Saturday, 28 July 2012

2nd Interview: With Team W.L.C

After a much interesting interview with Mr Future Fusion a couple of days ago, I have yet been granted another interview session. This time I'm not just interviewing one person, not two, but three at one shot! May I now present our targets of interview today, Team We-Love-Carrots!

Heres a group photo of the three members of Team W.L.C

Me: Well hi there, thanks for granting my interview request. Lets start off by telling our viewers something about yourselves.

Mr Rescue Rabbit: Hi, its great to be here in Singapore. Something about myself? Well, all of us are relatively new to this game. I joined the game at about June last year, at the same time as Mr Evolzar Laggia beside me. We started off with Team Photon Shockwave, but quickly established our own Team We-Love-Carrots.

Mr Evolzar Dolkka: For me, I joined the game slightly later than my two buddies here. I joined around November last year, a couple of months later than the two of them.

Mr Evolzar Laggia: Although we are relatively new entrants to the game, our achievements cannot be overlooked. Since our team debut, we had managed to top a significant amount of YCS, as well as National Championships, and although it will be hard, we are also looking forward to conquering Worlds next month as well.

Me: Wow, thats some high ambition you guys have there...

(I was abruptly interrupted at this moment by Mr Evolzar Dolkka)

Mr Evolzar Dolkka: Just to clarify though, I will not be joining Worlds this year as I have yet to master the languages of Japanese and Korean, so unlike my other two buddies, I will definitely be absent from Worlds.

Me: I see, I hope you master these languages soon then. Anyway, back on topic, there have been some calls for Mr Rescue Rabbit here to be limited, and some even say banned. What opinions do you guys have on this?

Mr Rescue Rabbit: I, for one, don't feel that I'm banworthy. I am not that broken, besides, I have asked my elder sister, Ms Rescue Cat, about life in the banlist, and she said that it is simply horrible. I'm sure many of your viewers out there will know who she is.

Me: What about limitation? Do you think that you ought to be limited.

Mr Rescue Rabbit: Semi-limited yes, limited no. I feel that the best way to reduce the dominance of our team is to reduce the chances of the player utilising us to draw into me, and semi-limiting alone would fufill this cause. Limiting me would be way too harsh to achieve this goal.

Mr Evolzar Laggia: Besides, its not opening with multiple copies of Mr Rescue Rabbit thats make the deck so powerful, its the ability to use Leviar The Sea Dragon to bring back Mr Rescue Rabbit that has make Mr Rescue Rabbit abuse so easy.

Me: So are you guys blaming it on Mr Leviar The Sea Dragon now?

Mr Evolzar Dolkka: No, we do not blame Mr Leviar at all. Instead, we blame the root of this problem, and its none other than Ms Tour Guide Of The Underworld.

Me: Ms Tour Guide? You mean the broken little girl?

Mr Rescue Rabbit: Yes, its her indeed, 3 copies of me and 3 copies of her + that pesky little Mr Sangan has left our team so heavily abused. It does not matter if you draw into just one copy of me, you just need to draw into Ms Tour Guide to bring me back again and Mr Evolzar Laggia and Mr Evolzar Dolkka can all make their appearances.

Me: So what is your proposed solution to this problem? I mean surely one side has to take the blame right?

Mr Evolzar Dolkka: Rather than just one side taking the blame, our team recognises the fact that it take 2 hands to clap, and leaving our team with 3 copies of Mr Rescue Rabbit is still way too good.

Mr Evolzar Laggia: So instead, what we propose is the semi-limiting of Mr Rescue Rabbit and the limiting of Ms Tour Guide.

Mr Rescue Rabbit: Yes, that will make both of us not easy to draw into, and reduce the ability of exceed abuse.

Me: So final verdict from Team W.L.C is Mr Rescue Rabbit to 2, and Ms Broken Little Girl to 1?

Mr Rescue Rabbit: Yes, that is what we think is the best solution.

Me: Alright, thanks for granting me an interview today, although it will be hard for you guys to win in Worlds which will most probably be dominated by Inzektors, I still wish you guys all the best.

Team W.L.C: Thanks!

Wednesday, 25 July 2012

The Fun Theory Part 4: Nimble HERO

Theres has been quite a lot of nimble decks springing up recently, so I guess I'll post my up now before it gets too stale for anybody's liking :)

I have been tinkering with these deck for the past few days. Although its not quite the perfect build yet, I'm sure that it will be fun enough for you guys out there. Below is the decklist for my Nimble HERO deck:

Nimble HERO  (PS: this is an updated build from the original post)

Monsters (20):

[2] Elemental HERO Bubbleman
[1] Elemental HERO Airman
[1] Light And Darkness Dragon
[2] Junk Synchron
[2] Metabo-Shark
[3] Nimble Angler
[3] Nimble Manta
[3] Nimble Sunfish
[3] Swap Frog

Spells (14):

[3] Forgotten Capital Lemuria
[1] Dark Hole
[1] Foolish Burial
[1] Future Fusion
[1] Heavy Storm
[1] Monster Reborn
[2] Moray Of Greed
[2] Mystical Space Typhoon
[1] Pot Of Avarice
[1] Terraforming

Traps (6):

[1] Bottomless Trap Hole
[2] Phoenix Wing Wind Blast
[1] Solemn Judgement
[2] Torrential Tribute

Extra (15):

[1] Elemental HERO Absolute Zero
[1] A.O.J Catastor
[1] Magical Android
[1] Brionac, Dragon Of The Ice Boundary
[2] Solid Frozen Ganetsu
[1] Number 96: Black Mist
[1] Blade Armor Ninja
[1] Daigusto Emeral
[1] Lavalval Chain
[1] Maestroke The Symphony Djinn
[1] Number 50: Black Corn
[1] Heavy Machinery King Doboku Zaku
[1] Tiras, Keeper Of Genesis
[1] Photon Streak Bouncer

To explore this deck, we first take a look at this new card from Abyss Rising, Nimble Angler

Card Name: Nimble Angler
Level: 2
Atrribute: Water
Type: Fish
Stats: 600/ 100
Effect: If this card is sent from your hand or Deck to the Graveyard: Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".

Nimble Angler is the main star of this deck, and also the reason why I choose to run a small HERO engine in this deck. Do take note that the effect of Nimble Angler is mandatory, so even if you use this card as a cost, i.e the 2 copies of Phoenix Wing Wind Blast or even using this card as a synchro material monster, its effect will still be able to trigger.

When this card is sent to the graveyard, you will be able to special summon the copies of Nimble Manta and/or Nimble Sunfish from your deck, so being able to use its effect on its first turn will give you an instant Solid Frozen Ganetsu or if you choose to use the effect of 'Forgotten Capital Lemuria" you can make both monsters special summoned by Nimble Angler to be level 4s, and make Rank 4 monsters like Daigusto Emeral or Lavalval Chain, Lavalval chain can even send one more card from deck. So if you send another Nimble Angler, you get to special summon another 2 monsters and make a Solid Frozen Ganetsu on the first turn.

Lets pause here first and take a look at Forgotten Capital Lemuria

Card Name: Forgotten Capital Lemuria
Type: Field Spell
Effect: This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: While this card is face-up on the field, you can increase the Level of each WATER monster you control by the number of WATER monsters you control, until the End Phase.

So from viewing Forgotten Capital Lemuria, you will realise that your monsters can go into a variety of levels, thus making different rank exceeds. This will require you to think through your move carefully to utilise the effect of this card to the maximum.

There are many card choices that I placed in this deck to increase the chances of using Nimble Angler's effect on the first turn. Cards like Foolish Burial, Future Fusion and Swap Frog are all cards that can enable the effect of Nimble Angler to occur during the first turn. If you have for example, Foolish Burial, a Nimble monster and Forgotten Capital Lemurai on the first turn, you can even go for more fun stuff:

1) Activate foolish Burial, sending in Nimble Angler, special summon 2 copies of Nimble Monster.
2) Normal Summon the Nimble monster from your hand.
3) Activate Forgotten Capital Lemuria and make all 3 monsters level 5
4) Overlay all 3 monsters for Heavy Machinery King Doboku Zaku


1) discard Nimble Angler from hand to special summon Swap Frog
2) Activate Nimble Angler's effect, special summoning 2 Nimble monsters from deck.
3) Activate Forgotten Capital Lemuria and make all 3 monsters level 5
4) Overlay all 3 monsters for Heavy Machinery King Doboku Zaku

Other card choices I have teched are Junk Synchro since there are 11 monsters in this deck that are level 2, so making level 5 synchros is a piece of cake. Genex Undine is also used in this deck to send Nimble Angler to the grave as well as thin deck by searching out Genex Controller.

The 3 HERO monsters are mainly there for Future Fusion, but they can also can be used as beatsticks. Metab-Shark essentially works like a mini-Pot Of Avarice, sending back 2 fish monsters so that there will always be plentiful of special summoning targets for Nimble Angler. If you have for example a Metabo-Shark and Elemental HERO Bubbleman in hand, you can even do some fun combos:

1) Summon Metabo-Shark, send back 2 fish monsters from grave to deck.
2) Activate Forgotten Capital Lemuria
3) Set all spell/trap
4) special summon Elemental HERO Bubbleman from your hand.
5) Activate Forgotten Capital Lemuria's effect, make Metabo-Shark and Bubbleman level 6
6) Overlay the 2 of them for Photon Streak Bouncer.

From what you can probably see by now, this deck is extremely combo-oriented, so there are many other stuff that you will be able to do with this deck, so I'll end off this decklist post here today. Do try this deck out, its really fun :)

Tuesday, 24 July 2012

The Next Elemental HERO fusion monster

After the successful release of Duelist Pack Joey Wheeler I received a call from Mr Jaden Yuki who excitedly told me about the creation of his new elemental hero fusion monster. Pestered by the excited Slifer Red student, I have the card below to share with everyone.

[NOTE: in case you have not realised by now (lol), this story is fake and so is the card below]

Card Name: Elemental HERO Sacred Soul
Level: 8
Attribute: Divine
Type: Divine-Beast
Stats: 3100/ 2500
Effect: 1 "Elemental HERO" monster + 1 DIVINE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, you can banish an "Elemental HERO" fusion monster from your graveyard to special summon one banished "Elemental HERO" card of the same attribute as the banished card, the special summoned monster cannot attack on the turn that it is special summoned.

So after Elemental HERO Great Tornado, Elemental HERO Nova Master, Elemental HERO The Shining, Elemental HERO Absolute Zero, Elemental HERO Gaia, Elemental HERO Escuridao, the only attribute that has evaded the wrath of Super Polymerization has been conquered by Jaden Yuki!

PS: it would really be nice if theres a Divine attribute elemental hero lol.

Sunday, 22 July 2012

Interview with Mr FF

Learning from Digital Mortal's blog, I decided to conduct my own interview session as well. To be honest, choosing an interview target was not easy. However, with reference from the many blogs that are talking about the September banlist, I decided that my interview target should be one that is currently on top of everybody's list. So, may I introduce my first interview target, and it is none other than "Mr Future Fusion"!

Picture of Mr Future Fusion

Me: Hi, Mr Future Fusion. It is an honour to have you here on my first interview session. So, to get things started, can you tell us a little about yourself?

Mr FF: Well hello there, thanks for inviting me here for this interview, I was really looking forward to having an avenue to release my frustrations, hopefully I get the point carried across here today to everybody. Back to your question, I joined Yu-Gi-Oh! somewhere around May 2006, as part of team Power Of The Duelist. Upon joining this game, my potential was quickly recognised by duelists all around the world. Well, apparently this form of attraction was not that beneficial to me as Konami quickly took note of me and on September 2006, just 4 months after entering this game, I was drafted into the limited section of the forbidden list.

Me: Oh, so you were limited since September 2006, is there any reasons for this fast limitation just a couple of months after your release?

Mr FF: Yes indeed, my limitation back then was not based on my own strengths, but due to chimeratech overdragon and overload fusion. Back at those times, Ms Effect Veiler and Mr Solemn Warning was not present in the game yet, so using me to dump a crap load of machines into grave, then overloading for chimeratech overdragon was just too much for our opponents to take.

Me: I see, that makes sense for you to be limited then. However, after living in the limited section of the forbidden list for close to 6 years, recently there have been tons of calls for you to be relocated to the forbidden section of the banlist. Do you have any comments on that.

Mr FF: Yes, that is the main reason why I am here for the interview today. Firstly, I would like to make clear the point that I am not broken, but its mainly my ability to dump cards into the graveyard that allows those leeching thieves such as Lightpulsar Dragon and Miracle Fusion to abuse my ability and make me the scapegoat for it. Honestly speaking, I feel unjust if Konami was to move me to the forbidden section of the banlist this coming september because it is THEIR fault for creating cards such as F.G.D.

Me: So, you are basically pin-pointing the direction of these villians who made you the scapegoat towards Chaos Dragons and Arrive Heroes?

Mr FF: Yes, however, to be fair, I would like to leave out Arrive Heroes, because their fusion request sent in everytime is only 2 materials, and the only scumbag here is miracle fusion which I think should be limited to help save myself from the banhammer. Both of us limited together, thats fair isn't it?

Me: Erm yea, that seems legit. However, you were previously saying something about Chaos Dragons?...

Mr FF: Yea, Chaos Dragons is the one that is leading me to the path of banning. However, after working with them for quite some time, I find everyone alright, well, except for one scumbag.

Me: Who is it?

Mr FF: Its F.G.D. He's the one that forces me to dump 5 dragons into the grave so that the player who comes by and uses Chaos Dragons gets to abuse the deck. If F.G.D is banned in place of me, my contract with The Chaos Dragons would be instantly terminated and everyone will no longer scorn me or mock me for being the culprit that makes Chaos Dragons so strong. Heres a picture of that scumbag so that all of your readers out there can recognise him.

(Picture courtesy of Mr Future Fusion)

Me: Hold on a sec, but you know that F.G.D is not broken right?

Mr FF: Yes I know that, but Chaos Dragons is the reason why everyone is calling for me to be banned, and if my contract with them can be terminated, I can escape the banhammer and continue to serve those other decks that need me.

Me: So you are essentially saying that if F.G.D was sacrificed in place of you, it would be of a better cause as you only need to exclude yourself from serving Chaos Dragons but yet still continue to help many other decks out there?

Mr FF: Yes, banning F.G.D = chaos dragon problem of dumping dragons solved. On the other hand, banning me would = chaos dragon problem of dumping dragons solved but many other decks that need me will not be able to enjoy my strengths. Hope you guys see through the bigger picture.

Me: Thanks for the interesting interview today, although I'm sure Konami would not sacrifice F.G.D in place of you, but your points do make sense that F.G.D gone instead of you would better solve the problem. I hope that everything would work out for you.

Mr FF: Thanks for the concern, have fun all duelist!

And this concludes the interview with Mr Future Fusion, hope you guys all enjoy it.

PS: in case you have not realised by now, this interview is fake LOL.

Friday, 20 July 2012

The Fun Theory Part 3: Jinzo Returners

In the midst of the virtual release of Duelist Pack Joey Wheeler 3 days ago, I received a call from Mr Wheeler himself, requesting me to put forth a decklist that would include the new foil version of Jinzo Returner. While the mere idea of releasing the decklist of my favourite and most confident deck drives pain into my duelist soul, the values of this fun theory blog ignited the sharing spirit within me.

So, may I present, my self-proclaimed best fun theory deck yet, the deck that I have been playing and fine-tuning since the release of Light Of Destruction (LODT), Jinzo Returners!

Decklist (as shown above):
[2] Armageddon Knight
[1] Black Luster Soldier - Envoy Of The Beginning
[1] Card Car D
[3] Cyber Dragon
[3] Effect Veiler
[3] Jinzo
[3] Jinzo Returner
[2] Machina Fortress
[1] Machine Gearframe
[1] Neo-Spacian Grand Mole
[1] Sangan
[1] Swift Scarecrow

[1] Allure Of Darkness
[1] Book Of Moon
[1] Creature Swap
[1] Dark Hole
[1] Forbidden Lance
[1] Future Fusion
[1] Heavy Storm
[1] Monster Reborn
[1] Mystical Space Typhoon

[1] Bottomless Trap Hole
[2] Call Of The Haunted
[1] Compulsory Evacuation Device
[1] Phoenix Wing Wind Blast
[1] Safe Zone
[1] Solemn Judgment
[1] Solemn Warning
[1] Torrential Tribute

Extra Deck:
[1] Chimeratech Fortress Dragon
[1] Chimeratech Overdragon
[1] A.O.J Catastor
[1] Brionac, Dragon Of The Ice Barrier
[1] Black Rose Dragon
[1] Scrap Dragon
[1] Wind-Up Zenmaines
[1] Maestroke, The Symphony Djinn
[1] Number 50: Black Corn
[1] Number 39: Utopia
[1] Tiras, Keeper Of Genesis
[1] Inzektor Exa-Beetle
[1] Photon Strike Bounzer
[1] Number 25: Focus Force
[1] Gaia Dragon, The Thunder Charger

Before I start off with the explanation of this deck, I would first like to let all readers that do not know me in real life know that this deck IS my competitive deck (but I am placing this decklist in my fun section because many would certainly feel that this deck is only worthy of a fun deck - however, do try out this deck. I gurantee you that you will find the results to be much better than what you expect).

Firstly, lets return to take a look at the mastermind of this deck's name.

Card Name: Jinzo - Returner
Level: 3
Attribute: Dark
Type: Machine
Stats: 600/1400
Effect: This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

It is important to know that the special summoning effect of Jinzo Returner is optional, thus, the sending of Jinzo Returner to the graveyard must be the last action to occur in order for the effect to be able to be applied.

This knowledge of Jinzo Returner is one of the key reasons why I have dropped Dark Grepher a long time ago in preference of Armageddon Knight. Although Dark Grepher is a card which effect can be used once per turn while Armageddon Knight's effect can only be used upon summon (i.e only once), Dark Grepher's effect to send a dark-type monster from the deck to the graveyard can only be used if you have a dark monster in your hand to send to the graveyard to fufill the first part of the effect. On the other hand, Armageddon Knight's effect can be used regardless of whether you have any dark type monsters in hand.

Moreover, Dark Grepher's effect can only be used to maximum effectiveness if you send a Jinzo from your hand to the graveyard to send a Jinzo Returner from your deck to the graveyard, thus, activating Jinzo Returner's effect. However, this kind of scenarios do not happen all the time, and any Jinzo Returner player who has had experience with this kind of deck would know that hand size is one of the most crucial factors to win with this deck, and you certainly would not want to send a dark monster from your hand to send Jinzo to grave, then sending another dark next turn from your hand to send Jinzo Returner.

In a worst case scenario, you could be forced to send a Jinzo Returner from your hand to the graveyard to send another Jinzo Returner to the graveyard. Remember about Jinzo Returner's effect as stated above? When you choose to use Dark Grepher's effect this way, only the Jinzo Returner that was sent from the deck to the graveyard would be able to activate its effect, while the Jinzo Returner that was sent from the hand would miss its timing, thus, unable to resolve its own effect.

On the other hand, Armageddon Knight has unleased its supremacy over Dark Grepher in Jinzo Returner decks since Call Of The Haunted has returned to 2 (now 3, but I play only 2). This is said so because you could potentially start off with Armageddon Knight and Call Of The Haunted in hand. You would then summon knight, send Jinzo, set Call and end. Jinzo will then be able to be summoned by Call Of The Haunted without wasting any dark monsters or Jinzo Returners. This is much better than Dark Grepher's effect then as it would waste a dark monster in your hand or in your deck.

Furthermore, since effect priority has been removed from the game, Armageddon Knight has emerged as the better choice as its 1400 attack points would be able to evade Bottomless Trap Hole while Dark Grepher would see itself being consumed by the pit. As discussed above, hand size is one of the most crucial factor to a Jinzo Returner player's victory, thus, you would certainly not want to trade-off one for one, i.e Dark Grepher for your opponent's Bottomless Trap Hole because this trade-off would hurt you more badly than it would hurt your opponent as you depend greatly on hand size. Solemn Warning hurts you less as it would cost your opponent 2000 lifepoints which is an advantage to you.

Black Luster Soldier (BLS) is played in this deck as 6 light monsters are used in this deck. Unlike other kinds of decks that plays BLS as a powerhouse to secure victory, BLS has a more noble duty to play in Jinzo Returner Decks. From the above discussion, you would be able to see that Armageddon Knight is one of the most important cards in this deck, and you would most certainly not want Armageddon Knight to be hit by an Effect Veiler or a Solemn Warning. Therefore, in order to bait out these cards, Dual-Properties-Floaters are used in this deck, and BLS is one of them.

I'm sure you would be curious to know what is a Dual-Properties-Floater. Basically, as a floater, these cards do not play a central role in shaping this deck. Instead, they are placed on the outside to hold up the pieces that shape the deck and ensure that plays for the central cards go smoothly. In this deck, I utilise 3 of these Dual-Properties-Floaters, and they are BLS, Card Car D, and Machina Gearframe. These cards, other than their primary effects, are there to shield the central cards from taking hits from your opponents.

Imagine a scenario whereby you know that your opponent has an Effect Veiler in hand (e.g Pot Of Duality last turn). You special summon BLS, and declare entering Battle Phase while your opponent controls one or two important monsters. This declaration of ENTERING the battle phase may then prompt your opponent to discard Effect Veiler from their hand to negate BLS's double attack effect this turn. However, once your opponent tosses Effect Veiler upon this declaration, you would move back to Main Phase 1, and BLS's duties as a floater would then be successful and you would be able to sp Armageddon Knight without fear of being negated and toss e.g a Jinzo Returner to special summon a Jinzo.

Similarly, for Card Car D, when you summon this card, you would be able to bait out Solemn Warnings and Effect Veilers almost immediately. From then on, you would be able to use cards such as Creature Swap to rid yourself of the effectless Card Car D or play Call Of The Haunted for Armageddon Knight to trigger its effect or special summon Jinzo. Another property of Card Car D is that it can be discarded together with a Machina Fortress or with a Jinzo to special summon a Machina Fortress from your graveyard since Card Car D is a machine-type monster.

The last Dual-Properties-Floater, Machina Gearframe, can also play more than 2 uses other than searching out Machina Fortress and bating out cards. Remember, unlike Dark Grepher which is lost in a one for one trade-off with Bottomless Trap Hole, Machina Gearframe does not allow you to suffer this disadvantage as it would still enable you to search out a Fortress to replace itself if it gets hit by Bottomless trap Hole. Getting hit by effect veilers and solemn warnings would fufill its roles as a floater on the other hand.

Moreover, Machina Gearframe still has a secondary effect, that is to equip itself to a machine type monster to help it prevent being destroyed. If you control a face-up Jinzo that you will lose due to Jinzo Returner's effect in the end phase, you can equip Machina Gearframe to Jinzo, and during the end phase, destroy Gearframe in place of Jinzo, allowing you to keep Jinzo on the field.

To sum up on the Dual-Properties-Floaters aspect of this deck, these cards do not play a central role in this deck, thus, when they take hits on behalf of the other cards in this deck, it does not disrupt the flow of play, neither does it harm the synergy of the deck. Therefore, to other aspiring Jinzo Returner duelists out there, do take note that you should refrain from playing all monsters that are central to a Jinzo Returner deck as it being disrupted by your opponent's card could harm you strategy and cost you the game. Playing floaters is essential in a Jinzo Returner deck to help you maintain control over your own deck.

Next card, which is Cyber Dragon, will most definitely raise the disagreement of some other Jinzo Returner duelists who opts to only play 2 copies of it. The general argument for playing 2 copies of cydra versus playing 3 copies of cydra is that drawing multiple copies of cydra could clog up your hand and essentially form up dead weight in your hand if you are unable to special summon it.

However, this point can be easily rebutted. Firstly, Machina Fortress is played in a pair in this deck. Cydra, thus, can never be dead weight because if you are unable to special summon it via its own effect, you can always discard it together with fortress or another machine type monster to special summon fortress from your graveyard.

Secondly, starting with cydra if you are going second can help a lot, and playing 3 copies of it can benefit you. Imagine starting second with a cydra and Jinzo in hand. Special summoning cydra would most likely be successful unless the opponent's monster is one that they must defend. From there, you would be able to tribute summon cydra for Jinzo.

However, even if cydra is hit by Bottomless or Warning in this scenario, you could always special summon a second copy or summon another monster such as Armageddon Knight or Machina Gearframe, search Fortress, and pitch Fortress and Jinzo for Fortress.

Thridly, as I have already said multiple times in this discussion, hand size is extremely important in a Jinzo Returner deck. Therefore, you cannot afford to draw into cards that cease to serve any more use, especially in late games. If a Jinzo Returner player only plays 2 copies of Cydra and draw both of them first before drawing Future Fusion, what can be said, in crude language form, is that you are screwed. Future Fusion would then cease to have anymore use as you would not have anymore cydras to send from the deck to the grave for Chimeratech Overdragon. Therefore, playing 3 copies of cydra is definitely a wiser choice over playing 2 copies of it.

Effect Veilers is the card that is holding up the speed of this deck. As many would know, Jinzo Returner decks do not have the speed to compete with the current top decks. But instead of giving up on such a wonderful deck, there is always an option of bolstering the shortcomings of this deck with cards that will reduce the speed of your deck.

As Jinzo Returner decks thrive on attack-central moves, slowing down your opponents' small creatures such as Inzektor Dragonfly, Rescue Rabbit or Gadgets would give you the opening to deal significant damage to your opponent. Reducing their speed gives you the opportunity you need to display the damage if a returner deck.

Playing 2 copies of effect veilers would defnitely be insufficient as you need to draw it as early as possible to rush through your opponents quickly. On a side-note, Jinzo Returner deck is one that works best if you can finish your opponents off in early or middle-staged games rather than late games. Therefore, speed is of the essence here, and if Konami doesn't want to print anything to help boost Jinzo Returner decks' speed, then slowing down your opponent is the only option left.

Moreover, Effect Veiler is also a tuner monster, which is the only choice you ca have to perform synchro summons. As I have always tried to defend, synchro monsters are still extremely strong, and cards such as Catastor, Brionac and Scrap dragon has saved me from many defeats. Effect veiler, is thus, much need in triplets rather than twins.

The next card is perhaps the strongest and most helpful relative in the Jinzo clan, meet Machina Fortress! The most effective use of Machine Fortress is to help you dump Jinzo from your hand to the grave, getting rid of the deal weight in hand that kills many returner players as well as set up the condition for Jinzo Returner to join the party and use its effect.

The most general use is to dump Jinzo and Fortress from hand into the graveyard, then summoning Armageddon Knight to send Jinzo returner from the deck to grave to special summon back the Jinzo. Another scenario would be one that always frustrates Jinzo Returner players. That is when you draw the OTK-enable card, Future Fusion, only to realise you have a single Jinzo stuck in hand. This is when you can dump Jinzo and Fortress from hand into grave again, then play Future Fusion and you would be able to special summon 3 Jinzos from Future Fusion's effect.

There can be another scenario whereby your opponent sets Compulsory Evacuation Device and ends. You then summon Card Car D and gets it compulsed. Since you have already normal summoned Card Car D this turn, you would be unable to perform another normal summon. However, if you have Machina Fortress in hand, you would be able to discard it from hand into grave together with the compulsed Card Car D and special summon Fortress for some damage.

There are times when you are unable to run over some large monsters that your opponent control. Then, ramming Machina Fortress into them may be your only solution out of this fix. Killing Machina Fortress would trigger its effect, allowing you to get rid of the big monster that you cannot run over.

By now, I'm sure that many readers are starting to wonder why I do not Run Overload Fusion, Foolish Burial and Pot Of Avarice in my Jinzo Returner deck. The answer is simple. As I have already stated many times, you cannot afford to have dead weight in your hand, and if you start off the duel with cards such as Overload Fusion and Pot Of Avarice or when you are in the late part of the game and draw into Foolish Burial with no more targets, you have already lost the duel.

The advice I am trying to transmit through this is that a Jinzo Returner deck cannot afford to have inconsistency in his/her draws or dead cards in his/her hand in any point of time. Therefore, formatting a Jinzo Returner deck to satisfy all this criteria is extremly important and decision-making must be based on thoughts of consistency and not random OTKs with cards such as Overload Fusion.

Finally, lets end off with my sharing of a fun combo you can do with Inzektor Exa-beetle. It helps you use Jinzo Returner's effect 4 times in a turn!

Firstly, you activate Future Fusion, you would then have used Jinzo Returner's effect X 3 to special summon 3 copies of Jinzo to your side of the field. Following that, you overlay 2 Jinzos for Inzektor Exa-Beetle. Then when Inzektor Exa-Beetle is exceed summoned, you can equip one monster from either players' graveyard to it. You equip Jinzo Returner from your own grave with this effect, then activate Exa-Beetle's effect, detach an overlay unit (Jinzo) from it to send one face-up card from your opponent's side of the field and the Jinzo Returner that is in the spell trap zone to each respective grave.

As sending Jinzo returner from the spell trap zone to the grave is an effect, you would have activated Jinzo Returner's effect for the 4th time this turn to sp yet another Jinzo from your grave. This leaves you with Exa-Beetle and 2 Jinzos on the field, you can then overlay Gaia Dragon, The Thunder Charger on Exa-Beetle and normal summon another monster (remember, you have yet to normal summon this turn) and try to go for an OTK.

If the OTK fails, overlay the 2 remaining Jinzos in Main Phase 2 for another rank 6 monster, and you would have Gaia Dragon and another rank 6 on your field at the end of the turn just by using Future Fusion this turn!

Ok, I have come to the end of today's post and successfully carried out the request of Mr Wheeler. I hope that you like this decklist today and hope you can have fun with it as well as I did. Take care!

Monday, 16 July 2012

Duelist Pack Corner 1: Duelist Pack Joey Wheeler

YES! Its finally here, Duelist Pack Joey Wheeler......Nah I'm just kidding lol. But since I had some time today, I decide to practise my paint skills by creating a fake duelist pack joey. Also while I'm on it, might as well create a fake card list right? LOL!

The fake Duelist Pack Joey that I created by using Paint:

And heres the fake card list I created to go with it XD

Includes 42 cards:
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
19 Common

DPJY-EN000 - Unity (Secret Rare)
DPJY-EN001 - Red-Eyes Black Dragon (Ultra Rare) (Alternate Art as seen in Booster Pack Cover)
DPJY-EN002 - Alligator's Sword
DPJY-EN003 - Baby Dragon (Super Rare)
DPJY-EN004 - Copycat (Ultra Rare)
DPJY-EN005 - Axe Raider
DPJY-EN006 - Flame Swordsman
DPJY-EN007 - Red-Eyes Darkness Metal Dragon (Ultimate Rare)
DPJY-EN008 - Jinzo (Rare)
DPJY-EN009 - Red-Eyes Black Metal Dragon
DPJY-EN010 - Red-Eyes Zombie Dragon
DPJY-EN011 - Jinzo Returner (Super Rare)
DPJY-EN012 - Malefic Red-Eyes Black Dragon (Rare)
DPJY-EN013 - Swordsman Of Landstar
DPJY-EN014 - Rocket Warrior (Rare)
DPJY-EN015 - Gilford The Lightning (Rare)
DPJY-EN016 - Gearfried The Iron Knight
DPJY-EN017 - Tiger Axe
DPJY-EN018 - Red-Eyes Darkness Dragon
DPJY-EN019 - Time Wizard (Ultimate Rare)
DPJY-EN020 - Red-Eyes B. Chick (Super Rare)
DPJY-EN021 - Panther Warrior
DPJY-EN022 - Red-Eyes Wyvern (Rare)
DPJY-EN023 - Thousand Dragon (Super Rare)
DPJY-EN024 - B. Skull Dragon
DPJY-EN025 - Scapegoat
DPJY-EN026 - Monster Rebon (Rare)
DPJY-EN027 - Shield & Sword (Super Rare)
DPJY-EN028 - Polymerization
DPJY-EN029 - Question
DPJY-EN030 - Graceful Dice (Rare)
DPJY-EN031 - Giant Trunade (Ultimate Rare)
DPJY-EN032 - Foolish Burial (Ultra Rare)
DPJY-EN033 - Mystical Space Typhoon (Ultimate Rare)
DPJY-EN034 - Metalmorph
DPJY-EN035 - Gamble
DPJY-EN036 - Magic Arm Shield
DPJY-EN037 - Graverobber
DPJY-EN038 - Skull Dice (Rare)
DPJY-EN039 - Bottomless Trap Hole (Ultimate Rare)
DPJY-EN040 - Kunai With Chain
DPJY-EN041 - Yu-Jo Friendship (Secret Rare)

Well thats the end for today's post, hope you guys like this fake pack :)

Final picture (don't you want to get your hand on this alternate artwork XD )

Sunday, 15 July 2012

The Worlds Banlist Part 1: Vs Asia Banlist

With Worlds coming up next month, today I'm going to list out an estimated list of cards that will be allowed for Worlds and disallowed for Asia Format so we can all see the variety of cards that will be played at the grand event next month.

Typically, Worlds Banlist differ from Asia Format in the sense that it allows promo cards to be used, but the card must be available in all regions, i.e OCG Japanese, TCG English, and most importantly OCG Korean as they are slightly later in terms of card release.

My list is an estimated list and may not be 100% accurate, so if I miss out any cards, please do kindly correct me in the comment section below.

Athena [ PP11-JP006 PP02-EN018 PP03-KR014 ]
Armored Bee [ PP12-JP002 PRC1-EN007 PP05-KR022 ]
Arcana Knight Joker [ LE8-JP001 ANPR-EN090 PP01-KR007 ]
Armityle The Chaos Phantom [ LE10-JP001 ANPR-EN091 PP03-KR017 ]
Arcana Force EX - The Light Ruler [ LE10-JP003 JUMP-EN027 PP03-KR019 ]
Assualt Armor [ ADDR-JP004 CRMS-EN092 PP03-KR029 ]
Armoroid [ VJMP-JP026CRMS-EN099PP02-KR024 ]

Blockman [ DD1-JP001 DPK-ENSE1 DSK2-KR004 ]
Beast Machine King Barbaros Ür [ VJMP-JP030ANPR-EN097PP04-KR003
Blue-Eyes Shining Dragon [ VB7-JP001MOV-EN001MOV-KR001 ]

Carrierroid [ PP11-JP003 PP02-EN015 PP03-KR012 ]
Cyber Larva [ PP12-JP004 LC02-EN007 PP05-KR024 ]
Court Of Justice [ PP12-JP010LC02-EN013PP05-KR030 ]
Castle Gate [ LE7-JP001 PTDN-EN091 PP04-KR007 ]
Cyber Dinosaur [ LE09-JP001JUMP-EN024PP004-KR010 ]
Card Blocker [ LE10-JP004 ANPR-EN093 PP03-KR020 ]
Cold Enchanter [ LE10-JP008 TDGS-EN096 PP02-KR021 ]
Clear Vice Dragon [ LE15-JP004SOVR-EN098PP05-KR018 ]
Clear World [ LE15-JP005SOVR-EN099PP05-KR019
Call Of The EarthBound [ MG1-JP002PTDN-EN096PP04-KR023 ]
Cyber Eltanin [ VJMP-JP045JUMP-EN038PP06-KR012 ]
Darklord Asmodeus [ VJMP-JP039YCSW-EN001PP05-KR008 ]
Darklord Superbia [ VJMP-JP041YCSW-EN002PP06-KR009 ]
Darklord Edeh Arae [ VJMP-JP043YCSW-EN003PP06-KR010 ]
Doomcaliber Knight [ VB8-JP002SJCS-EN006PP01-KR028 ]
Dangerous Machine Type-6 [ VB6-002LODT-EN096LOD-KRPR1 ]
Darklord Desire [ YG05-JP001YG05-EN001PP05-KR010 ]
Dragonic Tactics [ PP12-JP009 LC02-EN012 PP05-KR029 ]
Dragonic Knight [ LE09-JP002CT07-EN017PP04-KR011 ]
Dark End Dragon [ LE12-JP002 SJCS-EN007 WC09-KR005 ]
Dragunity Knight - Vajrayana [ LE16-JP003 STBL-EN097 SD19-KRSE2 ]
Dreadscythe Harvester [ VJC-JP015JUMP-EN015ESP3-KR064 ]
Dark Simorgh [ VJMP-JP029SOVR-EN092PP03-KR023 ]

Elemental Hero Voltic [ PP11-JP001 PP02-EN014 PP03-KR011 ]
Evil Dragon Ananta [ PP11-JP005 PP02-EN017 PP03-KR013 ]
Elemental Hero Great Tornado [ PP12-JP007 LC02-EN010 PP05-KR027 ]
Elemental Hero Ice Edge [ LE14-JP002STOR-EN098PP05-KR013 ]
Elemental Hero Prisma [ ADDR-JP001 DPCT-EN002 PP03-KR027 ]
Evil Blast [ ADDR-JP005 ABPF-EN094 PP03-KR030
Elemental Hero Stratos [ VJMP-JP017JUMP-EN012DP06-KRSE1 ]
Elemental Hero Gaia [ VJMP-JP036ANPR-EN099 PP05-KR006 ]
Elemental Hero Neos Knight [ VJMP-JP048EXVC-EN093PP06-KR013 ]
Elemental Hero Ocean [ WJMP-JP006CT07-EN018PP02-KR026 ]
Elemental Hero Divine Neos [ MG02-JP002CSOC-EN098PP06-KR004 ]
Elemental Hero Absolute Zero [ YG04-JP001YG04-EN001EPK3-KR001 ]
Elemental Hero The Shining [ YG06-JP001YG06-EN001PP05-KR020 ]

Fiend's Sanctuary [ VB5-JP001DPKB-EN035PSV-KRPR1 ]
Fog King [VB10-JP001LODT-EN098ESP3-KR060 ]
Fossil Dyna Pachycephalo [ VB10-JP002LODT-EN099ESP3-KR065 ]
Fiendish Engine Ω [ LE10-JP007TDGS-EN095PP02-KR020 ]
Fabled Raven [ LE13-JP003DREV-EN091HA-KRSE1 ]

Golem Dragon [ VJMP-JP040JUMP-EN040PP06-KR008 ]
Gold Sarcophagus [ VB09-JP002SJCS-EN005DP00-KR018 ]
Gorz the Emissary of Darkness [ YR03-JP001YR01-EN003DP00-KR000 ]
Gandora the Dragon of Destruction [ VB8-JP001JUMP-EN028PP03-KR024 ]
Great Poseidon Beetle [ PP12-JP003 PRC1-EN008 PP05-KR023 ]
Genesis Dragon [ LE14-JP001JUMP-EN034PP05-KR011 ]
Guardian Eatos [ LE15-JP002SOVR-EN097PP05-KR016 ]
Green Baboon, Defender of the Forest [ VJC-JP014JUMP-EN014ESP3-KR063 ]
Greed Quasar [ VJMP-JP018CRMS-EN098ESP3-KR062 ]
Goka, the Pyre of Malice [ VJMP-JP022CSOC-EN095SD15-KRFE1 ]

Hero Spirit [ DD2-JP002 DPK-ENSE3 DSK1-KR002 ]
Hundred-Eyes Dragon [ WJMP-JP013 JUMP-EN039PP06-KR015 ]

Ido The Supreme Magical Force [ VB11-JP001CRMS-EN096PP05-KR003 ]
Ice Queen [ LE14-JP003SOVR-EN094PP05-KR012 ]  
Ice Master [ VJMP-JP023TDGS-EN097PP01-KR027 ]

Kasha [ VJMP-JP035ANPR-EN098PP05-KR005 ]
Koa'ki Meiru Bergzak [ VJMP-JP042TSHD-EN099PP05-KR009 ]

Lancer Lindwurm [ VJMP-JP044EXVC-EN092PP06-KR011 ]
Light and Darkness Dragon [ YG01-JP001YG01-EN001PP03-KR025 ]
Lion Alligator [ PP12-JP005 LC02-EN008 PP05-KR025 ]
Light End Dragon [ LE12-JP001 RGBT-EN091 WC09-KR004 ]
Lightning Warrior [ LE17-JP005 TU07-EN007 PP06-KR020 ]

Mezuki [ PP11-JP004  RYMP-EN073  EV09-KR003 ]
Mutant Mindmaster [ VJC-JP010PTDN-ENSE1PP01-KR023 ]
Machine Lord Ür [ VJMP-JP032 CSOC-EN093 PP04-KR004 ]
Malefic Truth Dragon [ VJMP-JP051JUMP-EN048PP06-KR014 ]
Metal Reflect Slime [ VB5-JP002PTDN-EN094LON-KRPR1 ]
Mystical Refpanel [ L3-02DREV-EN090IOC-KRPR1 ]

Number 30: Acid Golem of Destruction [ VJMP-JP063JUMP-EN059XS12-KR002 ]
Neos Wiseman [ MG02-JP001CSOC-EN097PP06-KR003 ]
Necroface [ VB09-JP001GLAS-EN090PP04-KR024 ]

Obelisk The Tormentor [ VJMP-JP037JUMP-EN037MOV-KR006 ]
Owner's Seal [ LE7-JP002 LODT-EN094 PP04-KR008 ]
Orichalcos Shunoros [ LE15-JP001GLD4-EN029PP05-KR015 ]

Pyramid Of Light [ VB7-JP002MOV-EN004MOV-KR004 ]
Parallel World Fusion [ PP12-JP008 LC02-EN011 PP05-KR028 ]
Puppet King [ LE09-JP003 CRMS-EN093 PP04-KR012 ]

Quick-Span Knight [ PP12-JP001  PRC1-EN006  PP05-KR021 ]

Red Orge [ VJMP-JP033 CSOC-EN096 PP04-KR005 ]

Shooting Quasar Dragon [ MG03-JP002JUMP-EN055PME1-KR002 ]
Soul Rope [ EX3-B01LODT-ENSE2PP02-KR030 ]
Steelswarm Roach [ DT12-JPB01GENF-EN099XS12-KR001 ]
Spawn Alligator [ PP12-JP006  LC02-EN009  PP05-KR026 ]
Sauropod Brachion [ LE11-JP003 ANPR-EN095 PP04-KR016 ]
Shutendoji [ LE14-JP004 SOVR-EN095 PP05-KR014 ]
Shiba-Warrior Taro [ YAP1-JP009YAP1-EN008YAP1-KR008 ]

The Winged Dragon Of Ra [ VJMP-JP046JUMP-EN045MOV-KR007 ]
T.G. Hyper Librarian [ WJMP-JP016JUMP-EN051PME1-KR001 ]
THE Tricky [ LE6-JP004  TDGS-EN090  PP01-KR002 ]
Tricky Spell 4 [ LE6-JP005  TDGS-EN091  PP01-KR001 ]
Trap Of Darkness [ LE8-JP004 TDGS-EN092 PP01-KR008 ]
The Tyrant Neptune [ LE17-JP001 CT08-EN018 PP06-KR016 ]
Transforming Sphere [ LE17-JP002 TU06-EN020 PP06-KR017 ]
The Wicked Dreadroot [ VJC-JP009JUMP-EN019PP01-KR025 ]
Thunder King Rai-Oh [ YG02-JP001YG02-EN001PP03-KR026 ]

Union Attack [ LE7-JP004  LODT-EN093  PP04-KR009 ]

Van'Dalgyon the Dark Dragon Lord [ YR1-JP001 YR01-EN001PP01-KR030 ]
Violet Witch [ VB11-JP002CRMS-EN097PP05-KR004 ]

White Night Dragon [ LE10-JP002 ANPR-EN092 PP03-KR018 ]
White-Horned Dragon [ VJC-JP012 GXNG-EN001 PP01-KR024 ]
Winged Kuriboh LV9 [ YG03-JP001YG03-EN001PP02-KR029 ]

Zeta Reluctant [ LE09-JP004  CRMS-EN094  PP04-KR013 ]
Zoma The Spirit [ MG1-JP001  PTDN-EN095  SD15-KRFE2 ]

As I have stated at the start of this post, not everything may be accurate, so please kindly correct me/ fill me in on what is wrong or missing thanks.

Thursday, 12 July 2012

EXP5 & Yu-Gi-Oh! Horror Movie

With Extra Pack 5 set to be released on 13th October 2012, one can clearly see the ploy of Konami. This time round theres 6 Ultra Rare slots as compared to the previous Extra Packs which has only 2 Ultra Rare slots.

So this time round, it will be much harder to get everything from this set.
From this, we can see
6 Ultra Rare slots = you have to buy more boxes
you have to buy more boxes = you spend more money
you spend more money = konami earns more money

ok, diverting away from the useless ranting, the card list for EXP5 will probably be as follows and I will add in my predicted rarity of each card

EXP5-JP0?? - Reborn Tengu (Super Rare)
EXP5-JP0?? - Vampire Dragon
EXP5-JP0?? - Dodger Dragon (Rare)
EXP5-JP0?? - Mara Of The Nordic Alfar
EXP5-JP0?? - Tour Guide From the Underworld (Normal Rare)
EXP5-JP0?? - Psi-Beast (Rare)
EXP5-JP0?? - Gladiator Beast Essendarii (Ultra Rare)
EXP5-JP0?? - Gladiator Taming
EXP5-JP0?? - Full House
EXP5-JP0?? - Psychic Shockwave
EXP5-JP0?? - Xyz Veil (Rare)
EXP5-JP0?? - Sea Lancer
EXP5-JP0?? - Piercing Moray
EXP5-JP0?? - Lost Blue Breaker (Rare)
EXP5-JP0?? - Pain Painter
EXP5-JP0?? - Orient Dragon (Ultra Rare)
EXP5-JP0?? - Adreus, Keeper of Armageddon (Ultra Rare)
EXP5-JP0?? - Fish and Swamps
EXP5-JP0?? - Painful Return
EXP5-JP0?? - Smashing Horn (Rare)
EXP5-JP0?? - Alexandrite Dragon (Super Rare)
EXP5-JP0?? - Photon Sabre Tiger (Rare)
EXP5-JP0?? - Evolsaur Pelta
EXP5-JP0?? - Wind-Up Rabbit (Normal Rare)
EXP5-JP0?? - D-Boyz
EXP5-JP0?? - Latinum, Exarch of Dark World (Super Rare)
EXP5-JP0?? - Evolzar Dolkka (Ultra Rare)
EXP5-JP0?? - Wind-Up Zenmaines (Rare)
EXP5-JP0?? - Xyz Territory
EXP5-JP0?? - Dark Smog (Super Rare)
EXP5-JP0?? - Inzektor Axe - Zektahawk (Rare)
EXP5-JP0?? - Inzektor Hopper (Rare)
EXP5-JP0?? - Wind-Up Shark (Super Rare)
EXP5-JP0?? - Evoltile Najasho
EXP5-JP0?? - White Dragon Ninja (Rare)
EXP5-JP0?? - Interplanetarypurplythorny Dragon
EXP5-JP0?? - Tour Bus From The Underworld (Super Rare)
EXP5-JP0?? - Photon Trident
EXP5-JP0?? - Evo-Instant
EXP5-JP0?? - Ninjitsu Art of Duplication
EXP5-JP0?? - Shadow Of The Six Samurai - Shien (Ultra Rare)
EXP5-JP0?? - The Seal of Orichalcos (Ultra Rare)

The abovie is what I predict roughly, and now also announcing the movie that will be co-released with EXP5 on the 13th of October

Ok, I did that cause I was bored lol.

Tuesday, 10 July 2012

The 2012 Yu-Gi-Oh! 7 Wonders Of The World

With all the WCQs around the world about to complete, there were several decks that caught my eye, not that they were strong, but due to the fact that they were able to accomplish a high achievement with several of the most under-represented decks or with some of the most unique tech.

And they form the 7 wonders of yugioh in my opinion, lets take a look.

Note: The decks and countries are randomly arranged, and the position does not indicate a ranking.

1st Wonder: Helio Babo (Portugal National Champion) - Final Countdown

First of all, Final Countdown decks have done reasonably well, winning 3 nationals in TCG-land this year (however none qualified for Worlds this year). That being said, although Santiago Vera of Argentina & August Kaufmann of Denmark have also won their respective Nationals with Final Countdown decks, I chose Helio's deck to be one of the 7 wonders of yugioh this year due to his daring build.

Unlike other Final Countdown decks that have been springing up recently, Helio chose not to run any Battle Faders or Metaions. Instead, he only ran 3 Swift Scarecrow and a trap-heavy build that focuses on drawing into the cards that skips/negate battle.

Helio chose the more aggressive Final Countdown buld, choosing not to wait for cards such as Battle Faders or Thunder Of Rulers. Instead, he decides to draw right into them, playing more draw-cards such as Reckless Greed, Legacy Of Yata-Garasu, Hope For Escape, Accumulated Fortune, Upstart Goblin & Pot Of Dualitys. These draw-enable cards took up 23 slots of his deck, which is more slots than other Final Countdown builds and gave him more choices in deciding his next move rather than hoping to draw into what he needs.

Overall, Helio has a clear idea on the direction that Final Countdown decks should be heading towards, and kudos to him for that. He most certainly deserve to be one of 7 wonders.

2nd Wonder: Gary Sham (Jamaica National Champion) - Hieratics

Although Hieratics is standing strong at the top of the meta in the OCG, the opposite can only be said for the TCG. While many TCGers have been blaming Hieratics' failure on the non-existence of Gustalph Max, Gary Sham has been placing his brains into good use, choosing to adapt the OCG variant of Hieratics, playing Wattail Dragon and Luster Dragon over Hieratic Seal Of The Sun Dragon Overlord.

This decision has led Gary Sham to be able to push Hieratics to win the Jamaican National Championship, and found success with Hieratics just like the OCG had.

Gary Sham is also the only National Champion this year to have achieve success with Hieratics (so far, as Japan has yet to reveal their winning lists), and for his grand success, he makes his way into the 7 wonders.

3rd Wonder: Alejandro Andres Aguiluz (Honduras National Champion) - Hero Beat

While Hero Beat has long cemented its place into the top tier decks, Alejandro's hero beat deck packs a different punch to it. Alejandro has drop a bubbleman in order to run a copy of Evocator Chevalier, the gemini monster which is of fire attribute and also standing at 1900 atk points just like elemental hero neos alius.

Alejandro's unique tech of Evocator Chevalier not only gives him another beatstick but also gives him the ability to go into Elemental Hero Nova Master with Miracle Fusion, and Nova Master will be able to help him get those free draws to increase his option of setting for the backrow or draw into Effect Veilers (for those annoying bugs).

Besides that, running a copy of Evocator Chevalier also decreases the chances of his gemini spark being dead draws, as he now has 4 targets for it besides the neos alius. Alejandro also opted to play only one copy of hero blast because that card can also be dead at times.

Furthermore, as Alejandro runs 15 traps in total, he only running a single copy of Starlight Road, presumbly to play upon mind games when he set many facedowns or do a summon flurry.

Alejandro's unique tech has served him well to win the Honduras Nationals this year, but unfortunately, just like Helio and Gary, is also missing out the chance to play in Worlds.

4th Wonder: Antonio Ripoll (Spain National Champion) - Machina Gadgets

Antonio is one of the 2 duelists this year to win Nationals this year with Machina Gadgets, the other being Uriel Cinesro of Nicaragua. While Antonio is running a very standard build of Machina Gadgets, his side-deck has served him well.

Antonio is running 2 copies of Jinzo in his side-deck (for people who know me, they will know that I'm obsessed with Jinzo =D ), and according to what Antonio says, the 2 side-decks Jinzos are there to counter against Final Countdown decks (to stop their annoying Threatening Roar, Thunder Of Ruler etc) and this has yet again, served him well in his semi-finals match against a Final Countdown deck.

Antonio is also siding 2 forbidden chalices against inzektors, a tech that I like very much. As Machina Fortress has very high attack points, giving the small inzektor monsters an additional 400 attack points to negate their effects does not hurt him very much, he also sides 2 copies of D.D crow to go with it.

Antonio also runs 2 copies of Tragoedia to counter against the big monsters deck such as Chaos Dragon. I think that siding Trags has served him better than maining them, and credits to him for that.

Therefore, with his well-built side-deck, showing that he's well-prepared for whatever match-up that he might face (and indeed, he did face up against what he has prepared for) and his siding of my deck-obsession Jinzo (ok jokes), I feel that Antonio does deserve a spot in the 7 wonders.

5th Wonder: Heo Seung Hwi (South Korea National Champion) - Gravekeepers

This year's South Korea Nationals is definitely a flashy affair as Heo Seung Hwi made the top cut with his gravekeepers. A semi-finals encounter with the nasty bugs Inzektors and a finals meeting with the much-dreaded Chaos Dragons did not faze Seung Hwi at all as he received the crown this year.

Gravekeepers is definitely a great weapon to use in the Top 4 as Inzektors would find themselves locked down and unable to equip from the graveyard. Add in a couple of veilers and it would render equipment from hand useless as well. This is all thanks to their boss card Necrovalley which prevents any effects that activate that affect the graveyard (Inzektors' effects do not target but still they would not be able to equip any Hornets or Ladybugs from the graveyard).

Necrovalley also gives Seung Hwi's gravekeepers an additional 500 attack and defense, which makes them bigger than the bugs, gives gravekeeper spy a big enough defense to prevent being run over by laggia etc.

Furthermore, as gravekeepers are all spellcasters, they do have an option to exceed into Alchemic Magician, which would allow them to search out their spell cards such as Gravekeepers stele or wonder wand faster.

In the finals match-up, Necrovalley would also be a useful weapon against Chaos Dragons as their Lightpulsar Dragon and Dark Flare Dragon would not be able to be special summoned from their hand as they would not be allowed to remove any cards from their graveyard. When Lightpulsar Dragon is sent to the graveyard, Necrovalley would also prevent it from special summoning any monsters. Red eyes darkness metal dragon would also find its effect restricted to only special summoning from the hand as necrovalley would prevent it from special summoning from the graveyard. Eclipse Wyvern, too will also be prevented from being banished, thus, unable to add back anything from the banished zone.

With a great deck choice for Nationals, Seung Hwi would be heading to Worlds this year representing South Korea.

DECK-LIST (as requested)
Source: The Destiny Of Pegasos Blog (its an amazing blog)

Main Deck:
[3] Gravekeeper Spy
[3] Gravekeeper Recruiter
[2] Gravekeeper Commandant
[2] Gravekeeper Descendent
[1] Malefic Stardust Dragon
[1] Sangan
[3] Effect Veiler

[3] Pot Of Duality
[3] Necrovalley
[2] Gravekeeper Stele
[1] Dark Hole
[1] Book Of Moon
[1] Heavy Storm
[1] Allure Of Darkness
[1] Wonder Wand

[3] Compulsory Evacuation Device
[1] Chain Disappearance
[2] Torrential Tribute
[2] Starlight Road
[1] Phoenix Wing Wind Blast
[2] Solemn Warning
[1] Solemn Judgment

Extra Deck:

[1] Wind-Up Zenmaines
[1] Gaia Dragon, The Thunder Charger
[1] CNo.39: Utopia Ray
[1] Maestroke, The Symphony Djinn
[2] No.39: Utopia
[1] No.30: Acid Golem Of Destruction
[1] Steelswarm Roach
[1] Chimeratech Fortress Dragon
[1] Armory Arm
[1] A.O.J Catastor
[3] Stardust Dragon
[1] Scrap Dragon


[1] Gravekeeper Guard
[2] Cyber Dragon
[2] Royal Tribute
[1] Soul Taker
[1] Mind Control
[2] Mystical Space Typhoon
[1] Skill Drain
[2] Bottomless Trap Hole
[2] Dimensional Prison
[1] Mirror Force

6th Wonder: Nicolas Petz (European WCQ Top 32) - Watts

Nicolas Petz, who hails from Germany, would certainly make his way into the 7 wonders of yugioh after he successfully piloted Watts to a Top 32 finish in the European World Championships Qualifers in Italy this year.

Although Nicolas was eventually eliminated by Italy's Meroni Luca who was piloting Inzektors in the round of 32, his incredible feat of making the top 64 cut with Watts out of a player field of more than 400 is one to be proud of, and it does represent a future hope for all Watts players.

For those who are unaware of how Watts works, it basically getting the 2 copies of Watthopper (image shown above) which would prevent all watts monsters from being attacked or targetted, then using monsters such as Wattgiraffe to attack their opponents directly. This strategy would prevent decks such as Chaos Dragons to attack through or Inzektors to blast them away (since it targets and Watthopper denies it).

Nicolas also plays dark bribe and the huge revolution is over (in some cases this card is better than starlight road because its a speed 3 card and can't be denied by solemn warning) to stop those non-targetting cards such as Dark Hole and Torrential Tribute as well as shining angel to search out those watthoppers as fast as possible.

Nicolas Petz certainly surprised the player field with one of the most under-represented deck this year and capitalised on this advantage to blast his way into the top 32 of the European WCQ.

7th Wonder: Alexander Trivedi (Finland National Champion) - Piper Chaos

Just as Nicolas Petz of Germany was running an under-represented deck in the form of Watts, Alexander Trivedi of Finland does not lose out in this aspect as well, piloting Piper Chaos to win the crown of Finland this year.

Although this is already the 4th time that Alexander has won the Finland Nationals, its still an incredible feat to achieve a National Championship win with Piper Chaos.

While Piper Chaos is a deck that requires a certain degree of luck (due to its huge amount of drawing), forming the deck itself to create a stable build is of the essence. Although Alexander's decklist has yet to be released, it goes without saying that he must have put in some hard work to create a build consistent enough to squeeze through the top tier decks to win.

Cards like Mystic Piper, Kinka-Byo, Effect Veiler as well as other Level 1 monsters (D.D Crow etc) would form the core of the deck while the chaos aspect, Chaos Sorcerer and BLS would form the attacking team. Synchro Summons are also possible with Veilers, Symphonic Warrior Basses etc.

That's the end of my long post today, hope you enjoy it.

Saturday, 7 July 2012

LPD & Its Timing

Yesterday evening while having dinner with Poh Seng, Sherwyn and Ying Jun, the topic of Lightpulsar Dragon came up and apparently it seems that there are many people outside of our conversation who do not understand why Lightpulsar Dragon will miss its timing to special summon when hit by cards such as Soul Taker and Gemini Spark.

Firstly, lets take a look at Lightpulsar Dragon.

Card Name: Lightpulsar Dragon
Level: 6
Attribute: Light
Type: Dragon
Effect: You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monsters from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monsters from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.
Image Shown (above): SD22-KR001 (Ultra Rare)

Therefore, when Lightpulsar Dragon is sent from the field to the graveyard by the effects of cards such as Soul Taker and Gemini Spark, why does the effect to special summon miss timing?

The reason behind it is due to the fact that the special summoning effect of Lightpulsar Dragon is optional and not mandatory, thus, when there is an effect in the chain that has yet to resolve, Lightpulsar Dragon's effect will not be able to resolve first, leading to the missing of timing. To explain this by example, lets first take a look at Soul Taker.

Card Name: Soul Taker
Category: Normal Spell Card
Effect: Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
Image Shown (above): SD15-KR019 (Common)

Scenario: Your opponent activates Soul Taker on your Lightpulsar Dragon. The first effect of Soul Taker occurs, which is "Destroy 1 face-up monster your opponent controls." At this instance, Lightpulsar Dragon hits the graveyard, but as its effect is optional, itself hitting the grave would have to be the last thing to occur to activate its effect.

However, there is a part of Soul Taker's effect that has yet to resolve at the instance of Lightpulsar Dragon hitting the grave, which is "Your opponent gains 1000 Life Points."

Therefore, the last thing to occur is yourself gaining 1000 Life Points and not Lightpulsar Dragon hitting the grave, thus, the effect of Lightpulsar Dragon would miss the timing and would be unable to resolve.

Similarly for Gemini Spark on Lightpulsar Dragon, the last thing to occur is your opponent drawing a card, therefore the effect of Lightpulsar Dragon will miss its timing as well.

Another case is using Lightpulsar Dragon as a synchro material. When you do that, Lightpulsar Dragon's effect will not occur as well as the last thing to happen is the summoning of the synchro monster and not Lightpulsar Dragon hitting the grave.

Lets move on to another type of scenario. For example, when your opponent activates Dark Hole while you have Lightpulsar Dragon and Card Trooper on the field.

Card Name: Card Trooper
Level: 3
Attribute: Earth
Type: Machine
Effect: Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.

Note that the effect of Card trooper to draw one card when destroyed is mandatory (i.e does not miss timing). Therefore, as mentioned above, when your opponent activates Dark Hole on your Card Trooper and Lightpulsar Dragon, what happens?

Some thinks that Lightpulsar Dragon will miss its timing as the last thing to occur would be drawing one card for Card Trooper's effect. But this is wrong, the last thing to ocur is both Card Trooper and Lightpulsar Dragon being sent to the graveyard together.

So does Lightpulsar Dragon miss its timing? The answer is NO, its effect will still occur and you can special summon, but how does this work?

This is based on YuGiOh's SEGOC rulings (Simultaneous Effects Goes On Chain). When two effects activate at the same time, they will go on a chain. In this scenario, as Card Trooper's effect is mandatory, it will form chain link 1, and the optional effect of Lightpulsar Dragon will form chain link 2. Therefore, you will special summon with Lightpulsar Dragon's effect first, then draw one card for Card Trooper's effect.

Thats the end of my post for today, I hope you find it useful :)