Saturday, 29 December 2012

Verz, what I see

By now, most people should already be farmiliar with the build of Verz that has been going around. For those who still have no idea how its like, the build that J-Speed used to win the 6th Tetsu Championship is shown below:


Although I do admit that this build that J-Speed come up with is remarkable, but after play-testing with it, I see several potential problems that this deck pose.

Firstly, this deck does not function properly if you do not draw into Verz Castor


Effect: During the turn this card is Normal Summoned, you can Normal Summon 1 "Verz" monster in addition to your Normal Summon or Set.

This deck runs by using massive exceed summonings, preferably going into "Verz Ophion" first so that you can get "Infestation Pandemic Infection" from your deck that acts as a "Forbidden Lance" for your Verz monsters.

However, other than "Verz Castor", there isn't really much opportunities for you to perform an exceed summon on the first turn to get "Verz Ophion". Well, you could always wait till the next few turns. However, looking at the deck line-up, ignoring the fact that there are more monsters than spell/trap, the protection you have for your monsters is not abundant and it is hard to get 2 monsters to exceed if you do not have "Verz Castor".

There is always "Verz Mandrago", which allows you to special summon it if your opponent controls more monsters than you. However, Mandrago is still not as efficient as Castor as if you are the player who is going first, there will be no monsters on your opponent's side of the field to special summon it.

Secondly, this deck has the problem of too many dead cards, the first one being "Rescue Rabbit"


This little bunny works well for Verz Raggia decks because there are multiple targets that "Rescue Rabbit" can go into. However, for this deck, the only target that it has is "Verz Heliotrope". This means that once 2 of the copies of the nomi is gone from the deck, the 2 copies of the bunny will be pretty much dead. Although there is "Daigusto Emeral" to recycle the Heliotropes back, there is still too much inconsistency in using bunny in this deck. There are 3 copies of "Verz Heliotrope" with 2 copies of "Rescue Rabbit". The probability of drawing into "Verz Heliotrope" and leaving the player with no use for "Rescue Rabbit" is pretty high.

The next card is "Verz Cercyon"


Effect: You can banish 1 "Verz" monster from your Graveyard to target 1 "Verz" monster in your Graveyard; add that target to your hand. This effect of "Verz Cercyon" can only be activated once per turn. Once, during your Main Phase 1 of the turn you use this effect: You can Normal Summon 1 "Verz" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During the turn this card is sent to the Graveyard, you can Tribute Summon 1 "Verz" monster with 1 less Tribute than required.

Don't get me wrong now, I'm not saying that "Verz Cercyon" is a bad card. On the contary, "Verz Cercyon" is an amazing card for this deck. However, the problem with it is that it is a only a mid-game hero, and an early-game burden. Similar to "Verz Mandrago", when you start first, this card has no purpose because your graveyard would not leave you with enough targets to go for any play. It only works extremely well in mid-game. Drawing it in early game means that "Verz Castor" has to be in hand for you to pull something off, which goes back to the first problem that this deck not work well if you don't draw "Verz Castor".

To round off, the playability of this deck revolves around the fact that "Verz Castor" helps to boost big plays, but without drawing it, the deck seems to lose its wings to soar.

Thats all I have for today, please leave comments if you want to discuss/ disagree with my comments from this post. Thanks.

2 comments:

  1. Makes sense with the dead cards and Castor. Though i personally think he built his deck revolving around the idea of "going second." The beauty of Verz is in Thunderbird i guess. Start first without Rabbit or Castor simply summon Thunderbird and set back-rows. Not the most optimal play in terms of strategy but its enough to hold ground till next turn. Nice post!

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    1. Thanks for the compliment! Yea, if theres not much to do, summoning Verz Thunderbird is the only option, the only bad thing is that it must be coupled with backrow. If theres no backrow, the opponent could simply summon something stronger to run over it cause Verz Thunderbird is unlike Wind-Up Rabbit which don't require a chain to banish itself.

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