Wednesday, 16 May 2012

First post intro + DFT Machines

Hi there, all reader/ readers (if theres anyone who's reading this other than me lol)
I have been enjoying reading yugioh blogs for quite some time now, and now I'm creating one myself!

Well, if you happen to stumble upon my blog hoping to get some competitive ideas or competitive advice, then I'm afraid I'll have to disappoint you :(
The reason for this is that my blog aims to re-explore the fun aspects of yugioh.
Based on my observation, most yugioh blogs are advices and decks for competitive play.
As such, most of my blog posts will probably be innovative and fun deck recipes from Dueling Network to bring back fun yugioh to you! I will post decklists of fun decks that I build thats not exactly expensive (with exception from the extra deck of course) but will probably be good enough to troll your opponent and get some lolz out of it.



And so I will start with my first deck recipe of this blog.
With the rise of machina gadgets in the OCG again, I can't help but create a troll version of machine deck (as appears above)

After experimenting with it and tweaking the deck, I have finally found a build that is stable enough to play. Introducing the DFT Machines (Dark Flattop Machines)

Alright alright, I know the first opinion of people who see this deck recipe will probably be what the shit is this nonsense!

However, do read on and understand the deck synergy. This deck works really well!

To explain how this deck works, first I shall list out the different deck engines that is accessible in this deck:

1. The Rescue Rabbit Engine
2. The Machina Fortress Engine
3. The Geartown Gadgiltron Dragon Engine
4. The Flying Fortress Sky Fire Engine.

Rescue Rabbit Engine:
Like the name suggests, this deck makes use of rescue rabbit. However, instead of the normal nomis that always flies around in locals (kaba and saber), this deck brings out machanicalchaser and X-Head Cannon instead. This allows the player to exceed for Geargiganto Cross, the new boss machine exceed. With a first turn Geargiganto Cross, you can use its effect to bring out either another nomi machine or unknown synchron depending on the situation. (After this, you would realise that you have just netted a +1 in card advantage, hand size 6 + 1 monster on the field)

Well, what good does unknown synchron do in this deck? Unknown synchron is the hidden piece to bring out Dark Flattop, the card that allows The Flying Fortress Sky Fire Engine to work. To understand that, one must first understand the difficulties to bring out this synchro monster.

Dark Flattop
Level 8/ Dark/ Machine/ Synchro/ Effect

1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.

To bring out dark flattop in this deck, you basically bring out unknown synchron and machina fortress to synch for this card. And with geargianto cross, unknown synchron can be quickly searched out! Unknown synchron also works like a cyber dragon, which can be special summoned.

and furthermore, machina fortress can always be easily brought out with the large numbers of machines in this deck, and with 3 ancient gear gadgiltron dragon and 2 flying fortress sky fire, you can just discard any one of these 5 to bring out fortress to the field! (since all 5 of these cards are level 8 machines)

and once dark flattop hits the field, you can use its effect to bring out flying fortress sky fire which is a tough nut to deal with.
You may be thinking, if flying fortress sky fire is such a hard-to-deal-with monster, why hasn't anyone been teching this card in their decks.

Well, the answer is simple, this card has a really nasty summoning condition.

Flying Fortress SKY FIRE
Level 8/ Wind/ Machine/ Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.

This is why nobody runs this card, due to its diffcult summoning condition, and the 2nd easiest way to bring this card out, Dark Flattop, is also hard to synchro out due to it needing a dark tuner + 1 other machine.

However, with this deck's synergy (mostly thanks to the newly release geargiganto cross and its side-kick rescue rabbit), dark flattop can now be easily summoned!

Flying fortress sky fire can also activate one of 2 effects in your opponent's turn, making it tougher to deal with!

If your opponent destroys sky fire? No worries, as long as dark flattop is still on the field, sky fire can always come back, since dark flattop is able to summon it once per turn.

And of course, another engine that is available in this deck is the ancient gear gadgiltron dragon engine. Well, you might be thinking that nobody would destroy geartown for you to sp the giant dragon. But ancient gear gadgiltron dragon has more use in this deck than you think.

Firstly, as discussed above, you can discard the dragon to sp machina fortress from the grave due to it being a level 8 machine.

Secondly, while geartown is active, you can always use geargianto cross to search out unknown synchron. If geargiganto cross dies before your next turn, you can always sp unknown synchron using its own cyber dragon effect and tribute it for the giant dragon. This is due to geartown's effect allowing you to reduce the number of tributes to summon ancient gear gadgiltron dragon by one, meaning you only need to tribute one monster. If geargiganto cross does not die, you can also tribute it to summon the dragon.

But what if unknown synchron goes to grave? doesn't that mean I can't make dark flattop for the fun theory combo?
No worries, just make another geargiganto cross and retreive your unknown synchron from the grave, since geargiganto cross allows you to search a level 4 or below machine either from deck OR graveyard.

Lastly, if nothing seems to work, use your 1 of 3 mst or heavy storm to clear your own geartown to sp ancient gear gadgiltron dragon from your hand, deck or grave.

Thats the end of my intro of the first deck recipe, decklist as follows:

Monster (21):
[3] Machanicalchaser
[3] X-Head Cannon
[3] Ancient Gear Gadgiltron Dragon
[1] Black Luster Soldier - Envoy Of The Beginning
[2] Effect Veiler
[2] Flying Fortress SKY FIRE
[3] Machina Fortress
[3] Rescue Rabbit
[1] Unknown Synchron

Spell (13):
[1] Book Of Moon
[1] Dark Hole
[1] Foolish Burial
[3] Geartown
[1] Heavy Storm
[1] Monster Reborn
[3] Mystical Space Typhoon
[2] Trade-In

Trap (6):
[1] Call Of The Haunted
[1] Phoenix Wing Wind Blast
[1] Raigeki Break
[1] Solemn Judgement
[1] Solemn Warning
[1] Torrential Tribute

Extra (15):
[1] A.O.J Catastor
[1] Brionac, Dragon Of The Ice Barrier
[2] Dark Flattop
[1] Scrap Dragon
[1] Stardust Dragon
[1] Gaia Dragon, The Thunder Charger
[2] Geargiganto Cross
[1] Number 11: The Big Eye
[1] Number 15: Gimick Puppet, Giant Killer
[1] Number 39: Utopia
[1] Number 40: Gimick Puppet, Heaven's String
[1] Number 50: Black Corn
[1] CNo.39: Utopia Ray

Do try this deck out, its really fun.

Signing off from my first post :)

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