Thursday, 30 May 2013

Road To Nationals 2013: The Three-Way Battle Begins!

As the National Championships season for each country draws closer, we can already see that the top three decks of the meta are dominating the dueling scenes, leaving no room for the previous top decks, namely Mermails and Firefist.

The three strong contenders for Nationals this year are namely:

1. Incarnate Dragons
2. Verz
3. Prophecy


Out of these 3 decks, Incarnate Dragons presents the greatest threat to all duelists due to the overwhelming speed and power of this deck. The ability to continuous spam dragons and go for the big boss Exceed monsters has left many duelists frozen to their chair, unable to find a way to come back against this ferocious force.

However, no matter how big the threat is, there is no deck that is invincible. The two decks that are strong believers of this statement are Verz and Prophecy. Against all odds, these two decks have mustered the courage to find a way against this powerful threat, locking them down while their friends rush mercilessly, knowing that they have all but one chance to snatch the win.

For Verz, the monster locking down the powerful dragons is also a dragon itself, and it is none other than "Verz Ophion", or "Evilswarm Ophion" as it is known in the TCG:


Name: Verz Ophion
Rank 4/ Dark/ Dragon/ Xyz/ Effect/ 2550/ 1650
Effect: 2 Level 4 "lswarm" monsters
While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

With the ability of "Verz Ophion", the powerful dragons will be forced to stay in hiding, bounded by the powerful boundary that this monster imposes on the field. From then on, its Verz friends will slowly make their appearances, hammering away at the lifepoints of the power "Incarnate Dragons" till their eventual surrender.

"Verz Ophion" is also a smart monster. It knows that "Incarnate Dragons" have the ability to draw on its spells and traps as well. Therefore, it has created a protection for itself, in the form of "Infestation Pandemic":


Name: Infestation Pandemic
Spell/ Quickplay
Effect: All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

Armed with this powerful tool, "Verz Ophion" no longer have any fears for the spell and trap threats presented by the "Incarnate Dragons".

On the other hand, Prophecy is also no pushover. Knowing its limitations, Prophecy has taken a step further, relying on foreign talents to bolster its squad in order to stand up against the powerful dragons. The import that it is relying on is none other than "Jowgen The Spiritualist"!


Name: Jowgen The Spiritualist
Level 3/ Light/ Spellcaster/ Effect/ 200/ 1300
Effect: Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.

Although "Jowgen The Spiritualist" is no citizen of the Prophecy line-up, its status as a spellcaster has allowed the Prophecy board to engage the services of this foreign talent, relying on its abilities to stop the powerful dragons from being summoned, in the same way as "Verz Ophion".

Just as "Verz Ophion" has "Infestation Pandemic" to protect itself from the spell and trap of the dragons, the Prophecy deck has also loaned "Jowgen The Spiritualist" a powerful weapon, and this weapon is none other than "Spellbook Of Wisdom"!


Name: Spellbook Of Wisdom
Spell/ Quickplay
Effect: Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects;
● It is unaffected by other Spell effects this turn.
● It is unaffected by Trap effects this turn.

Similar to "Infestation Pandemic", "Spellbook Of Wisdom", a quickplay spell card, also protects "Jowgen The Spiritualist" from unnecessary destruction.

However, despite all the obstacles that Incarnate Dragons are facing, they, contrary to popular belief, do not only fight head-on. As dragons, they can fly and land unexpected attacks on their opponents. Spear-heading this surprise tactic is "Blaster, Dragon Ruler of Infernos"!


Name: Blaster, Dragon Ruler Of Infernos
Level 7/ Fire/ Dragon/ Effect/ 2800/ 1800
Effect: If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

While the locking effect of "Verz Ophion" and "Jowgen The Spiritualist" prevents the powerful dragons from being special summoned, "Blaster, Dragon Ruler Of Infernos", with the help of its FIRE companions, can launch a devastating destruction on these monsters, allowing the rest of the 3 dragons to also make their appearances.

Amidst the counters against one another, there can only be one deck that stands on top of the others, whats left now is for all duelists to hone their skills in these match-ups.

For the remainder of this post, it will not be dedicated to fellow Duelists, but instead, it will be dedicated to fellow Sones!

Today, 30th of May, is the birthday of our lovely princess Yoona! She's turning 23 today (24th for her Korean age), and below is a collage that I have made myself for Yoona's birthday today:


Have an awesome birthday today Yoona! (though she won't be reading this lol)

Saturday, 25 May 2013

The Fun Theory Part 10: Lovely Acid

When creative juices start to run out, you know you have to start making troll decks to regain your creativity. And thats exactly what I did, introducing my brand new fun....maybe troll deck to all of you!


Monsters (20):
[3] Kabazauls
[3] Gagagigo
[2] Rescue Rabbit
[3] Gishki Beast
[3] Gishki Avance
[3] Gishki Ariel
[3] Elemental HERO Bubbleman

Spells (10):
[3] Creature Swap
[3] Mystic Box
[3] Mystical Space Typhoon
[1] Heavy Storm

Traps (10):
[2] Dimensional Prison
[2] Compulsory Evacuation Device
[3] Xyz Reversal
[3] Safe Zone

Extra (15):
[2] Bahamut Shark
[3] Number 30: Acid Golem Of Destruction
[1] Number 17: Leviathan Dragon
[1] Abyss Dweller
[1] Evolzar Dolkka
[1] Evolzar Laggia
[1] Maestroke The Symphony Djinn
[1] Gem-Knight Pearl
[1] Number 50: Blackship Of Corn
[1] Number 39: Utopia
[2] Gagaga Cowboy

This deck basically focuses on using "Bahamut Shark" to bring out "Number 30: Acid Golem Of Destruction". Following that, "Creature Swap", "Mystic Box", or "Xyz Reversal" will be used to switch control of "Number 30: Acid Golem Of Destruction" to your opponent.

Name: Number 30: Acid Golem Of Destruction
Rank 3/ Water/ Rock/ Xyz/ Effect/ 3000/ 3000
Effect: 2 Level 3 monsters
During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

Switching control of "Number 30: Acid Golem Of Destruction" to your opponent does not give him/her a big beatstick. As "Bahamut Shark" special summons the Xyz monster without any Xyz materials, "Number 30: Acid Golem Of Destruction" will never be causing any damage to you.

So, what does "Number 30: Acid Golem Of Destruction" do to your opponent?
1) They get a monster on the field that they can't use to attack.
2) They cannot special summon any monsters.
3) They take 2000 damage during each of their standby phase because "Number 30: Acid Golem Of Destruction" has no Xyz material on it.

I built this deck with the intention to bring down Incarnate Dragons. When "Number 30: Acid Golem Of Destruction" is on your opponent's side of the field, they cannot special summon any of their dragons and they will be slowly burnt to death by its effect. (Muahahaha)

When your opponent is playing Incarnate Dragons and they have "Number 30: Acid Golem Of Destruction" on their side of their field, there is pretty much nothing they can do. The only cards that they can use to get rid of "Number 30: Acid Golem Of Destruction" would be either "Dark Hole" or "Blaster, Dragon Ruler Of Infernos". This is when the other star of this deck comes in, and it is none other than "Safe Zone"!

By activating "Safe Zone" on the "Number 30: Acid Golem Of Destruction" when your opponent activates "Dark Hole" or uses the effect of "Blaster, Dragon Ruler Of Infernos", "Safe Zone" will prevent "Number 30: Acid Golem Of Destruction" from getting destroyed, and continue to ensure that your opponent cannot special summoned and is burnt every turn XD

There is just the risk of "Mystial Space Typhoon" though. If "Mytical Space Typhoon" hits "Safe Zone", Kaboom! "Number 30: Acid Golem Of Destruction" will be destroyed by "Safe Zone's" effect as well. However, this risk is rather low as Incarnate Dragon players tend to not run "Mystical Space Typhoon" from my observations. If they want to use "Blaster, Dragon Ruler of Infernos" effect to destroy "Safe Zone", they would have to wait till the next turn since they can only activate this effect once per turn.

One thing to take note though, ensure that you would give them one copy of "Number 30: Acid Golem Of Destruction". This is because if they have 2 monsters on the field, they would be able to tribute summon them for their dragons. Therefore, it is vital that you have a beatstick on your own side of the field to take out any baby dragons that they might be setting or summoning in order to tribute summon next turn.

However, do take note that if your "Creature Swap", "Mystic Box" or "Xyz Reversal" is negated, then it can be potentially harmful to yourself because you would be the one taking the damage then. Therefore, I run 3 copies of "Mystical Space Typhoon" and 1 copy of "Heavy Storm" in this deck to stop any spell negators in their backrow before they can start.

Some of you may be puzzled by why I did not run "Monster Reborn" in this deck. Looking at the monster lineup, I did not find any reasons to run "Monster Reborn" over any of the other cards in this deck. "Rescue Rabbit" can give me easy access to "Bahamut Shark" while the Gishki engine with "Gishki Avance" and "Gishki Ariel" leading the front can get "Gishki Beast" out quickly, similarly giving me access to "Bahamut Shark". If there are any drawbacks to these 2 engines, there is always "Elemental HERO Bubbleman" to fall back on.

Therefore, with the huge potential to bring out "Bahamut Shark" quickly, I did not find any reasons to substitute out any of the cards for "Monster Reborn" since the primary purpose of this deck is to Xyz for "Bahamut Shark" to get out "Number 30: Acid Golem Of Destruction". "Monster Reborn" would only be useful in this deck if I actually intend to run my opponent over with a barrage of Xyz monsters. However, I prefer to just burn them slowly XD

There are still many potential drawbacks to this deck since I have only built it for a day, and I have not actually played against any Incarnate Dragons deck with my "Lovely Acid" deck :(
So if you guys have any ideas to help me improve this deck, do comment to let me know!

PS: If any of you readers out there are bloggers as well, and have been noticing a website called topblogstories. com on your stats log, DO NOT click on it. It is a referer spam which will re-direct you to advertisment sites and other undesirable sites. Apparently Google isn't doing anything to block this site, so please safeguard yourself by not clicking on the link in your stats log.

Friday, 24 May 2013

Things to envy about

So I was feeling bored again, and with not much new deck ideas on Dueling Network recently except with my Dragunities that I have been playing with, I decided to visit one of my favourite sites:
Yugioh Korea!

I was scrolling through their National Championships 2013 details when I read that they would be giving out card sleeves for their Nationals. Wondering what kind of card sleeves that they would be giving out, I went to research on google and luckily one of the korean yugioh blogs, Pegasos Blog had an image of it.


Note: This image is copied from Pegasos Blog

Wow, just wow! I'm not sure if I'm the only one who feels this way, but these sleeves are way too sweet (except for the "Made In China" clause on the sleeves which kinda ruin it a little). I really hope that Singapore would also have their own exclusives sleeves for Nationals in the future too (but I guess we shouldn't be greedy lol).

Anyway, just some little stuff that make me envy the yugioh scene in Korea XD

Tuesday, 14 May 2013

TCG Lord Of The Tachyon Galaxy - What went wrong & what went right

Its only 3 more days till the release of the TCG version of Lord Of The Tachyon Galaxy, with 10 new TCG exclusives as well. However, this time round, us OCGers would not have to wait for a long time to get our hands on these TCG exclusives as they will be released to us as well just one day later in "Extra Pack: Sword Of Knights", which is a pretty good piece of news because this implies that the OCG are getting the TCG exclusives faster now.

Furthermore, this would also mean that the TCG exclusives released in Lord Of The Tachyon Galaxy will also be legal for Worlds this year. Larger card pool = more possibilities of different styles of play.



However, today I will not be focusing only on the new TCG exclusives, but looking at the entire set.
As usual, the TCG version of Lord Of The Tachyon Galaxy will see several rarity changes as compared to the OCG version, so what went right, and what went wrong with these rarity changes?

RED: rarity bump
GREEN: rarity plunge

JP001 to EN001: no change
JP002 to EN002: no change
JP003 to EN003: no change
JP004 to EN004: no change
JP005 to EN005: no change
JP006 to EN006: no change
JP007 to EN007: no change
JP008 to EN008: no change
JP009 to EN009: no change
JP010 to EN010: no change
JP011 to EN011: no change
JP012 to EN012: rare to common (Blizzard Falcon)
JP013 to EN013: no change
JP014 to EN014: no change
JP015 to EN015: no change
JP016 to EN016: no change
JP017 to EN017: no change
JP018 to EN018: no change
JP019 to EN019: rare to common (Battlin' Boxer Switchitter)
JP020 to EN020: no change
JP021 to EN021: rare to super rare (Mecha Phantom Beast Megaraptor)
JP022 to EN022: no change
JP023 to EN023: no change
JP024 to EN024: no change
JP025 to EN025: common to ultra/ultimate rare (Mecha Phantom Beast Hamstrat)
JP026 to EN026: no change
JP027 to EN027: rare to common (Brotherhood of the Fire Fist - Leopard)
JP028 to EN028: common to rare (Brotherhood of the Fire Fist - Rhino)
JP029 to EN029: common to rare (Brotherhood of the Fire Fist - Buffalo)
JP030 to EN030: no change
JP031 to EN031: common to rare (Wheel of Prophecy)
JP032 to EN032: common to super rare (Madolche Hootcake)
JP033 to EN033: no change
JP034 to EN034: no change
JP035 to EN035: common to ultra/ultimate rare (Harpie Channeler)
JP036 to EN036: no change
JP037 to EN037: super rare to secret rare (Windrose the Elemental Lord)
JP038 to EN038: super rare to rare (Redox, Dragon Ruler of Boulders)
JP039 to EN039: super rare to rare (Tidal, Dragon Ruler of Waterfalls)
JP040 to EN040: super rare to rare (Blaster, Dragon Ruler of Infernos)
JP041 to EN041: super rare to rare (Tempest, Dragon Ruler of Storms)
JP042 to EN042: no change
JP043 to EN043: no change
JP044 to EN044: no change
JP045 to EN045: super rare to ultra/ultimate rare (Gauntlet Launcher)
JP046 to EN046: no change
JP047 to EN047: super rare to rare (CXyz Dark Fairy Cheer Girl)
JP048 to EN048: no change
JP049 to EN049: super rare to rare (Ice Beast Zerofyne)
JP050 to EN050: common to rare (Battlin' Boxer Lead Yoke)
JP051 to EN051: ultra/ultimate rare to super rare (Number 105: Battlin' Boxer Star Cestus)
JP052 to EN052: no change
JP053 to EN053: ultra/ultimate rare to secret rare (Mecha Phantom Beast Dracossack)
JP054 to EN054: rare to secret rare (Brotherhood of the Fire Fist - Cardinal)
JP055 to EN055: no change
JP056 to EN056: no change
JP057 to EN057: no change
JP058 to EN058: no change
JP059 to EN059: no change
JP060 to EN060: no change
JP061 to EN061: rare to ultra/ultimate rare (Scramble!! Scramble!!)
JP062 to EN062: common to super rare (Fire Formation - Gyokkou)
JP063 to EN063: common to secret rare (Spellbook of Judgment)
JP064 to EN064: no change
JP065 to EN065: rare to super rare (Hysteric Sign)
JP066 to EN066: no change
JP067 to EN067: no change
JP068 to EN068: no change
JP069 to EN069: rare to secret rare (Pinpoint Guard)
JP070 to EN070: no change
JP071 to EN071: rare to secret rare (Torrential Reborn)
JP072 to EN072: no change
JP073 to EN073: no change
JP074 to EN074: common to rare (Do a Barrel Roll)
JP075 to EN075: no change
JP076 to EN076: common to super rare (Madolche Nights)
JP077 to EN077: common to super rare (Geargiagear)
JP078 to EN078: no change
JP079 to EN079: rare to common (Mind Drain)
JP080 to EN080: no change

From the original 80 cards of the OCG version of Lord Of The Tachyon Galaxy, 21 of them were given an increase in rarity in the TCG while only 11 saw a decrease in rarity from their OCG counterparts.

Firstly, lets start examining the cards that saw a decrease in rarity:

LTGY-EN012: Blizzard Falcon
Effect: If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.

Remarks: Blizzard Falcon's "once while this card is face-up on the field text" potentially ruins the interest of players to run this card in their deck, so decreasing its rarity was a good move. Otherwise, Blizzard Falcon's effect to burn 1500 damage seems to be pretty decent (Gachi-Gachi Gantetsu and other cards can assist it.)


LTGY-EN019: Battlin' Boxer Switchitter
Effect: When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.

Remarks: Its effect is pretty decent for the Battlin' Boxer deck, the only drawback is that you cannot special summon other types of monsters. However, this card is still pretty good overall. The rarity decrease from rare to common is not very significant and does not pose any huge problems to either OCG or TCG players.


LTGY-EN027: Brotherhood of the Fire Fist - Leopard
Effect: During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.

Remarks: An instant searcher for a Fire Formation Spell/Trap upon summon, its effect is alright, but just like above, dropping from rare to common is not too significant a change for both OCG and TCG players.


LTGY-EN038,39,40,41: The Dragon Rulers
Remarks: Given the fact that Blaster and Tidal are going to be in a tin, and probably Redox and Tempest in Wave 2 as well, whichever rarity is assigned to these 4 cards would not be too siginificant, so placing them as rare is alright as well.
 

LTGY-EN047: CXyz Dark Fairy Cheer Girl
Effect: 3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.

Saturday, 11 May 2013

The Fun Theory Part 9: Incarnate Harpies

Its time for another creative decklist again. I am not sure if my decklist today is already played by other people but here goes, its Incarnate Harpies today!


Monsters (21):

[3] Harpie Channeler
[3] Harpie Queen
[2] Harpie Lady #1
[1] Cyber Harpie Lady
[2] Harpie's Pet Dragon
[2] Effect Veiler
[2] Summoner Monk
[1] Harpie Dancer
[3] Tempest, Dragon Ruler Of Storms
[2] Lightning, Dragon Ruler Of Drafts

Spells (14):

[1] Elegant Egotist
[3] Hysteric Sign
[3] Harpies' Hunting Ground
[1] Monster Reborn
[1] Dark Hole
[2] Mystical Space Typhoon
[1] Heavy Storm
[2] Sacred Sword Of Seven Stars

Traps (5):

[2] Bottomless Trap Hole
[2] Call Of The Haunted
[1] Compulsory Evacuation Device

Extra (15):

[1] Stardust Dragon
[1] Trident Dragon
[1] Crimson Blader
[1] Red Dragon Archfiend
[1] Harpie's Pet Phantasmal Dragon
[1] Lightning Chidori
[1] Gagaga Cowboy
[1] Gem-Knight Pearl
[1] Number 16: Shock Master
[1] Number 50: Blackship Of Corn
[2] Number 11: Big Eye
[2] Mecha Phantom Beast Dracossack
[1] Gaia Dragon, The Thunder Charger

This deck basically works in a similar way as my previous Harpie decklist The Fun Theory Part 7: Bunch Of Harpies. However, there are now some differences. I have removed the Dragunity Darkspear engine in order to fit in the Tempest and Lightning engine.

My next decision may shock some Harpie duelists, but I have also decided to drop Icarus Attack altogether from my new build because with the speed and added consistency from the Tempest engine, I hardly need to fall back on Icarus Attack anymore. Most of the time the Harpies will be used as Xyz materials, leaving no room of tribute for Icarus Attack.

Lightning, Dragon Ruler Of Drafts will fit well into a Harpie deck because Harpies are all wind type monsters, giving Lightning a discard folder to special summon Tempest. The same goes for Tempest, Dragon Ruler of Storms as well. As the Harpies are all wind types, it makes the summon of Tempest much easier.

Another new addition to my Harpie build is Harpie Dancer. Harpie Dancer is actually there to support the Tempest engine. Lets describe by using a scenario:
Step 1: discard Lightning and one other wind monster to special summon Tempest from deck.
Step 2: As the Tempest that is special summoned by Lightning's effect cannot attack this turn, it is best to utilise the Tempest using Harpie Dancer.
Step 3: Normal Summon Harpie Dancer. Use its effect to return Tempest to your hand, then normal summon another wind monster (Harpie Channeler, Harpie Queen etc)
Step 4: Xyz summon using the 2 on-field monsters (to go into Gem-Knight Pearl or Cowboy etc)
Step 5: If the 2nd normal summon you make is a Harpie Channeler, there are more combos that can be done.
Step 6a: Use Harpie Channeler's effect to special summon Harpie's Pet Dragon.
Step 7a: Special summon Tempest from your hand by removing 2 wind monsters from your grave.
Step 8a: Xyz summon Tempest and Harpie's Pet Dragon for Dracossack or Big Eye.
Step 9a: Xyz summon Dancer and Channeler for a Rank 4 monster.
Alternatively....
Step 6b: Use Harpie Channeler's effect to special summon another level 4 Harpie monster
Step 7b: Xyz summon Dancer, Channeler, and the level 4 Harpie for Harpie's Pet Phantasmal Dragon
Step 8b: Go for  direct attacks!

As we can see, Harpie Dancer helps to cover for Lightning's weakness of Tempest not being able to attack, and it is a helpful addition to the team.

If you guys have any other opinions to improve this deck, do let me know!
Thats all for today, thanks for viewing!

Friday, 10 May 2013

Duelist Pack Corner 5b: Duelist Pack Rex Raptor

Centuries have passed, the power that has been long submerged into the depths of this world is finally revived! The era of dinosaurs is returning, and all this power can be yours in Duelist Pack Rex Raptor!


Continuing from the twin Duelist Pack series of Weevil Underwood and Rex Raptor, the dinosaurs are taking the stage this time!


Duelist Pack Rex Raptor will contain 42 cards in total: Collect all "1 ghost rare", "2 secret rares", "5 ultimate rares", "3 ultra rares", "5 super rares", "8 rares" and "18 commons" in this awesome set! Inclusive in this set is also 6 brand new, never seen before cards!

Includes 42 cards:
1 Ghost Rare
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
18 Common

DPRR-EN000 - Serpent Night Dragon (Ghost Rare)
DPRR-EN001 - Two-Headed King Rex (Rare)
DPRR-EN002 - Crawling Dragon #2
DPRR-EN003 - Dark Driceratops
DPRR-EN004 - Megazowler (Ultra Rare)
DPRR-EN005 - Gilasaurus
DPRR-EN006 - Tyrant Dragon (Rare)
DPRR-EN007 - Black Tyranno
DPRR-EN008 - Balloon Lizard
DPRR-EN009 - Kabazauls (Ultra Rare)
DPRR-EN010 - Trakodon
DPRR-EN011 - Sword Arm Of Dragon (Super Rare)
DPRR-EN012 - Sabersaurus (Ultimate Rare)
DPRR-EN013 - Pryorex The Elemental Lord
DPRR-EN014 - Rescue Rabbit (Rare)
DPRR-EN015 - Mad Sword Beast
DPRR-EN016 - Red-Eyes B. Dragon (alternate art) (Secret Rare)
DPRR-EN017 - Torike (Super Rare)
DPRR-EN018 - Bracchio-raidus (Super Rare)
DPRR-EN019 - Number 19: Freezadon (Rare)
DPRR-EN020 - Number 61: Volcasaurus (Ultimate Rare)
DPRR-EN021 - Evolzar Raggia (Rare)
DPRR-EN022 - Evolzar Dolkka (Ultimate Rare)
DPRR-EN023 - Evolzar Solda
DPRR-EN024 - Polymerization
DPRR-EN025 - Ultra Evolution Pill
DPRR-EN026 - Dragon Nails (Ultimate Rare)
DPRR-EN027 - Dark Hole (Rare)
DPRR-EN028 - Fossil Dig
DPRR-EN029 - Raise Body Heat
DPRR-EN030 - Wasteland (Super Rare)
DPRR-EN031 - Tail Swipe
DPRR-EN032 - Big Evolution Pill
DPRR-EN033 - Pot Of Avarice (Secret Rare)
DPRR-EN034 - Fossil Excavation
DPRR-EN035 - Hunting Instinct
DPRR-EN036 - Seismic Shockwave
DPRR-EN037 - Bottomless Trap Hole (Rare)
DPRR-EN038 - Jurassic Heart (Ultra Rare)
DPRR-EN039 - Compulsory Evacuation Device (Ultimate Rare)
DPRR-EN040 - Solemn Warning (Rare)
DPRR-EN041 - Survival Instinct (Super Rare)

New Cards:

DPRR-EN004 - Megazowler
Level 6/ Dinosaur/ Earth/ 1800/2000
Text: Nothing stands in the way of this spike-covered dinosaur.


DPRR-EN011 - Sword Arm Of Dragon
Level 6/ Dinosaur/ Earth/ 1750/2030
Text: With a body covered in sword-like thorns, nothing dares stand in the way of this charging monster.


DPRR-EN017 - Torike
Level 3/ Dinosaur/ Earth/ 1200/ 600
Text: Although a poor defender, this monster's sharp horn gives it an edge when attacking.



DPRR-EN018 - Bracchio-raidus
Level 6/ Dinosaur/ Fusion/ Water/ 2200/ 2000
Text: "Two-Headed King Rex" + "Crawling Dragon #2"


DPRR-EN026 - Dragon Nails
Spell/ Equip
Effect: Equip only to a Dark Dragon-type monster. It gains 600 ATK.


DPRR-EN038 - Jurassic Heart
Trap/ Counter
Effect: Negate thr activation and effect of a Trap card that targets 1 face-up Dinosaur-type monster you control and destroy it.



Alternate art cards:

DPRR-EN016 - Red-Eyes B. Dragon (alternate art)
Level 7/ Dragon/ Dark/ 2400/2000
Text: A ferocious dragon with a deadly attack.



Thats all for today, thanks!

Wednesday, 8 May 2013

The Unoriginal & Boring Part 2

Its part 2 of the mainstream rubbish plays! Today it will be Incarnate Dragons!


Monsters (25):

[3] Blaster, Dragon Ruler Of Infernos
[3] Tempest, Dragon Ruler Of Storms
[3] Redox, Dragon Ruler Of Rocks
[3] Tidal, Dragon Ruler Of Waterfalls
[2] Burner, Dragon Ruler Of Fire
[1] Lightning, Dragon Ruler Of Wind
[2] Reactan, Dragon Ruler Of Earth
[2] Stream, Dragon Ruler Of Water
[3] Effect Veiler
[2] Maxx "C"
[1] Lava Golem

Spells (10):

[3] Seven Star Sword
[3] Gold Sarcophagus
[3] Super Rejuvenation
[1] Heavy Storm

Traps (5):

[2] Eradicator Epidemic Virus
[3] Breakthrough Skill

Extra (15):

[3] Number 11: Big Eye
[3] Mecha Phantom Beast Dracossack
[1] Number 7: Lucky Straight
[1] Gaia Dragon, The Thunder Charger
[1] Mermail Abyssgaios
[1] Gagaga Cowboy
[1] Diamond Dire Wolf
[1] Crimsom Blader
[1] Scrap Dragon
[1] Red Dragon Archfiend
[1] Black Rose Dragon

Its basically a standard Incarnate Dragon deck, but just some differences:

(1): Lava Golem becase Verz Ophion is too annoying, its ammo for Blaster as well.
(2): 3 copies of Seven Star Sword because its just too draw-whore
(3): 3 copies of Breakthrough Skill because 3 Effect Veilers are not enough hatred for Verz Ophion
(4): Number 7: Lucky Straight because sometimes you need some luck (not depending on luck all the time though, if not it will just end up being Cardfight Vanguard)

Thats the end for today's post, hope you guys enjoyed it!