Saturday, 11 May 2013

The Fun Theory Part 9: Incarnate Harpies

Its time for another creative decklist again. I am not sure if my decklist today is already played by other people but here goes, its Incarnate Harpies today!

Monsters (21):

[3] Harpie Channeler
[3] Harpie Queen
[2] Harpie Lady #1
[1] Cyber Harpie Lady
[2] Harpie's Pet Dragon
[2] Effect Veiler
[2] Summoner Monk
[1] Harpie Dancer
[3] Tempest, Dragon Ruler Of Storms
[2] Lightning, Dragon Ruler Of Drafts

Spells (14):

[1] Elegant Egotist
[3] Hysteric Sign
[3] Harpies' Hunting Ground
[1] Monster Reborn
[1] Dark Hole
[2] Mystical Space Typhoon
[1] Heavy Storm
[2] Sacred Sword Of Seven Stars

Traps (5):

[2] Bottomless Trap Hole
[2] Call Of The Haunted
[1] Compulsory Evacuation Device

Extra (15):

[1] Stardust Dragon
[1] Trident Dragon
[1] Crimson Blader
[1] Red Dragon Archfiend
[1] Harpie's Pet Phantasmal Dragon
[1] Lightning Chidori
[1] Gagaga Cowboy
[1] Gem-Knight Pearl
[1] Number 16: Shock Master
[1] Number 50: Blackship Of Corn
[2] Number 11: Big Eye
[2] Mecha Phantom Beast Dracossack
[1] Gaia Dragon, The Thunder Charger

This deck basically works in a similar way as my previous Harpie decklist The Fun Theory Part 7: Bunch Of Harpies. However, there are now some differences. I have removed the Dragunity Darkspear engine in order to fit in the Tempest and Lightning engine.

My next decision may shock some Harpie duelists, but I have also decided to drop Icarus Attack altogether from my new build because with the speed and added consistency from the Tempest engine, I hardly need to fall back on Icarus Attack anymore. Most of the time the Harpies will be used as Xyz materials, leaving no room of tribute for Icarus Attack.

Lightning, Dragon Ruler Of Drafts will fit well into a Harpie deck because Harpies are all wind type monsters, giving Lightning a discard folder to special summon Tempest. The same goes for Tempest, Dragon Ruler of Storms as well. As the Harpies are all wind types, it makes the summon of Tempest much easier.

Another new addition to my Harpie build is Harpie Dancer. Harpie Dancer is actually there to support the Tempest engine. Lets describe by using a scenario:
Step 1: discard Lightning and one other wind monster to special summon Tempest from deck.
Step 2: As the Tempest that is special summoned by Lightning's effect cannot attack this turn, it is best to utilise the Tempest using Harpie Dancer.
Step 3: Normal Summon Harpie Dancer. Use its effect to return Tempest to your hand, then normal summon another wind monster (Harpie Channeler, Harpie Queen etc)
Step 4: Xyz summon using the 2 on-field monsters (to go into Gem-Knight Pearl or Cowboy etc)
Step 5: If the 2nd normal summon you make is a Harpie Channeler, there are more combos that can be done.
Step 6a: Use Harpie Channeler's effect to special summon Harpie's Pet Dragon.
Step 7a: Special summon Tempest from your hand by removing 2 wind monsters from your grave.
Step 8a: Xyz summon Tempest and Harpie's Pet Dragon for Dracossack or Big Eye.
Step 9a: Xyz summon Dancer and Channeler for a Rank 4 monster.
Step 6b: Use Harpie Channeler's effect to special summon another level 4 Harpie monster
Step 7b: Xyz summon Dancer, Channeler, and the level 4 Harpie for Harpie's Pet Phantasmal Dragon
Step 8b: Go for  direct attacks!

As we can see, Harpie Dancer helps to cover for Lightning's weakness of Tempest not being able to attack, and it is a helpful addition to the team.

If you guys have any other opinions to improve this deck, do let me know!
Thats all for today, thanks for viewing!

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