to discard the babies. For Prophecy, if they add with Secrets or Batel, "Mind Crush" does the trick as well. For Verz/ Evilswarm, if they add with "Reinforcement of the Army" for Castor, or use Kerykeion to add back to hand, "Mind Crush" will work as well. Even against Mermails and Fire Fist, where they constantly add from deck to hand, "Mind Crush" is an amazing main deck tech now. However, the best thing about "Mind Crush" isn't about discarding from your opponent's hand, for me, I always preferred having the opportunity to look at the cards in my opponent's hand and planning for my next turn.

The Extra deck is pretty much self-explanatory but I have to credit cards such as "Starliege Paladynamo" because it not only drops the opponent's monster to 0 attack, it negates their effect as well. This can be especially useful against "Mecha Phantom Beast Dracossack".

Well, that's all for today. If you have any ideas to help to fix this Bujin deck, do feel free to comment about your opinions, cya!

Friday, 14 June 2013

Duelist Pack Corner 6b: Duelist Pack Tea

It's Part b of Duelist Pack Corner 6, and its going to be Tea Gardner today! Once again, the disclaimer: This corner is purely fan-based and is not related to any actual products from Konami. Viewers should read without any thoughts that this is a real product.

Duelist Pack Tea will contain 42 cards in total: Collect all "1 ghost rare", "1 Extra Secret Rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "17 commons" in this awesome set! Inclusive in this set are also many powerful Synchro and Xyz monsters!

Includes 42 cards:

1 Ghost Rare
1 Extra Secret Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
17 Common

DPTG-EN000 - Dark Magician Girl (Ghost Rare)
DPTG-EN001 - Happy Lover (Ultimate Rare)
DPTG-EN002 - Bountiful Artemis
DPTG-EN003 - Archlord Zerato (Rare)
DPTG-EN004 - Shining Friendship (Super Rare)
DPTG-EN005 - Maha Vailo
DPTG-EN006 - Gemini Elf
DPTG-EN007 - Consecrated Light (Secret Rare)
DPTG-EN008 - Fairy's Gift
DPTG-EN009 - Dimensional Alchemist (Rare)
DPTG-EN010 - Petit Angel (Super Rare)
DPTG-EN011 - Magician of Faith (Ultimate Rare)
DPTG-EN012 - Honest
DPTG-EN013 - Master Hyperion (Rare)
DPTG-EN014 - Mystical Shine Ball (Ultra Rare)
DPTG-EN015 - Skelengel (Super Rare)
DPTG-EN016 - The Agent of Creation - Venus (Secret Rare)
DPTG-EN017 - The Agent of Mystery - Earth (Rare)
DPTG-EN018 - The Agent of Miracles - Jupiter
DPTG-EN019 - Zeradias, Herald of Heaven (Super Rare)
DPTG-EN020 - Splendid Venus
DPTG-EN021 - Chaos Goddess
DPTG-EN022 - Vylon Epsilon (Rare)
DPTG-EN023 - Vylon Sigma
DPTG-EN024 - T.G. Wonder Magician (Rare)
DPTG-EN025 - Herald of Faithful Light
DPTG-EN026 - Number 16: Shock Master (Ultimate Rare)
DPTG-EN027 - Vylon Disigma (Rare)
DPTG-EN028 - Magi Magi Magician Girl (Ultra Rare)
DPTG-EN029 - Breath of Light
DPTG-EN030 - Magic Formula (Super Rare)
DPTG-EN031 - Silver Bow and Arrow
DPTG-EN032 - Elf's Light
DPTG-EN033 - Offerings to the Doomed (Ultimate Rare)
DPTG-EN034 - Sage's Stone
DPTG-EN035 - De-Spell
DPTG-EN036 - Court of Justice (Rare)
DPTG-EN037 - Valhalla, Hall of the Fallen
DPTG-EN038 - Waboku (Ultra Rare)
DPTG-EN039 - Mirror Force (Ultimate Rare)
DPTG-EN040 - Michizure
DPTG-EN041 - Legendary Magician of Dark (Extra Secret Rare)

Thursday, 13 June 2013

Incarnate Dragons/ Dragon Rulers - Making up the Colours

Alright, we're back to another Incarnate Dragons/ Dragon Rulers post again. It's not because I'm especially fond of these dragons, but they are the only deck that is really worth playing now other than Prophecy/ Spellbook and Verz/ Evilswarm. However, I'm not a really huge fan the latter two.

Back on topic again, after playtesting Incarnate Dragons/ Dragon Rulers (whatever you like to call them, I prefer to call them Incarnate Dragons), I've realised that among all the top builds that I've seen on many Yu-Gi-Oh! sites such as Shriek or Pojo, and especially those builds that have won the entire event, there is not really a build that is consistent. Of course, that excludes all the staple cards such as "Super Rejuvenation" and etc.

What I mean is, everyone has different tech choices in Incarnate Dragons, and they have all worked out to different advantages, and no advantage is really significantly superior to other advantages. If you have not seen the post by Mike from Dueling Legacy, you should really take a look. Here's the link for the post:

In Mike's post, he talks about the different build of Incarnate Dragons ran by different people. However, what is really significant about the two builds that he is discussing is that they have different tech choices, one mains "Psi-Blocker" while the other runs "Forbidden Chalice".

For my own Incarnate Dragon build, I have also incorporated my own tech choice to make my deck more smooth and playable. Just before I have started typing this post, I read up on a post by K'yde of Digital Mortal where he mentions that Incarnate Dragons helps to bring back several of the older cards back into the competitive scene. Here's the link for the post:

For my post, it is actually a combination of both Mike's and K'yde's post. My tech choice is an old card that have not seen play for a long while, and it's none other than "Swift Gaia The Fierce Knight"

Name: Swift Gaia The Fierce Knight
Level 7/ Dark/ Warrior/ Effect/ 2300/ 2100
Effect: If this is the only card in your hand, you can Normal Summon it without Tributing.

Alright, before you start thinking what a horrible card "Swift Gaia The Fierce Knight" is, please be patient and continue to read for my explanation.

The reason why I main one copy of this card is simple, I hate disadvantages in mirror matches. When you are playing against another Incarnate Dragon player, colours are important. The colours that I am referring to are not literally colours of the cards, but the four dragons themselves, which are Blaster, Tidal, Redox and Tempest. Each of these four dragons represent a colour.

So how does colours matter in a mirror match? It matters a great deal. If you start off with four colours vs. your opponent who starts off with only two colours, you are already in an advantageous position. The reason of that being that you are more likely to be able to go for more Xyz Summon plays. If you are the player who starts off with only two colours, and you go for a "Mecha Phantombeast Dracossack" but gets hit by an "Effect Veiler" when you try to use its effect to special summon the tokens, you are not likely to be able to go for a second copy of Dracossack to protect your first copy.

Back to the point of Swift Gaia, so how does "Swift Gaia The Fierce Knight" eliminate the disadvantageous position of having lesser colours than your opponent in a mirror match? The answer is, Swift Gaia acts as a pseudo colour in an Incarnate Dragon deck. Swift Gaia has the effect to be Normal Summoned without Tribute if this is the last card in your hand. Let me illustrate the purpose of "Swift Gaia The Fierce Knight" with an example.

1) You start off with a hand of:
"Super Rejuvenation",
"Tidal, Dragon Ruler of Waterfalls",
"Stream, Dragon Ruler of Droplets",
"Redox, Dragon Ruler of Boulders",
"Reactan, Dragon Ruler of Pebbles",
"Swift Gaia The Fierce Knight".

2) A basic play will see you use Stream's and Reactan's effect by discarding Tidal and Redox. This allows you to special summon the following from your deck:
"Tidal, Dragon Ruler of Waterfalls", and another copy of
"Redox, Dragon Ruler of Boulders",
while the four dragons you discarded are now in the graveyard.

3) You overlay Tidal and Redox for "Mecha Phantombeast Dracossack". You then attempt to use its effect to detach "Tidal, Dragon Ruler of Waterfalls" to special summon Mecha tokens to protect your Dracossack. However, your opponent discards "Effect Veiler" to block this move.

4) You now realise that you have "Super Rejuvenation" and "Swift Gaia The Fierce Knight" in your hand. You have "Mecha Phantombeast Dracossack" on your field with no tokens. In your graveyard, there are:
"Tidal, Dragon Ruler of Waterfalls",
"Stream, Dragon Ruler of Droplets",
"Redox, Dragon Ruler of Boulders",
"Reactan, Dragon Ruler of Pebbles",
"Tidal, Dragon Ruler of Waterfalls".

5) Both Tidal's and Redox's effect have yet to be used. However, with only five dragons in your graveyard, you can only revive back one of them because after banishing for cost, and special summoning back the selected dragon, you would only have two dragons left in the graveyard. This is where "Swift Gaia The Fierce Knight" comes in.

6) You activate "Super Rejuvenation". Since you have already discarded four dragons earlier this turn, you would be able to draw four cards at the End Phase of this turn. Now you have only "Swift Gaia The Fierce Knight" left in your hand. This allows you to Normal Summon it without Tribute. Now, using "Tidal, Dragon Ruler of Waterfalls'" effect, you banish Stream and Reactan to special summon it back to the field, and you can now overlay "Tidal, Dragon Ruler of Waterfalls" and "Swift Gaia The Fierce Knight" for a second copy of  "Mecha Phantombeast Dracossack" to special summon Mecha tokens to protect both copies of your Dracossacks.

From this example, we can easily see how "Swift Gaia The Fierce Knight" acts as a pseudo colour to help you overcome the disadvantageous position of having lesser colours than your opponent. Of course the example that I illustrated was just a simple one. In a real duel, the situation could be more complex that that entails you to Xyz Summon for other Xyz monsters other than "Mecha Phantombeast Dracossack".

However, one thing to note is that in an Incarnate Dragon deck, it is extremely easy to exhaust your whole hand in one turn, so it would be easy to let "Swift Gaia The Fierce Knight" become your last card in hand. This tech has worked well for me so far, so you guys can give it a shot as well.

Tuesday, 11 June 2013

Duelist Pack Corner 6a: Duelist Pack Serenity Wheeler

Its another round of Duelist Pack madness, and this time round it will be some female power! Introducing Duelist Pack Tea and Duelist Pack Serenity!

For today's post, we will be going with Joey Wheeler's younger sister, Serenity Wheeler! Both Tea and Serenity wields great power in control of Fairy Type monsters, which side will you be on!

The second of the twin Duelist Pack series on Yu-Gi-Oh! Fun Theory will see some female power after Duelist Pack Mai Valentine 
Duelist Pack Serenity Wheeler will contain 42 cards in total: Collect all "1 ghost rare", "1 Extra Secret Rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "17 commons" in this awesome set! Inclusive in this set are also many powerful Synchro and Xyz monsters!
Includes 42 cards:
1 Ghost Rare
1 Extra Secret Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
17 Common
DPSW-EN000 - Gellenduo (Ghost Rare)
DPSW-EN001 - Fire Princess
DPSW-EN002 - Angel O7
DPSW-EN003 - Guardian Eatos (Ultimate Rare)
DPSW-EN004 - Lady Panther
DPSW-EN005 - Freya, Spirit Of Victory (Rare)
DPSW-EN006 - Herald Of Orange Light (Secret Rare)
DPSW-EN007 - Herald Of Green Light (Super Rare)
DPSW-EN008 - Herald Of Purple Light (Ultra Rare)
DPSW-EN009 - Witch Of The Black Forest
DPSW-EN010 - Goddess With The Third Eye
DPSW-EN011 - Marie The Fallen One
DPSW-EN012 - Shadow Tamer
DPSW-EN013 - Kuribon (Rare)
DPSW-EN014 - Marshmallon
DPSW-EN015 - Vylon Prism (Rare)
DPSW-EN016 - The Forgiving Maiden
DPSW-EN017 - Watapon (Super Rare)
DPSW-EN018 - Cloudian Smoke Ball (Ultimate Rare)
DPSW-EN019 - Archlord Kristya (Rare)
DPSW-EN020 - St. Joan
DPSW-EN021 - Ancient Sacred Wyvern (Secret Rare)
DPSW-EN022 - Avenging Knight Parshath
DPSW-EN023 - Vylon Delta (Rare)
DPSW-EN024 - Vylon Omega (Rare)
DPSW-EN025 - Fairy Cheer Girl (Super Rare)
DPSW-EN026 - CXyz Dark Fairy Cheer Girl (Ultimate Rare)
DPSW-EN027 - Tiras, Keeper Of Genesis (Ultra Rare)
DPSW-EN028 - Adreus, Keeper Of Armageddon (Rare)
DPSW-EN029 - Magic Reflector
DPSW-EN030 - Scroll Of Bewitchment
DPSW-EN031 - Cards From The Sky (Rare)
DPSW-EN032 - Celestial Transformation
DPSW-EN033 - Prohibition (Super Rare)
DPSW-EN034 - The Sanctuary In The Sky
DPSW-EN035 - Heavy Storm (Ultimate Rare)
DPSW-EN036 - Bad Reaction To Simochi
DPSW-EN037 - Miraculous Descent
DPSW-EN038 - Magic Cylinder (Ultimate Rare)
DPSW-EN039 - Pinpoint Guard (Super Rare)
DPSW-EN040 - Gozen Match (Ultra Rare)
DPSW-EN041 - Legendary Dragon Of White (Extra Secret Rare)

Monday, 10 June 2013

Yu-Gi-Oh! World Championships 2013 - Which Top Deck is usable

As we get closer to the World Championships in Las Vegas this year, it is crucial to know which decks can be used for this premier event. Currently, the undisputed top 3 decks of the meta are:

1) Incarnate Dragons/ Elemental Dragons/ Dragon Rulers
2) Prophecy/ Spellbooks
3) Verz/ Evilswarm

Every year, in the World Championships, there are bound to be some cards that would not be legal due to them not being released in all languages. These cards would normally be the OCG Japanese promo cards because they yet to be released in TCG English or OCG Korean.

In order to assess which decks are usable for the World Championships this year, we need to look at the OCG Japanese promo cards in each of these top decks and see if they would be legal to be used for Worlds.

1) Incarnate Dragons:
For Incarnate Dragons, the main promo cards in this deck would be the baby dragons as they were all released in the promo pack in Japan. However, it is good to know that these baby dragons will be legal for Worlds as they are already released in all the languages.

With all the necessary cards legalised for the World Championships this year, we can expect to see Incarnate Dragons at full strength.

Deck strength for World Championships: 10/10

2) Prophecy
As Prophecy continues to be a dominant force in our current meta, it is noteworthy that none of the cards in the Prophecy line-up are promo cards. However, as "Spellbook Star Hall" was released as a TCG exclusive initially, the OCG was only able to receive it in "Extra Pack: Sword Of Knights".

As of June 2013, "Spellbook Star Hall" is only available in the following versions:

As "Spellbook Star Hall" is one of the cards that makes Prophecy a dominant force, an exclusion of this card in the World Championships could devastate the ability of this deck to perform.

Deck strength for World Championships: 10/10

3) Verz
Verz is one the strong powerhouses to combat against Incarnate Dragons. In OCG Japanese, almost the entire deck are promo from the Duel Terminal series. However, it is good to note that most of the Verz cards have already been released in all languages. For TCG English, it would be Hidden Arsenal 7, while for OCG Korean, it would be the deluxe structure decks that were previously released in OCG Japanese

Credits for picture: Yu-Gi-Oh! Korea

Although cards like "Verz Bahamut" would still be illegal for the World Championships, given the current strength of Verz, it would still be a strong powerhouse against Incarnate Dragons.

Deck strength for World Championships: 9.5/10

That's all for today, thanks for looking!

Friday, 7 June 2013

The Unoriginal & Boring Part 3

It's time for more unoriginal plays! Today, it will be Dragunities!

Monsters (22):

[3] Dragunity Dux
[3] Dragunity Arma Mystletainn
[2] Dragunity Phalanx
[2] Dragunity Legionnaire
[3] Tempest, Dragon Ruler Of Storms
[2] Lightning, Dragon Ruler Of Drafts
[2] Droll & Lock Bird
[3] Effect Veiler
[1] Blackwing - Zephyros The Elite
[1] Red-Eyes Darkness Metal Dragon

Spells (12):

[3] Dragon Ravine
[3] Terraforming
[1] Monster Reborn
[1] Heavy Storm
[1] Pot Of Avarice
[2] Gold Sarcophagus
[1] Stardust Shimmer

Traps (6):

[1] Solemn Judgment
[1] Solemn Warning
[2] Bottomless Trap Hole
[2] Compulsory Evacuation Device

Extra (15):

[1] Ally Of Justice Catastor
[3] Dragunity Knight - Vjrayana
[1] Dragunity Knight - Gae Dearg
[1] Stardust Dragon
[1] Scrap Dragon
[1] Crimson Blader
[1] Trident Dragon
[1] Inzektor Exa-Beetle
[1] Hieratic Dragon King Of Atum
[1] Constellar Ptolemy M7
[1] Number 11: Big Eye
[1] Gaia Dragon, The Thunder Charger
[1] Superdreadnought Rail Cannon Gustav Max

(1): "Blackwing - Zephyros The Elite" is useful for bouncing back cards such as "Dragon Ravine" so that you can reuse its effects again.
(2): I play 3 copies of "Terraforming" because "Dragon Ravine" is one of the most important card to kick-start a Dragunity combo + "Terreforming" is never a dead card because you can always pitch it for "Dragon Ravine's" effect.
(3): "Stardust Shimmer" is a personal tech of mine because I feel that reviving my dragon synchros is grave can be a game-changer at times.
(4): I previously did not play "Dragunity Knight - Gae Dearg" because I did not realise how useful it is. I have since realised that its useful to pitch in my "Blackwing - Zephyros The Elite".
(5): "Trident Dragon" because making level 10 synchros in a Dragunity deck is a simple task.
(6): "Superdreadnought Rail Cannon Gustav Max" because "Red-Eyes Darkness Metal Dragon" + "Trident Dragon" is too easy for this deck.

That's all for today's post! I have also created a poll on the sidebar to let you guys vote for the type of blog post that you like so I can publish more of those.

Monday, 3 June 2013

Common-Haters, heres Bling Bling for you - Part 6

Let's go for another rarity post today! The deck that is receiving our attention today is none other than the fearsome and powerful "Incarnate Dragons"!

As usual, credits for decklist goes to Shriek

Monsters (28):

[2] Maxx "C" (TCG English Secret Rare - STOR-EN086)
[2] Burner, Dragon Ruler Of Sparks (OCG Korean Super Rare - PR04-KR001)
[2] Lightning, Dragon Ruler Of Drafts (OCG Korean Super Rare - PR04-KR002)
[2] Stream, Dragon Ruler Of Droplets (OCG Korean Super Rare - PR03-KR002)
[2] Reactan, Dragon Ruler Of Pebbles (OCG Korean Super Rare - PR03-KR001)
[3] Blaster, Dragon Ruler Of Infernos (OCG Japanese Super Rare - LTGY-JP040)
[3] Redox, Dragon Ruler Of Boulders (OCG Japanese Super Rare - LTGY-JP038)
[3] Tidal, Dragon Ruler Of Waterfalls (OCG Japanese Super Rare - LTGY-JP039)
[3] Tempest, Dragon Ruler Of Storms (OCG Japanese Super Rare - LTGY-JP041)
[1] Gorz The Emissary Of Darkness (OCG Japanese Ultra Rare - YR03-JP001)
[1] Red-Eyes Darkness Metal Dragon (OCG Japanese Ultra Rare - LE11-JP001)
[1] Flamvell Guard (TCG English Super Rare - HA01-EN009)
[2] Effect Veiler (OCG Korean Secret Rare - EV12-KR001)
[1] Dragunity Brandistock (TCG English Super Rare - HA04-EN013)

Spells (10):

[1] Heavy Storm (OCG Japanese Ultra Rare - BE02-JP068)
[1] Monster Reborn (OCG Japanese Ultra Rare - Volume 2)
[1] Sacred Sword of Seven Stars (OCG Japanese Super Rare - LTGY-JP066)
[3] Gold Sarcophagus (OCG Korean Secret Rare - SD8-KRDS2)
[1] Mystical Space Typhoon (OCG Japanese Super Rare - BE01-JP027)
[3] Super Rejuvenation (OCG Japanese Common - SC-47)

Traps (4):

[1] Return From The Different Dimension (TCG English Super Rare - DPKB-EN038)
[1] Breakthrough Skill (OCG Japanese Super Rare - CBLZ-JP078)
[2] Eradicator Epidemic Virus (OCG Korean Secret Rare - ESP2-KR068)

Unfortunately, Super Rejuvenation, despite being "Super", can only manage a common rarity. However, you can still have a major blinged Incarnate Dragon deck now!