Sunday, 30 December 2012

Common-Haters, heres Bling Bling for you - Part 4

Wind-ups, wind-ups, wind-ups everywhere!!

So with the release of extra pack 2012, wind-ups have swept the shores of OCG land, bringing with them "Tour Guide", "Wind-Up Rabbit" and "Wind-Up Shark". With the arsenal set and ready, is it possible for Wind-ups to be bling bling as well?

Yes! Below is a decklist obtained from Shriek OCG http://shriek.twoday.net which won 2nd place:


Lets see how this deck can be blinged!

Monsters (19):
[1] Sangan   (OCG Japanese Gold Rare) -   GS01-JP006
[3] Wind-Up Rat   (TCG English Super Rare) -   ORCS-EN023
[1] Wind-Up Hunter   (OCG Japanese Super Rare) -   PHSW-JP024
[3] Wind-Up Rabbit   (TCG English Secret Rare) -   PHSW-EN083
[2] Spirit Reaper   (OCG Japanese Gold Rare) -   GS02-JP004
[2] Tour Guide Of The Underworld   (OCG Japanese Ultra Rare) -   EP12-JP005
[1] Wind-Up Warrior   (TCG English Starfoil Rare) -   BP01-EN170
[3] Wind-Up Shark   (OCG Japanese Super Rare) -   EP12-JP033
[3] Wind-Up Magician   (OCG Korean Secret Rare) -   *set number unconfirmed yet*    EV12-KR009      

Spells  (12):
[1] Heavy Storm   (OCG Japanese Ultra Rare) -   BE02-JP068
[2] Pot Of Duality   (OCG Japanese Super Rare) -   DREV-JP062
[1] Monster Reborn   (OCG Japanese Ultra Rare) -   Volume 2, no set number
[1] Pot Of Avarice   (OCG Japanese Ultimate Rare) -    EEN-JP037
[1] Dark Hole   (OCG Japanese Ultra Rare) -   BE01-JP098
[3] Mystical Space Typhoon   (OCG Japanese Super Rare) -   BE01-JP027
[3] Wind-Up Factory   (TCG English Super Rare) -   GENF-EN054

Traps (9):
[2] Torrential Tribute   (OCG Japanese Ultra Parallel Rare) -   DL3-063
[2] Bottomless Trap Hole   (OCG Japanese Gold Rare) -   GS01-JP019
[2] Call Of The Haunted   (OCG Japanese Ultra Rare) -   BE01-JP069
[2] Solemn Warning   (TCG English Ultimate Rare) -   DREV-EN077
[1] Solemn Judgment   (OCG Japanese Ultra Rare) -   Volume 6, no set number

This deck can be fully blinged!!

Thats all for today's post!

Saturday, 29 December 2012

Verz, what I see

By now, most people should already be farmiliar with the build of Verz that has been going around. For those who still have no idea how its like, the build that J-Speed used to win the 6th Tetsu Championship is shown below:


Although I do admit that this build that J-Speed come up with is remarkable, but after play-testing with it, I see several potential problems that this deck pose.

Firstly, this deck does not function properly if you do not draw into Verz Castor


Effect: During the turn this card is Normal Summoned, you can Normal Summon 1 "Verz" monster in addition to your Normal Summon or Set.

This deck runs by using massive exceed summonings, preferably going into "Verz Ophion" first so that you can get "Infestation Pandemic Infection" from your deck that acts as a "Forbidden Lance" for your Verz monsters.

However, other than "Verz Castor", there isn't really much opportunities for you to perform an exceed summon on the first turn to get "Verz Ophion". Well, you could always wait till the next few turns. However, looking at the deck line-up, ignoring the fact that there are more monsters than spell/trap, the protection you have for your monsters is not abundant and it is hard to get 2 monsters to exceed if you do not have "Verz Castor".

There is always "Verz Mandrago", which allows you to special summon it if your opponent controls more monsters than you. However, Mandrago is still not as efficient as Castor as if you are the player who is going first, there will be no monsters on your opponent's side of the field to special summon it.

Secondly, this deck has the problem of too many dead cards, the first one being "Rescue Rabbit"


This little bunny works well for Verz Raggia decks because there are multiple targets that "Rescue Rabbit" can go into. However, for this deck, the only target that it has is "Verz Heliotrope". This means that once 2 of the copies of the nomi is gone from the deck, the 2 copies of the bunny will be pretty much dead. Although there is "Daigusto Emeral" to recycle the Heliotropes back, there is still too much inconsistency in using bunny in this deck. There are 3 copies of "Verz Heliotrope" with 2 copies of "Rescue Rabbit". The probability of drawing into "Verz Heliotrope" and leaving the player with no use for "Rescue Rabbit" is pretty high.

The next card is "Verz Cercyon"


Effect: You can banish 1 "Verz" monster from your Graveyard to target 1 "Verz" monster in your Graveyard; add that target to your hand. This effect of "Verz Cercyon" can only be activated once per turn. Once, during your Main Phase 1 of the turn you use this effect: You can Normal Summon 1 "Verz" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During the turn this card is sent to the Graveyard, you can Tribute Summon 1 "Verz" monster with 1 less Tribute than required.

Don't get me wrong now, I'm not saying that "Verz Cercyon" is a bad card. On the contary, "Verz Cercyon" is an amazing card for this deck. However, the problem with it is that it is a only a mid-game hero, and an early-game burden. Similar to "Verz Mandrago", when you start first, this card has no purpose because your graveyard would not leave you with enough targets to go for any play. It only works extremely well in mid-game. Drawing it in early game means that "Verz Castor" has to be in hand for you to pull something off, which goes back to the first problem that this deck not work well if you don't draw "Verz Castor".

To round off, the playability of this deck revolves around the fact that "Verz Castor" helps to boost big plays, but without drawing it, the deck seems to lose its wings to soar.

Thats all I have for today, please leave comments if you want to discuss/ disagree with my comments from this post. Thanks.

Friday, 28 December 2012

End-of-Year Surprises

As 2012 draws to an end, lets see what Konami has in store for all duelists in preparation of 2013

OCG Japanese:

Jump Fiesta 2012 Promotional Pack (release: 22nd and 23rd Decemeber)

22nd Dec Pack Cardlist:

1) Haze Beast, Hippogriffo
2) Scared Beast of the Forest, Alpacaribu
3) Holy Spirit of the Forest, Eco
4) BF - Damascus the Polar Night

From left to right

5) Bright White Dragon, Wybuster
6) Kodomo Dragon
7) Fishborg Archer
8) Beast God Volcan
9) Sanctuary of the Spellcasters


23rd Dec Pack Cardlist:

1) Snowdust Dragon
2) Snow Dragon
3) Uminotaurus
4) Fishborg Launcher
5) BF - Damascus the Polar Night


From left to right

6) Darkness Dragon, Collapserpent
7) Fire Dance Long Sword
8) Nine-Snakes Peacock
9) Armor Kappa
10) Token Christmas

Credits for source: http://shriek.twoday.net


OCG Korean:

Yu-Gi-Oh! Korea Winter Festival 2012

Promotional Cards:

EV12-KR007  Tragoedia  (Secret Rare)
EV12-KR008  Deep Sea Diva  (Secret Rare)
EV12-KR009  Wind-Up Magician  (Secret Rare)   -  first world-wide release of holo version!!
EV12-KR010  Card Trooper  (Secret Rare)

*Card Set Number is only speculation now

                                           Yes, we are coming in secret rare rarity soon!!

Credits for source: http://www.yugioh.co.kr/

Monday, 3 December 2012

Schumpeter's Theory Of Creative Destruction

Nope, this is not a post on economics (although I am an economics student). After playing Yu-Gi-Oh! for so many years, the rate of how the game is changing is beyond imagination if we were to put ourselves in our own shoes years back when we first started this game.

Indeed, when we first started playing this seemingly easy-to-play card game where vanillas were the absolute power, it would never cross our minds that one day the game would evolve into its current state. Nowadays. its no longer as easy for young kids to pick up this game as it was years back, the game rules are more complicated than before.

Of course, there are various other reasons such as emerging card games like Vanguard, parental pressure on studies (not a significant factor though) and etc. However, it is obvious that even without these other factors, Yu-Gi-Oh! does not appeal as a new hobby to the younger generation today as it was before. In Singapore, you hardly see any young players anymore, majority are in their teens who have already started playing way back.

This poses the problem that there will be a small proportion of younger players coming in to replace the older players who have quitted, i.e the replacement rate does not suffice to equate the quitting rate. In due time, Yu-Gi-Oh! might become a game like Magic The Gathering where younger players find it hard to integrate into the gaming society that is dominated by the older players (this is of course with reference to Singapore context only as I am not sure on the situation in other countries).

However, all these conclusions are only deductions based on the current game trend, anything remains an uncertainty until it actually happens. Who knows, Konami might come up with some mega recruitment programme to entice the younger generation to pick up Yu-Gi-Oh! and we could find these deductions being overthrown.

Moving on today's topic, although the game state can be easily altered, some things are not as easy as ABC, exactly like how the game is progressing, it seems to imitate Joseph Schumpeter's Theory of Creative Destruction. From years back when Dark Armed Dragon was first introduced in Phantom Darkness:

The instant fame of Dark Armed Dragon seemed to pull all the players into a frenzy craze to acquire this card, and we saw the game changed siginificantly with Dark Armed Dragon leading this revolution. However, no a lot of players minded this change because it was, at that time, a solution for players to win with the sheer power of this card.

Then the initial period ended, and players started to find Dark Armed Dragon too powerful. Players complain, then came the Gladiator Beast era which showed promise and players jumped onto this new bandwagon and people were contented for a short period of time. But alas, synchros were soon introduced into the game, and Dark Armed Dragon found its way out of the accumulated dust in trade binders and returned as TeleDaD. Players were once again, glad for this change, and saw TeleDaD as a solution against Gladiator Beast.

However, the same problem arised again, and soon people were complaining about TeleDaD being too powerful and then came the usual forum rubbish about people saying they will quit the game if no change is implemented (but how many of these players actually quit? Not a lot, they were just ranting for the sake of ranting). Therefore, Konami had to introduced new deck themes or use the banlist to control this disaster. They would normally use both methods and the gaming community would once again witness the entrance of these creative-destructive forces that force the destruction of the current format and find its rebirth as a new format.

Up to this point, everything seems fine. A problem arises, a solution is implemented, everyone is happy. However, how long and how far can these creative-destructive forces actually command the stability of the game? The problem now is that decks are becoming increasingly fast and powerful, innovation is simply not a deriative anymore if you want to maintain dominance. Mermails, Wind-Ups, and the new Firedance and Fire Lord themes are wrecking the pace of this game.

Its a good thing that Konami used the term 'Structure Deck' instead of 'Starter Deck' because the cards in them are simply not as before. Look at Garunix from the upcoming new Strcuture Deck and compare it with Red-Eyes Zombie Dragon from SD1. The game is changing to a state where creative-destructive forces are now simply destructive forces to kill the balance of the game. Sooner or later, this will cease to be a solution. Decks will become so powerful that the banlist will not help to ease the burden of the players.

Inzektors may have feel the hit of the banlist, but few years down the road, whenever a new card is hit, it might not do any siginificant damage to the deck theme itself. Banning multiple cards is not a solution either as this will burn a big hole in the pockets of players and people will just become more discouraged and disgusted with the game.

Konami needs to re-stabilise the game, preferably back to the state of the Gladiator Beast era to ensure that these creative-destructive forces will continue to work their charms, being solutions for a short-time period rather than being permanent threats. If Konami continues to implement this ridiculous "Stronger beats strong" trend, it will find the game going down to the extent that it can no longer be resuscitated.

Vanillas, primitive as they are, were actually the charm of the game back in the past, Konami needs to rework and rethink what is beneficial for the game.

Friday, 19 October 2012

Just a stunt that I really want to pull off

As you can see from my 3rd latest post, I'm currently playing with a deck build that utilises Galaxy Eyes Photon Dragon. So recently, this stunt has come to my mind.

Firstly, we have Galaxy Eyes Photon Dragon out.


Then after you have this huge dragon out, you can either activate cards such as Double Summon or One For One to get Photon Satellite out.


After which, activate Machine Duplication to get a second (or third copy) depending on your preference, then use the effect of the first Photon Satellite to combine the level of Galaxy Eyes Photon Dragon, then use the effect of the second Photon Satellite to combine the levels with the first Photon Satellite, then you would get 2 of the following Photon Satellite.


And.......Ta-da!!! 2 level 10 Photon Satellite! Then you can overlay for Superdreadnought Rail Cannon Gustav Max!


Yup, so this is just one stunt that I really want to try out. Thats all for today!

Tuesday, 16 October 2012

Common-Haters, heres Bling Bling for you - Part 3

Its been a long time since I have done up a deck rarity list, so I thought I'll do one up again :) So heres one on a winning team decklist of Black Feathers (aka Blackwings)

As usual, credits goes to http://shriek.twoday.net


Monsters (20):
[1] Spirit Reaper (OCG Japanese Gold Rare - GDB1-JP024)
[2] BF - Qual'at of the Moonlight (TCG German Super Rare - AC11-DE005)
[3] BF - Blast of the Black Lance (OCG Japanese Duel Terminal Common Parallel Rare - DT05-JP002)
[1] BF - Zephyros of the Elite (OCG Japanese Ultra Rare - DP11-JP012)
[3] BF - Shura of the Azure Flame (TCG English Super Rare - RGBT-ENPP2)
[1] Dark Armed Dragon (OCG Japanese Ultra Rare - DE02-JP077)
[1] Black Luster Soldier - Envoy of the Beginning (OCG Japanese Ultimate Rare - 306-025)
[3] Effect Veiler (OCG Japanese Super Rare - DREV-JP002)
[1] BF - Vayu the Big Flag (OCG Japanese Super Rare - ANPR-JP005)
[3] BF - Blizzard of the North Pole (OCG Japanese Common Parallel Rare - RGBT-JP010)
[1] BF - Gale of the Hurricane (TCG English Gold Rare - GLD3-EN021)

Spells (10):
[1] Heavy Storm (OCG Japanese Ultra Rare - BE02-JP068)
[2] Pot of Duality (OCG Japanese Super Rare - DREV-JP062)
[1] Monster Reborn (OCG Japanese Ultra Rare - Volume 2)
[1] Dark Hole (OCG Japanese Ultra Rare - BE01-JP098)
[1] Allure of Darkness (OCG Japanese Super Rare - EXP1-JP027)
[3] Mystical Space Typhoon (OCG Japanese Super Rare - BE01-JP027)
[1] Black Whirlwind (TCG English Super Rare - TU01-EN005)

Traps (10):
[1] Torrential Tribute (OCG Japanese Parallel Rare - DL3-063)
[3] Icarus Attack (OCG Japanese Super Rare - EE04-JP235)
[2] Dimensional Prison (OCG Japanese Ultra Rare - WC08-JP003)
[1] Starlight Road (OCG Japanese Secret Rare - DDY2-JP004)
[2] Bottomless Trap Hole (OCG Japanese Gold Rare - GS01-JP019)
[1] Solemn Judgment (OCG Japanese Ultra Rare - Volume 4)

And thats the end of today's post, all cards in this decklist has a "blinged" version as you can see :)

Thursday, 11 October 2012

The Fun Theory Part 6: Photon Hieratic

And its finally recess week! which means i would have some time to devote to this blog of mine, so after a long while, lets start off with another "Fun Theory" post again. This time its going to be some dragon action!

Photon Hieratic



Monsters (20):
[3] Galaxy Eyes Photon Dragon
[3] Light And Darkness Dragon
[2] Photon Wyvern
[3] Hieratic Dragon Of Tefnuit
[3] Hieratic Dragon Of Su
[1] Hieratic Dragon Of Eset
[1] Luster Dragon #2
[1] Wattaildragon
[1] Red-Eyes Darkness Metal Dragon
[1] Tragoedia
[1] Gorz The Emissary Of Darkness

Spells (15):
[3] Photon Sanctuary
[2] Trade-In
[1] Monster Reborn
[1] Dark Hole
[2] Mystical Space Typhoon
[1] Heavy Storm
[2] Hieratic Seal Of Convocation
[2] Mausoleum Of The Emperor
[1] Book Of Moon

Traps (5):
[2] Torrential Tribute
[1] Bottomless Trap Hole
[1] Solemn Judgment
[1] Call Of The Haunted

Extra (15):
[1] Chimeratech Fortress Dragon
[1] Inzektor Exa-Beetle
[3] Hieratic Dragon King Of Atum
[1] Photon Strike Bounzer
[1] Constellar Ptolemys Messier 7
[1] Number 25: Force Focus
[1] Number 11: Big Eye
[3] Gaia Dragon, The Thunder Charger
[1] Number 15: Gimmick Puppet - Giant Killer
[1] Hieratic Sun Dragon Overlord Of Heliopolis
[1] Superdreadnought Rail Cannon Gustav Max

To start off, this deck doesn't have any monster below the level of 5. However, thats ok cause in their place I have place some substitute cards such as Photon Sanctuary and Mausoleum Of The Emperor. Photon Sanctuary helps to instant tribute summon cards such as Galaxy Eyes Photon Dragon, Light And Darkness Dragon and Photon Wyvern.

If you are going first, a strong start with Photon Sanctuary or Mauloseum Of The Emperor, coupled with Light And Darkness Dragon, would force your opponent to commit a lot of resources to get rid of the Light And Darkness Drgon. This will help in having a hand size advantage over your opponent.

On the other hand, if you are going second, and your opponent chooses to set a couple of backrow and a monster, then it will be more benificial for your to use Photon Sanctuary of Mauloseum Of The Emperor to go into Photon Wyvern. With the diminishing popularity of Solemn Warning, Photon Wyvern's chances of making your opponent lose a couple of cards is pretty high. It would be alright if they play Bottomless Trap Hole on your Photon Wyvern because it would still serve the purpose of destroying the other set cards that your opponent control. It would be even more benificial if they choose to play Solemn Judgment on Photon Wyvern because it would be an instant 4K burn on the first turn.

With Exceeds (XYZs) now playing a significant role in the game, Galaxy Eyes Photon Dragon represents a big threat against them because it has the potential to rid them of their Exceed materials, and it would be good against monsters uch as Gachi Gachi Gantetsu and Wind-Up Zenmaines. Then, of course, when Galaxy Eyes Photon Dragon rids them of their material, it comes back with a higher attack. Furthermore, a strong dragon type monster like Galaxy Eyes Photon Dragon with 3K attack is fuel for Red-Eyes Darkness Metal Dragon to revive with its effect.

If you feel that Photon Sanctuary and Mausoleum Of The Emperor is not enough, theres also the special summon team of Hieratic Dragon Of Tefnuit, Tragoedia and Gorz. Among all these, Tefnuit has its own friends in the form of Su and also Eset (which can be normal summoned without tribute). The Hieratic team basically plays like its own deck style, exceeding out Hieratic Dragon King Of Atum and pulling out Red-Eyes Darkness Metal Dragon. And of course, with the Hieratic team in this deck, it can't go without the double copy of Hieratic Seal Of Convocation which I also included in this deck.

This deck has worked fine for me so far, so I hope you all would also enjoy playing with this deck :)

Sunday, 26 August 2012

A Short Update

Hi everyone! First week of my new life in university is over and I must say that it is a pretty crazy week, therefore I have not had the time to update my blog.

First thing first, regarding the contest, I'm afraid that due to the low number of responses that I received, the contest will be cancelled :(
But lets look at the answers for the questions:

Qns 1: Jinzo

Qns 2: any of the below 4
1) Card Blocker
2) Card Ejector
3) Card Trooper
4) Cross Porter
5) Goblin Calligrapher
6) Karakuri Barrel Mdl 96 "Shinkuro"
7) Kozaky
8) Oilman
9) Pot The Trick
10) Power Supplier
11) Unifrog
12) Vylon Sphere

Qns 3: Light & Divine (many people forgot that divine is already a legal attribute)

anyway, with the new september 2012 format kicking into effect in a few days time, many peopl are rushing with the testing of their new decks. Unfortunately for me, I don't have that much time to be doing play-testing since university work is rather heavy. However, I have played a couple of matches with Agentzectors and it has been playing it out quite fine.

Decklist as below:


Monsters (24):

[2] The Agent Of Mystery - Earth
[1] The Agent Of Miracles - Jupiter
[3] The Agent Of Creation - Venus
[3] Mystical Shine Ball
[3] Master Hyperion
[1] Inzektor Dragonfly
[3] Inzektor Centipede
[1] Inzektor Hornet
[3] Inzektor Ladybug
[1] Black Luster Soldier - Envoy Of The Beginning
[2] Tour Guide Of The Underworld
[1] Sangan

Spells (10):

[3] Insect Imitation
[2] Pot Of Duality
[1] Monster Reborn
[1] Dark Hole
[1] Heavy Storm
[2] Mystical Space Typhoon

Traps (6):

[2] Torrential Tribute
[1] Solemn Judgment
[1] Bottomless Trap Hole
[2] Call Of The Haunted

Extra (15):

[1] Armory Arm
[1] A.O.J Catastor
[1] Stardust Dragon
[1] Scrap Dragon
[1] Gachi Gachi Gantetsu
[1] Daigusto Phoenix
[1] Wind-Up Zenmaines
[1] Number 17: Leviathan Dragon
[1] Number 50: Black Corn
[1] Numer 12: Crimson Arm Ninja
[1] Tiras, Keeper Of Genesis
[1] Number 61: Volcasaurus
[1] Inzektor Exa-Stag
[1] Photon Streak Bouncer
[1] Thunderclap Giant, Gaia Dragoon

I have not really tweaked this deck yet since I have not played many games with it yet, so please do try it out and let me know of any improvements I can make to this deck.

Thats all for today, bye :)

Wednesday, 15 August 2012

Banlist Talk + Contest Dateline Extension

As September draws closer, we are yet again another day closer to receiving the actual banlist from konami. While there have been many speculations revolving around this upcoming new banlist, and of course, the many "convincing" fake banlist that have been going around (E-Hero Electrum banned anyone?), one banlist on the net have certainly caught the eye of most duelists and have been believed to be the true September banlist.

If you have yet to feast your eyes upon the highly discussed banlist provided by dueling days , then take a look below for it.

Banned:

Brionac, Dragon Of The Ice Barrier
Future Fusion


Limited:

Chaos Sorcerer
Evigiski Gustkraken
Inzektor Dragonfly
Inzektor Hornet
Red-Eyes Darkness Metal Dragon
Spore
Tsukuyomi
Wind-Up Carrier Zenmaity
Ultimate Offering


Semi-Limited:

Agent Of Mystery - Earth
Blackwing - Kalut The Moonshadow
Debris Dragon
Rescue Rabbit
Tourguide Of The Underworld
A Hero Lives
E - Emergency Call
Hieratic Seal Of Convocation
Pot Of Duality
Reasoning
Mirror Force


Unlimited:

Marshmallon
Necro Gardna
Destiny Draw
Emergency Teleport
Level Limit - Area B
Swords Of Revealing Lights
Magic Cylinder


Reviewing through this list, my general thoughts of it was that if this list was real, then it would be the best list I have seen from Konami in quite some time. Their decision to impose the banhammer upon Brionac was expected as Brionac can really create insane loops and this is the kind of combo that we, as players, always dislike.

Future Fusion's banning was also expected, due to the instant dumping of 5 dragons into the grave for Chaos Dragons, though I still wish that it was F.G.D that was banned instead.

Chaos Sorcerer is probably banned because it fuels the Chaos Dragon engine too much, fueling the effect of Eclipse Wyvern. The limiting of Evigiski Gustkraken is also a good move by Konami, because sending back one card from your opponent's hand is always good to reduce their advantage, and furthermore you would know which card you sent back plus you would even know one of the cards in your opponent's hand after this.

Inzektor Dragonfly being limited is also expected, though many players were speculating whether it would be Dragonfly or Centipede who would face the wrath of Konami's banlist. Inzektor Hornet being limited though, was a bit unnecessary in my opinion because the main aspect of Inzektor decks is its ability to perform loops, and hitting either Dragonfly or Centipede would be well enough to curb this problem.

Red-Eyes Darkness Metal Dragon is probably a plan of Konami to perform a one-stone-two-bird move, to curb the problem of Chaos Dragons as well as that of Hieratics. As both has OTKs that revolve around the usage of this powerful dragon, instead of hitting Lightpulsar Dragon and Hieratic Dragon King Of Atum, it would be better to just hit one common card from this two decks instead of one card from each deck, and the sacrifice in this battle, would of course, be Red-Eyes Darkness Metal Dragon.

Spore is probably brought back because Konami decided to stop promoting exceed monsters. Well, I never thought that Spore was good enough to be banned anyway, Glow-Up Bulb was banworthy, but not Spore, so I would welcome back Spore with open arms lol.

Tsukuyomi should have already came back last format in my opinion. In the current era where flip effect monsters don't dominate the majority of the meta scene, Tsukuyomi's past abilities have already been reduced greatly. Flipping down a Ryko, Lightsworn Hunter or Gravekeeper Spy is always nice, flipping down an opponent's monster so that you can run over it is also nice, but these scenarios can no longer justify the banning of Tsukuyomi. So if this list was real, Tsukuyomi would certainly be welcomed by the majority of players.

Wind-Up Carrier Zenmaity's limiting is also a good move in my opinion, because by limiting Zenmaity, it would be much harder for a Wind-Up player to discard the whole hand, and even with Daigusto Emeral or Pot Of Avarice, Zenmaity's effect would still be only used once more. So limiting Zenmaity to save Wind-Up Hunter from the banhammer is a reasonable move.

Ultimate Offering is just too strong in Gadget decks and I certainly welcome this move by Konami to limit it, because semi-limiting it still does not make it too difficult for a Machina Gadget player to pull this card out of the deck. We have to remember that Machina Gadget decks can thin their decks at a fast rate, with Gadgets having the ability to search out one another and Gearframe to search out Fortress, and also Geargiganto X to search yet another card from deck. Therefore, leaving this card at 2 just does not make it challenging enough for a Machina Gadget player to pull off his/her stunts, so limiting it is a good choice.

Agent Of Mystery - Earth, Kalut and Debris Dragon was probably brought back to 2 to revive decks that were already dead, because they simply don't do enough to cause inbalanced play in the current format. so the moving of these cards from 1 to 2 will not cause a great deal to the player community.

Rescue Rabbit being brought to 2 is much better to being brought to 1 because bringing it down to 2 would already greatly reduce the probability of drawing it in the first turn, and face it, its always the first turn laggia plus multiple backrows that kills us. However, I still think that with Rabbit brought to 2, Tourguide must be brought to 1, because the ability to special summon Sangan means having the ability to search out the Rabbit quickly, and if such combos can always be pulled off because running two rabbits and running two tourguides makes it easy to draw either one in the starting hand, then it would be pointless to semi-limit either of them. However, semi-limiting Tourguide is probably being done so to avoid poor sales for Extra Pack 5 thats coming out soon and we must understand Konami's plight.

A Hero Lives and E - Emergency Call being semi-limited is also well-justified because Arrive Heroes can simply OTK too easy with these searcher cards. However, I do feel that E - Emergency Call should be limited instead of just being semi-limited because it is essentially a Reinforcement Of The Army in every aspect in a HERO deck.

Hieratic seal Of Convocation being semi-limited is also a great move bcause searcher cards always make combo-oriented decks happy, because it gives you the right pieces to do the combos, and such tactics just ain't going to promote the image of yugioh as a luck-free game.

Pot Of Duality being semi-limited is probably going to be the same reason as searcher cards being limited/semi-limited, it is to stop players from getting the correct combo pieces too easily. However, I still feel that Pot Of Duality being semi-limited is a little unncessary because this card is still pretty balanced in my opinion in the sense that your opponent can deduce what cards you have/don't have in your hand by seeing the cards that are sent back.

Reasoning being brought back to 2 is probably for the same reasons as earth, Kalut and Debris, because Reasoning at 2 while monster gate stays at one is still not going to make DDT decks significantly faster and it would probably not affect the meta in an inbalanced way, so bringing it back to 2 is no harm done.

The good thing about Mirror Force being back to 2 is the same as Wesley's idea on Torrential Tribute, because these cards can punish bad players on their rushed moves, and it blocks aggressive OTKs from players who think they can rush their way to victory in yugioh.

I won't touch on the unlimited cards because its preety obvious that they are being unlimited because of their inability to shift the meta anymore :)


If this list is real, I would probably like it (except the future fusion part of course) because I can then start acquiring these cards for my collection a lower price!


I really like Heiratic Dragon Of Tefnuit because its OCG name sounds like Tiffany lol.

And lastly, before ending my post today, I would like to extend my contest deadline to the following Thursday, 23rd August 2012, 8pm Singapore time, GMT+8


This is due to low participation rate in the contest and I would really like to give out these sleeves.
So get your friends to participate in the contest as well XD Please refer to my previous post for contest questions and details if you are unsure of it thanks.

Signing off :)

Sunday, 12 August 2012

Goodbye + Contest

Congratulations to Wesley for winning 4th at Worlds this year! You have really done our country proud!

Next I'll comment a little about the good stuff about this year's Worlds.

Firstly, I would like to say that this year's Worlds was very well-organised for both the players and the public (as what I can deduce from DS's photos from Worlds), the new Ustream thingy was a major plus point as we can see some dueling actions live, and I must say that I really like some of the side-events that they have this year.

Secondly, I also like the fact this year's Worlds have once again been won by an OCG country, and as OCG'ers, I'm sure that from whatever country we come from, everyone will be proud of this OCG victory.

Thirdly, the implementation of the Dragon Duel Championships was also a huge step ahead in moulding the future expert class players of yugioh, and though USA and Mexico fell short of the finals, I would like to express this comment to them if they would know, that you kids are really amazing to make it this far and there is nothing you should be ashamed or sad about. I'm sure that you guys would become the future pros of USA and Mexico!

Fourthly, the staff involved was also exceptionally professional, from wearing suits to the top-class commentary from the hard-working commentators (Japanese and English alike)

And next, some stuff that I didn't like.

Firstly, its about those online keyboard-heroes. It shows once again that people would complain about anything. When the Ustream first started and the commentaries were all in Japanese, there were tons of complainers on the forums bitching about why the commentaries were in Japanese and not English, and even to the extent to laughing at the female commentator use of repeated phrases. THIS EVENT IS HELD IN JAPAN! WHATS WRONG WITH THE COMMENTARIES IN JAPANESE! ITS ALREADY GOOD ENOUGH THAT THEY HIRED COMMENTATORS TO COMMENT ON THE MATCH, IF YOU DON'T LIKE IT, JUST MUTE THE VIDEO!!  The caps basically tells my attitude towards these people who would spend the whole day complaining non-stop. The world doesn't revolve around you.

Secondly, I really don't like it that USA gets to send 6 reps to Worlds, I understand that it is done via North America Qualifiers. But anybody would know that USA has the majority of the player pool in this qualifying championships and would most probably get most of the slots. This seems to me to be a conspiracy to send more American reps to Worlds. Please do not compare USA to Japan, because this game started in Japan and its only logical that the game originators will choose to send more reps to Worlds. To me, 4 USA reps like the previous years seems to be just enough as they have a large player pool. Having a north America qualifers seems to be just stepping upon Canada to send more American reps. What I propose is that USA does the same as previous years, sending 4 reps and letting the other North America countries join the Central Americas qualifiers and give Central America 3 slots instead of the usual 1 slot. This only seems fair to them.

Ok, and I'm pretty much done with commenting on Worlds, next up to explain about my post title, I am leaving the game temporary for the next 1 year plus to focus on my studies. However, I would still play yugioh on DN and keep up with the meta and continue blogging, just that I would be leaving the real life game scene.

This will be the first time that I'm taking such a long absence from this game and I would like to thank the many influences that I had, my friends who always gave me tips and advices, the players who were always generous in their trades, and also the amazing bloggers out there. I really enjoy the blog posts that you guys put up, such as K'yde from Digital Mortal, Baha and DS from dueling days, Eustace from Team Ygo Noobs, Mike from dueling legacy, LFN, Keith, Team insane tech yugioh & many more.

And such, before I go for this year-long break, I would like to host a contest. Just answer the 3 questions that I will be posting below, and one lucky winner will get to win these sleeves!


Lol actually I won these sleeves in a lucky draw today but its still a nice contest prize to give out XD
Furthermore, you would not need to pay for shipping, I would ship these to you for free if you are the lucky one chosen!
However, one condition is that I must receive more than 30 entries for this contest before the closing date, if not the contest would be invalid ( so get your friends to join as well!)

Alright, so the contest details are as follows, email your 3 answers to my contest email below:
alatorider@gmail.com

Include
1) your name
2) your country
3) blogs (if applicable, so I can link you up)
4) the 3 answers to the questions.

NOTE THAT THIS CONTEST WILL END ON THURSDAY (16TH AUGUST 2012) - 8pm Singapore time, GMT +8.00 hrs
The winner will be notified via email and then the winner would just need to reply back with your address and I would send out the prize.
The winner would be announced on my blog on the next post after 16th August 2012.
Time Extension for this contest's deadline till next Thursday 23rd August, pls refer to my newest blog post for more details.

And below are the questions,

Question 1: which card does the following partial image belong to (hint: one of my favourite cards)


Question 2: List 4 monsters which has the same attack/defense stats as stated below


Question 3: Which monster attributes would be able to destroy F.G.D (Five-Headed Dragon) in battle?


Submit yours answers to the email provided and if there is more than 30 entries, one lucky winner (with all correct answers) will be chosen to be the owner of this pack of sleeves! So get your friends to join as well.

NOTE THAT THIS CONTEST WILL END ON THURSDAY (16TH AUGUST 2012) - 8pm Singapore time, GMT +8.00 hrs
The winner will be notified via email and then the winner would just need to reply back with your address and I would send out the prize.
The winner would be announced on my blog on the next post after 16th August 2012.
Time Extension for this contest's deadline till next Thursday 23rd August, pls refer to my newest blog post for more details.

That is all for today, signing off :)

Thursday, 9 August 2012

The Fun Theory Part 5: Arrive Rabbit

To all readers of my blog, I apologise that my blog has been slightly inactive nowadays. Due to university starting, I have lesser time to pay attention to my blog now, but I promose I will still continue to update this blog on a regular basis.

For today, I'm going to share a deck that has a hybrid of both OCG and TCG exclusives, as well as a card that has yet to be released. May I present, Arrive Rabbit!


Deck List:

Monsters (19):

[1] Elemental Hero Airman
[3] Elemental Hero Another Neos
[3] Elemental Hero Bubbleman
[3] Elemental Hero Sparkman
[3] Noble Knight Artorigus
[3] Noble Knight Gawayn
[3] Rescue Rabbit

Spells (21):

[3] A Hero Arrives
[1] Reinforcement Of The Army
[3] E - Emergency Call
[3] Cyclone
[3] Night Shot
[2] A Warrior Returning Alive
[3] Miracle Fusion
[1] Monster Reborn
[1] Heavy Storm
[1] Dark Hole

Traps (0)

Extra Deck (15):

[1] Elemental Hero Absolute Zero
[1] Elemental Hero Great Tornado
[3] Elemental Hero The Shining
[2] Heroic Champion Excalibur
[2] Blade Armor Ninja
[2] Number 16: Shock Ruler
[1] Inverz Roach
[1] Verz Ouroboros
[1] Gem-Knight Pearl
[1] Diagusto Emeral


This deck basically works on the same concept as Arrive Hero. However, this deck has more fun elements in the sense that it incorporates the rabbit engine and the new noble knights into this deck.
The elemental hero sparkman and the noble knight artorigus is basically there to fuel the effect of Rescue Rabbit so you can go into the rank 4 exceeds such as heroic champion excalibur and blade armor ninja. However, this can also be done with the normal hero engine.

The catch here is that this deck allows you to make rank 4s more easily without the reliance on elemental hero airman and the usual bubbleman descend. Instead, with just rescue rabbit, you can already special summon 2 copies of elemental hero sparkman or 2 copies of noble knight artorigus, the hero engine incorprated with the rabbit engine can give you the explosive opening!

And now, the main star of this deck is undoubtedly the new noble knight that has yet to be released. Noble Knight Gawayn


Card Name: Noble Knight Gawayn
Status: Unreleased
Card Set: REDU-EN000 (TCG exclusive)
Atrribute: Light
Type: Warrior
Stats: 1900/500
Effect: If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.

With this card, you would no longer need to rely on Elemental Hero Airman to get you the bubbleman to special summon so you can make rank 4s. Instead, now you can just summon any of the light type monsters and special summon this card from your hand. Note that elemental hero another neos also count as a normal monster on the field, so you special summon this card when you control elemental hero another neos.


The best part about Noble Knight Gawayn in this deck is that it even allows you to access Rank 4s that requires 3 level 4 monsters easily. Such rank 4s include Number 16: Shock Ruler and Verz Ouroboros. The method to do this is just to summon resuce rabbit, use its effect to special summon 2 sparkman or 2 artorigus from your deck, then special summon gawayn from your hand, then ta-da! you would have a shock ruler or ouroboros ready.

And now, lets touch on the hero aspect of this deck. The Arrive Hero engine does not change, utilising Elemental Hero Airman and Elemental Hero Bubbleman.



However, due to the large volume of monsters in this deck, it cannot use the hero engine to perform an OTK as easily as a normal Arrive Hero build. Instead, it focuses more on performing combos with the seperate engine, and then when the normal engine is unable to deliver the victory, you can fall back on cards such as A Hero Arrives or Miracle Fusion.

This deck can also work well with both engines combined! lets say you start off with a hero arrives into airman and search for bubbleman. At this stage, you have yet to normal summon, so you can normal summon resuce rabbit, go into 2 sparkman or 2 artorigus, and then special summon gawayn from your hand. then you can set everything, sp the bubbleman, and go make an excalibur and a shock ruler! If you have also a miracle fusion in hand, then it would be even worse for your opponent!

Furthermore, as this deck also follows the principles of arrive hero, you would have higher chances to draw into st removals due to 3 msts, 3 night shot and 1 heavy storm, so you would also be able to OTK with this deck as if you were playing an arrive hero deck!

Well, thats the end of my fun theory part 5, hope you guys can try out this deck and have as much fun as I had with it!

Signing off :)

Saturday, 4 August 2012

Konami loves Mystical Space Typhoon, seriously

Like what this blog post title says, Konami really loves Mystical Space Typhoon. From being a limited card, only allowed to demonstrate its windy effects once per duel unless it is granted special permission to re-enter by spell reclaimation, magical stone excavation, Mystical Space Typhoon has shown its utmost loyalty to Konami, earning enough favour to make its way to being semi-limited, before now being unlimited.

But recently, I have discovered that Konami is secretly showering more love upon Mystical Space Typhoon, and muahahaha, I have decided to reveal Konami's secret affection for Mystical Space Typhoon in this post.

Have you ever thought that a card would exist in all forms of rarity? If you run it through the top of your head, you would think of Blue-Eyes White Dragon straightaway. And Blue-Eyes does triumph, and it is only missing the common parallel rare & starholo foil versions. But with only 2 rarities missing, Blue-Eyes is not the winner, because Mystical Space Typhoon is the ultimate winner with only one rarity missing!

And lets reveal Konami's secret plan on total dominance with Mystical Space Typhoon!

Common - too many to list lol
Rare - DL1-036
Super Rare - BE1-JP031
Ultra Rare - SRL-EN047
Common Parallel Rare - PC1-005
Ultra Parallel Rare - HL2-EN002
Gold Rare - GS01-JP011
Ghost Rare - GLD5-EN038
Star holofoil - BP01-EN068
Secret Rare - SRL-KRPR2

As we can all see, whats missing is only the ultimate rare version. Conspiracy detected!
I guess its safe to assume that we can be expecting an ultimate rare Mystical Space Typhoon in the future :)

Saturday, 28 July 2012

2nd Interview: With Team W.L.C

After a much interesting interview with Mr Future Fusion a couple of days ago, I have yet been granted another interview session. This time I'm not just interviewing one person, not two, but three at one shot! May I now present our targets of interview today, Team We-Love-Carrots!

Heres a group photo of the three members of Team W.L.C

Me: Well hi there, thanks for granting my interview request. Lets start off by telling our viewers something about yourselves.


Mr Rescue Rabbit: Hi, its great to be here in Singapore. Something about myself? Well, all of us are relatively new to this game. I joined the game at about June last year, at the same time as Mr Evolzar Laggia beside me. We started off with Team Photon Shockwave, but quickly established our own Team We-Love-Carrots.

Mr Evolzar Dolkka: For me, I joined the game slightly later than my two buddies here. I joined around November last year, a couple of months later than the two of them.

Mr Evolzar Laggia: Although we are relatively new entrants to the game, our achievements cannot be overlooked. Since our team debut, we had managed to top a significant amount of YCS, as well as National Championships, and although it will be hard, we are also looking forward to conquering Worlds next month as well.

Me: Wow, thats some high ambition you guys have there...

(I was abruptly interrupted at this moment by Mr Evolzar Dolkka)

Mr Evolzar Dolkka: Just to clarify though, I will not be joining Worlds this year as I have yet to master the languages of Japanese and Korean, so unlike my other two buddies, I will definitely be absent from Worlds.

Me: I see, I hope you master these languages soon then. Anyway, back on topic, there have been some calls for Mr Rescue Rabbit here to be limited, and some even say banned. What opinions do you guys have on this?


Mr Rescue Rabbit: I, for one, don't feel that I'm banworthy. I am not that broken, besides, I have asked my elder sister, Ms Rescue Cat, about life in the banlist, and she said that it is simply horrible. I'm sure many of your viewers out there will know who she is.

Me: What about limitation? Do you think that you ought to be limited.

Mr Rescue Rabbit: Semi-limited yes, limited no. I feel that the best way to reduce the dominance of our team is to reduce the chances of the player utilising us to draw into me, and semi-limiting alone would fufill this cause. Limiting me would be way too harsh to achieve this goal.

Mr Evolzar Laggia: Besides, its not opening with multiple copies of Mr Rescue Rabbit thats make the deck so powerful, its the ability to use Leviar The Sea Dragon to bring back Mr Rescue Rabbit that has make Mr Rescue Rabbit abuse so easy.

Me: So are you guys blaming it on Mr Leviar The Sea Dragon now?

Mr Evolzar Dolkka: No, we do not blame Mr Leviar at all. Instead, we blame the root of this problem, and its none other than Ms Tour Guide Of The Underworld.

Me: Ms Tour Guide? You mean the broken little girl?

Mr Rescue Rabbit: Yes, its her indeed, 3 copies of me and 3 copies of her + that pesky little Mr Sangan has left our team so heavily abused. It does not matter if you draw into just one copy of me, you just need to draw into Ms Tour Guide to bring me back again and Mr Evolzar Laggia and Mr Evolzar Dolkka can all make their appearances.

Me: So what is your proposed solution to this problem? I mean surely one side has to take the blame right?

Mr Evolzar Dolkka: Rather than just one side taking the blame, our team recognises the fact that it take 2 hands to clap, and leaving our team with 3 copies of Mr Rescue Rabbit is still way too good.

Mr Evolzar Laggia: So instead, what we propose is the semi-limiting of Mr Rescue Rabbit and the limiting of Ms Tour Guide.

Mr Rescue Rabbit: Yes, that will make both of us not easy to draw into, and reduce the ability of exceed abuse.

Me: So final verdict from Team W.L.C is Mr Rescue Rabbit to 2, and Ms Broken Little Girl to 1?

Mr Rescue Rabbit: Yes, that is what we think is the best solution.

Me: Alright, thanks for granting me an interview today, although it will be hard for you guys to win in Worlds which will most probably be dominated by Inzektors, I still wish you guys all the best.

Team W.L.C: Thanks!

Wednesday, 25 July 2012

The Fun Theory Part 4: Nimble HERO

Theres has been quite a lot of nimble decks springing up recently, so I guess I'll post my up now before it gets too stale for anybody's liking :)

I have been tinkering with these deck for the past few days. Although its not quite the perfect build yet, I'm sure that it will be fun enough for you guys out there. Below is the decklist for my Nimble HERO deck:

Nimble HERO  (PS: this is an updated build from the original post)


Monsters (20):

[2] Elemental HERO Bubbleman
[1] Elemental HERO Airman
[1] Light And Darkness Dragon
[2] Junk Synchron
[2] Metabo-Shark
[3] Nimble Angler
[3] Nimble Manta
[3] Nimble Sunfish
[3] Swap Frog

Spells (14):

[3] Forgotten Capital Lemuria
[1] Dark Hole
[1] Foolish Burial
[1] Future Fusion
[1] Heavy Storm
[1] Monster Reborn
[2] Moray Of Greed
[2] Mystical Space Typhoon
[1] Pot Of Avarice
[1] Terraforming

Traps (6):

[1] Bottomless Trap Hole
[2] Phoenix Wing Wind Blast
[1] Solemn Judgement
[2] Torrential Tribute

Extra (15):

[1] Elemental HERO Absolute Zero
[1] A.O.J Catastor
[1] Magical Android
[1] Brionac, Dragon Of The Ice Boundary
[2] Solid Frozen Ganetsu
[1] Number 96: Black Mist
[1] Blade Armor Ninja
[1] Daigusto Emeral
[1] Lavalval Chain
[1] Maestroke The Symphony Djinn
[1] Number 50: Black Corn
[1] Heavy Machinery King Doboku Zaku
[1] Tiras, Keeper Of Genesis
[1] Photon Streak Bouncer

To explore this deck, we first take a look at this new card from Abyss Rising, Nimble Angler


Card Name: Nimble Angler
Level: 2
Atrribute: Water
Type: Fish
Stats: 600/ 100
Effect: If this card is sent from your hand or Deck to the Graveyard: Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".

Nimble Angler is the main star of this deck, and also the reason why I choose to run a small HERO engine in this deck. Do take note that the effect of Nimble Angler is mandatory, so even if you use this card as a cost, i.e the 2 copies of Phoenix Wing Wind Blast or even using this card as a synchro material monster, its effect will still be able to trigger.

When this card is sent to the graveyard, you will be able to special summon the copies of Nimble Manta and/or Nimble Sunfish from your deck, so being able to use its effect on its first turn will give you an instant Solid Frozen Ganetsu or if you choose to use the effect of 'Forgotten Capital Lemuria" you can make both monsters special summoned by Nimble Angler to be level 4s, and make Rank 4 monsters like Daigusto Emeral or Lavalval Chain, Lavalval chain can even send one more card from deck. So if you send another Nimble Angler, you get to special summon another 2 monsters and make a Solid Frozen Ganetsu on the first turn.

Lets pause here first and take a look at Forgotten Capital Lemuria


Card Name: Forgotten Capital Lemuria
Type: Field Spell
Effect: This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: While this card is face-up on the field, you can increase the Level of each WATER monster you control by the number of WATER monsters you control, until the End Phase.

So from viewing Forgotten Capital Lemuria, you will realise that your monsters can go into a variety of levels, thus making different rank exceeds. This will require you to think through your move carefully to utilise the effect of this card to the maximum.

There are many card choices that I placed in this deck to increase the chances of using Nimble Angler's effect on the first turn. Cards like Foolish Burial, Future Fusion and Swap Frog are all cards that can enable the effect of Nimble Angler to occur during the first turn. If you have for example, Foolish Burial, a Nimble monster and Forgotten Capital Lemurai on the first turn, you can even go for more fun stuff:

1) Activate foolish Burial, sending in Nimble Angler, special summon 2 copies of Nimble Monster.
2) Normal Summon the Nimble monster from your hand.
3) Activate Forgotten Capital Lemuria and make all 3 monsters level 5
4) Overlay all 3 monsters for Heavy Machinery King Doboku Zaku

OR

1) discard Nimble Angler from hand to special summon Swap Frog
2) Activate Nimble Angler's effect, special summoning 2 Nimble monsters from deck.
3) Activate Forgotten Capital Lemuria and make all 3 monsters level 5
4) Overlay all 3 monsters for Heavy Machinery King Doboku Zaku

Other card choices I have teched are Junk Synchro since there are 11 monsters in this deck that are level 2, so making level 5 synchros is a piece of cake. Genex Undine is also used in this deck to send Nimble Angler to the grave as well as thin deck by searching out Genex Controller.

The 3 HERO monsters are mainly there for Future Fusion, but they can also can be used as beatsticks. Metab-Shark essentially works like a mini-Pot Of Avarice, sending back 2 fish monsters so that there will always be plentiful of special summoning targets for Nimble Angler. If you have for example a Metabo-Shark and Elemental HERO Bubbleman in hand, you can even do some fun combos:

1) Summon Metabo-Shark, send back 2 fish monsters from grave to deck.
2) Activate Forgotten Capital Lemuria
3) Set all spell/trap
4) special summon Elemental HERO Bubbleman from your hand.
5) Activate Forgotten Capital Lemuria's effect, make Metabo-Shark and Bubbleman level 6
6) Overlay the 2 of them for Photon Streak Bouncer.

From what you can probably see by now, this deck is extremely combo-oriented, so there are many other stuff that you will be able to do with this deck, so I'll end off this decklist post here today. Do try this deck out, its really fun :)

Tuesday, 24 July 2012

The Next Elemental HERO fusion monster

After the successful release of Duelist Pack Joey Wheeler I received a call from Mr Jaden Yuki who excitedly told me about the creation of his new elemental hero fusion monster. Pestered by the excited Slifer Red student, I have the card below to share with everyone.

[NOTE: in case you have not realised by now (lol), this story is fake and so is the card below]


Card Name: Elemental HERO Sacred Soul
Level: 8
Attribute: Divine
Type: Divine-Beast
Stats: 3100/ 2500
Effect: 1 "Elemental HERO" monster + 1 DIVINE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, you can banish an "Elemental HERO" fusion monster from your graveyard to special summon one banished "Elemental HERO" card of the same attribute as the banished card, the special summoned monster cannot attack on the turn that it is special summoned.

So after Elemental HERO Great Tornado, Elemental HERO Nova Master, Elemental HERO The Shining, Elemental HERO Absolute Zero, Elemental HERO Gaia, Elemental HERO Escuridao, the only attribute that has evaded the wrath of Super Polymerization has been conquered by Jaden Yuki!

PS: it would really be nice if theres a Divine attribute elemental hero lol.

Sunday, 22 July 2012

Interview with Mr FF

Learning from Digital Mortal's blog, I decided to conduct my own interview session as well. To be honest, choosing an interview target was not easy. However, with reference from the many blogs that are talking about the September banlist, I decided that my interview target should be one that is currently on top of everybody's list. So, may I introduce my first interview target, and it is none other than "Mr Future Fusion"!

Picture of Mr Future Fusion


Me: Hi, Mr Future Fusion. It is an honour to have you here on my first interview session. So, to get things started, can you tell us a little about yourself?

Mr FF: Well hello there, thanks for inviting me here for this interview, I was really looking forward to having an avenue to release my frustrations, hopefully I get the point carried across here today to everybody. Back to your question, I joined Yu-Gi-Oh! somewhere around May 2006, as part of team Power Of The Duelist. Upon joining this game, my potential was quickly recognised by duelists all around the world. Well, apparently this form of attraction was not that beneficial to me as Konami quickly took note of me and on September 2006, just 4 months after entering this game, I was drafted into the limited section of the forbidden list.

Me: Oh, so you were limited since September 2006, is there any reasons for this fast limitation just a couple of months after your release?

Mr FF: Yes indeed, my limitation back then was not based on my own strengths, but due to chimeratech overdragon and overload fusion. Back at those times, Ms Effect Veiler and Mr Solemn Warning was not present in the game yet, so using me to dump a crap load of machines into grave, then overloading for chimeratech overdragon was just too much for our opponents to take.

Me: I see, that makes sense for you to be limited then. However, after living in the limited section of the forbidden list for close to 6 years, recently there have been tons of calls for you to be relocated to the forbidden section of the banlist. Do you have any comments on that.

Mr FF: Yes, that is the main reason why I am here for the interview today. Firstly, I would like to make clear the point that I am not broken, but its mainly my ability to dump cards into the graveyard that allows those leeching thieves such as Lightpulsar Dragon and Miracle Fusion to abuse my ability and make me the scapegoat for it. Honestly speaking, I feel unjust if Konami was to move me to the forbidden section of the banlist this coming september because it is THEIR fault for creating cards such as F.G.D.

Me: So, you are basically pin-pointing the direction of these villians who made you the scapegoat towards Chaos Dragons and Arrive Heroes?

Mr FF: Yes, however, to be fair, I would like to leave out Arrive Heroes, because their fusion request sent in everytime is only 2 materials, and the only scumbag here is miracle fusion which I think should be limited to help save myself from the banhammer. Both of us limited together, thats fair isn't it?

Me: Erm yea, that seems legit. However, you were previously saying something about Chaos Dragons?...

Mr FF: Yea, Chaos Dragons is the one that is leading me to the path of banning. However, after working with them for quite some time, I find everyone alright, well, except for one scumbag.

Me: Who is it?

Mr FF: Its F.G.D. He's the one that forces me to dump 5 dragons into the grave so that the player who comes by and uses Chaos Dragons gets to abuse the deck. If F.G.D is banned in place of me, my contract with The Chaos Dragons would be instantly terminated and everyone will no longer scorn me or mock me for being the culprit that makes Chaos Dragons so strong. Heres a picture of that scumbag so that all of your readers out there can recognise him.

(Picture courtesy of Mr Future Fusion)


Me: Hold on a sec, but you know that F.G.D is not broken right?

Mr FF: Yes I know that, but Chaos Dragons is the reason why everyone is calling for me to be banned, and if my contract with them can be terminated, I can escape the banhammer and continue to serve those other decks that need me.

Me: So you are essentially saying that if F.G.D was sacrificed in place of you, it would be of a better cause as you only need to exclude yourself from serving Chaos Dragons but yet still continue to help many other decks out there?

Mr FF: Yes, banning F.G.D = chaos dragon problem of dumping dragons solved. On the other hand, banning me would = chaos dragon problem of dumping dragons solved but many other decks that need me will not be able to enjoy my strengths. Hope you guys see through the bigger picture.

Me: Thanks for the interesting interview today, although I'm sure Konami would not sacrifice F.G.D in place of you, but your points do make sense that F.G.D gone instead of you would better solve the problem. I hope that everything would work out for you.

Mr FF: Thanks for the concern, have fun all duelist!

And this concludes the interview with Mr Future Fusion, hope you guys all enjoy it.

PS: in case you have not realised by now, this interview is fake LOL.

Friday, 20 July 2012

The Fun Theory Part 3: Jinzo Returners

In the midst of the virtual release of Duelist Pack Joey Wheeler 3 days ago, I received a call from Mr Wheeler himself, requesting me to put forth a decklist that would include the new foil version of Jinzo Returner. While the mere idea of releasing the decklist of my favourite and most confident deck drives pain into my duelist soul, the values of this fun theory blog ignited the sharing spirit within me.

So, may I present, my self-proclaimed best fun theory deck yet, the deck that I have been playing and fine-tuning since the release of Light Of Destruction (LODT), Jinzo Returners!


Decklist (as shown above):
[2] Armageddon Knight
[1] Black Luster Soldier - Envoy Of The Beginning
[1] Card Car D
[3] Cyber Dragon
[3] Effect Veiler
[3] Jinzo
[3] Jinzo Returner
[2] Machina Fortress
[1] Machine Gearframe
[1] Neo-Spacian Grand Mole
[1] Sangan
[1] Swift Scarecrow

[1] Allure Of Darkness
[1] Book Of Moon
[1] Creature Swap
[1] Dark Hole
[1] Forbidden Lance
[1] Future Fusion
[1] Heavy Storm
[1] Monster Reborn
[1] Mystical Space Typhoon

[1] Bottomless Trap Hole
[2] Call Of The Haunted
[1] Compulsory Evacuation Device
[1] Phoenix Wing Wind Blast
[1] Safe Zone
[1] Solemn Judgment
[1] Solemn Warning
[1] Torrential Tribute

Extra Deck:
[1] Chimeratech Fortress Dragon
[1] Chimeratech Overdragon
[1] A.O.J Catastor
[1] Brionac, Dragon Of The Ice Barrier
[1] Black Rose Dragon
[1] Scrap Dragon
[1] Wind-Up Zenmaines
[1] Maestroke, The Symphony Djinn
[1] Number 50: Black Corn
[1] Number 39: Utopia
[1] Tiras, Keeper Of Genesis
[1] Inzektor Exa-Beetle
[1] Photon Strike Bounzer
[1] Number 25: Focus Force
[1] Gaia Dragon, The Thunder Charger

Before I start off with the explanation of this deck, I would first like to let all readers that do not know me in real life know that this deck IS my competitive deck (but I am placing this decklist in my fun section because many would certainly feel that this deck is only worthy of a fun deck - however, do try out this deck. I gurantee you that you will find the results to be much better than what you expect).

Firstly, lets return to take a look at the mastermind of this deck's name.


Card Name: Jinzo - Returner
Level: 3
Attribute: Dark
Type: Machine
Stats: 600/1400
Effect: This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

It is important to know that the special summoning effect of Jinzo Returner is optional, thus, the sending of Jinzo Returner to the graveyard must be the last action to occur in order for the effect to be able to be applied.

This knowledge of Jinzo Returner is one of the key reasons why I have dropped Dark Grepher a long time ago in preference of Armageddon Knight. Although Dark Grepher is a card which effect can be used once per turn while Armageddon Knight's effect can only be used upon summon (i.e only once), Dark Grepher's effect to send a dark-type monster from the deck to the graveyard can only be used if you have a dark monster in your hand to send to the graveyard to fufill the first part of the effect. On the other hand, Armageddon Knight's effect can be used regardless of whether you have any dark type monsters in hand.

Moreover, Dark Grepher's effect can only be used to maximum effectiveness if you send a Jinzo from your hand to the graveyard to send a Jinzo Returner from your deck to the graveyard, thus, activating Jinzo Returner's effect. However, this kind of scenarios do not happen all the time, and any Jinzo Returner player who has had experience with this kind of deck would know that hand size is one of the most crucial factors to win with this deck, and you certainly would not want to send a dark monster from your hand to send Jinzo to grave, then sending another dark next turn from your hand to send Jinzo Returner.

In a worst case scenario, you could be forced to send a Jinzo Returner from your hand to the graveyard to send another Jinzo Returner to the graveyard. Remember about Jinzo Returner's effect as stated above? When you choose to use Dark Grepher's effect this way, only the Jinzo Returner that was sent from the deck to the graveyard would be able to activate its effect, while the Jinzo Returner that was sent from the hand would miss its timing, thus, unable to resolve its own effect.

On the other hand, Armageddon Knight has unleased its supremacy over Dark Grepher in Jinzo Returner decks since Call Of The Haunted has returned to 2 (now 3, but I play only 2). This is said so because you could potentially start off with Armageddon Knight and Call Of The Haunted in hand. You would then summon knight, send Jinzo, set Call and end. Jinzo will then be able to be summoned by Call Of The Haunted without wasting any dark monsters or Jinzo Returners. This is much better than Dark Grepher's effect then as it would waste a dark monster in your hand or in your deck.

Furthermore, since effect priority has been removed from the game, Armageddon Knight has emerged as the better choice as its 1400 attack points would be able to evade Bottomless Trap Hole while Dark Grepher would see itself being consumed by the pit. As discussed above, hand size is one of the most crucial factor to a Jinzo Returner player's victory, thus, you would certainly not want to trade-off one for one, i.e Dark Grepher for your opponent's Bottomless Trap Hole because this trade-off would hurt you more badly than it would hurt your opponent as you depend greatly on hand size. Solemn Warning hurts you less as it would cost your opponent 2000 lifepoints which is an advantage to you.

Black Luster Soldier (BLS) is played in this deck as 6 light monsters are used in this deck. Unlike other kinds of decks that plays BLS as a powerhouse to secure victory, BLS has a more noble duty to play in Jinzo Returner Decks. From the above discussion, you would be able to see that Armageddon Knight is one of the most important cards in this deck, and you would most certainly not want Armageddon Knight to be hit by an Effect Veiler or a Solemn Warning. Therefore, in order to bait out these cards, Dual-Properties-Floaters are used in this deck, and BLS is one of them.

I'm sure you would be curious to know what is a Dual-Properties-Floater. Basically, as a floater, these cards do not play a central role in shaping this deck. Instead, they are placed on the outside to hold up the pieces that shape the deck and ensure that plays for the central cards go smoothly. In this deck, I utilise 3 of these Dual-Properties-Floaters, and they are BLS, Card Car D, and Machina Gearframe. These cards, other than their primary effects, are there to shield the central cards from taking hits from your opponents.

Imagine a scenario whereby you know that your opponent has an Effect Veiler in hand (e.g Pot Of Duality last turn). You special summon BLS, and declare entering Battle Phase while your opponent controls one or two important monsters. This declaration of ENTERING the battle phase may then prompt your opponent to discard Effect Veiler from their hand to negate BLS's double attack effect this turn. However, once your opponent tosses Effect Veiler upon this declaration, you would move back to Main Phase 1, and BLS's duties as a floater would then be successful and you would be able to sp Armageddon Knight without fear of being negated and toss e.g a Jinzo Returner to special summon a Jinzo.

Similarly, for Card Car D, when you summon this card, you would be able to bait out Solemn Warnings and Effect Veilers almost immediately. From then on, you would be able to use cards such as Creature Swap to rid yourself of the effectless Card Car D or play Call Of The Haunted for Armageddon Knight to trigger its effect or special summon Jinzo. Another property of Card Car D is that it can be discarded together with a Machina Fortress or with a Jinzo to special summon a Machina Fortress from your graveyard since Card Car D is a machine-type monster.

The last Dual-Properties-Floater, Machina Gearframe, can also play more than 2 uses other than searching out Machina Fortress and bating out cards. Remember, unlike Dark Grepher which is lost in a one for one trade-off with Bottomless Trap Hole, Machina Gearframe does not allow you to suffer this disadvantage as it would still enable you to search out a Fortress to replace itself if it gets hit by Bottomless trap Hole. Getting hit by effect veilers and solemn warnings would fufill its roles as a floater on the other hand.

Moreover, Machina Gearframe still has a secondary effect, that is to equip itself to a machine type monster to help it prevent being destroyed. If you control a face-up Jinzo that you will lose due to Jinzo Returner's effect in the end phase, you can equip Machina Gearframe to Jinzo, and during the end phase, destroy Gearframe in place of Jinzo, allowing you to keep Jinzo on the field.

To sum up on the Dual-Properties-Floaters aspect of this deck, these cards do not play a central role in this deck, thus, when they take hits on behalf of the other cards in this deck, it does not disrupt the flow of play, neither does it harm the synergy of the deck. Therefore, to other aspiring Jinzo Returner duelists out there, do take note that you should refrain from playing all monsters that are central to a Jinzo Returner deck as it being disrupted by your opponent's card could harm you strategy and cost you the game. Playing floaters is essential in a Jinzo Returner deck to help you maintain control over your own deck.

Next card, which is Cyber Dragon, will most definitely raise the disagreement of some other Jinzo Returner duelists who opts to only play 2 copies of it. The general argument for playing 2 copies of cydra versus playing 3 copies of cydra is that drawing multiple copies of cydra could clog up your hand and essentially form up dead weight in your hand if you are unable to special summon it.

However, this point can be easily rebutted. Firstly, Machina Fortress is played in a pair in this deck. Cydra, thus, can never be dead weight because if you are unable to special summon it via its own effect, you can always discard it together with fortress or another machine type monster to special summon fortress from your graveyard.

Secondly, starting with cydra if you are going second can help a lot, and playing 3 copies of it can benefit you. Imagine starting second with a cydra and Jinzo in hand. Special summoning cydra would most likely be successful unless the opponent's monster is one that they must defend. From there, you would be able to tribute summon cydra for Jinzo.

However, even if cydra is hit by Bottomless or Warning in this scenario, you could always special summon a second copy or summon another monster such as Armageddon Knight or Machina Gearframe, search Fortress, and pitch Fortress and Jinzo for Fortress.

Thridly, as I have already said multiple times in this discussion, hand size is extremely important in a Jinzo Returner deck. Therefore, you cannot afford to draw into cards that cease to serve any more use, especially in late games. If a Jinzo Returner player only plays 2 copies of Cydra and draw both of them first before drawing Future Fusion, what can be said, in crude language form, is that you are screwed. Future Fusion would then cease to have anymore use as you would not have anymore cydras to send from the deck to the grave for Chimeratech Overdragon. Therefore, playing 3 copies of cydra is definitely a wiser choice over playing 2 copies of it.

Effect Veilers is the card that is holding up the speed of this deck. As many would know, Jinzo Returner decks do not have the speed to compete with the current top decks. But instead of giving up on such a wonderful deck, there is always an option of bolstering the shortcomings of this deck with cards that will reduce the speed of your deck.

As Jinzo Returner decks thrive on attack-central moves, slowing down your opponents' small creatures such as Inzektor Dragonfly, Rescue Rabbit or Gadgets would give you the opening to deal significant damage to your opponent. Reducing their speed gives you the opportunity you need to display the damage if a returner deck.

Playing 2 copies of effect veilers would defnitely be insufficient as you need to draw it as early as possible to rush through your opponents quickly. On a side-note, Jinzo Returner deck is one that works best if you can finish your opponents off in early or middle-staged games rather than late games. Therefore, speed is of the essence here, and if Konami doesn't want to print anything to help boost Jinzo Returner decks' speed, then slowing down your opponent is the only option left.

Moreover, Effect Veiler is also a tuner monster, which is the only choice you ca have to perform synchro summons. As I have always tried to defend, synchro monsters are still extremely strong, and cards such as Catastor, Brionac and Scrap dragon has saved me from many defeats. Effect veiler, is thus, much need in triplets rather than twins.

The next card is perhaps the strongest and most helpful relative in the Jinzo clan, meet Machina Fortress! The most effective use of Machine Fortress is to help you dump Jinzo from your hand to the grave, getting rid of the deal weight in hand that kills many returner players as well as set up the condition for Jinzo Returner to join the party and use its effect.

The most general use is to dump Jinzo and Fortress from hand into the graveyard, then summoning Armageddon Knight to send Jinzo returner from the deck to grave to special summon back the Jinzo. Another scenario would be one that always frustrates Jinzo Returner players. That is when you draw the OTK-enable card, Future Fusion, only to realise you have a single Jinzo stuck in hand. This is when you can dump Jinzo and Fortress from hand into grave again, then play Future Fusion and you would be able to special summon 3 Jinzos from Future Fusion's effect.

There can be another scenario whereby your opponent sets Compulsory Evacuation Device and ends. You then summon Card Car D and gets it compulsed. Since you have already normal summoned Card Car D this turn, you would be unable to perform another normal summon. However, if you have Machina Fortress in hand, you would be able to discard it from hand into grave together with the compulsed Card Car D and special summon Fortress for some damage.

There are times when you are unable to run over some large monsters that your opponent control. Then, ramming Machina Fortress into them may be your only solution out of this fix. Killing Machina Fortress would trigger its effect, allowing you to get rid of the big monster that you cannot run over.

By now, I'm sure that many readers are starting to wonder why I do not Run Overload Fusion, Foolish Burial and Pot Of Avarice in my Jinzo Returner deck. The answer is simple. As I have already stated many times, you cannot afford to have dead weight in your hand, and if you start off the duel with cards such as Overload Fusion and Pot Of Avarice or when you are in the late part of the game and draw into Foolish Burial with no more targets, you have already lost the duel.

The advice I am trying to transmit through this is that a Jinzo Returner deck cannot afford to have inconsistency in his/her draws or dead cards in his/her hand in any point of time. Therefore, formatting a Jinzo Returner deck to satisfy all this criteria is extremly important and decision-making must be based on thoughts of consistency and not random OTKs with cards such as Overload Fusion.

Finally, lets end off with my sharing of a fun combo you can do with Inzektor Exa-beetle. It helps you use Jinzo Returner's effect 4 times in a turn!


Firstly, you activate Future Fusion, you would then have used Jinzo Returner's effect X 3 to special summon 3 copies of Jinzo to your side of the field. Following that, you overlay 2 Jinzos for Inzektor Exa-Beetle. Then when Inzektor Exa-Beetle is exceed summoned, you can equip one monster from either players' graveyard to it. You equip Jinzo Returner from your own grave with this effect, then activate Exa-Beetle's effect, detach an overlay unit (Jinzo) from it to send one face-up card from your opponent's side of the field and the Jinzo Returner that is in the spell trap zone to each respective grave.

As sending Jinzo returner from the spell trap zone to the grave is an effect, you would have activated Jinzo Returner's effect for the 4th time this turn to sp yet another Jinzo from your grave. This leaves you with Exa-Beetle and 2 Jinzos on the field, you can then overlay Gaia Dragon, The Thunder Charger on Exa-Beetle and normal summon another monster (remember, you have yet to normal summon this turn) and try to go for an OTK.

If the OTK fails, overlay the 2 remaining Jinzos in Main Phase 2 for another rank 6 monster, and you would have Gaia Dragon and another rank 6 on your field at the end of the turn just by using Future Fusion this turn!

Ok, I have come to the end of today's post and successfully carried out the request of Mr Wheeler. I hope that you like this decklist today and hope you can have fun with it as well as I did. Take care!

Monday, 16 July 2012

Duelist Pack Corner 1: Duelist Pack Joey Wheeler

YES! Its finally here, Duelist Pack Joey Wheeler......Nah I'm just kidding lol. But since I had some time today, I decide to practise my paint skills by creating a fake duelist pack joey. Also while I'm on it, might as well create a fake card list right? LOL!

The fake Duelist Pack Joey that I created by using Paint:


And heres the fake card list I created to go with it XD

Includes 42 cards:
2 Secret Rare
5 Ultimate Rare
3 Ultra Rare
5 Super Rare
8 Rare
19 Common

DPJY-EN000 - Unity (Secret Rare)
DPJY-EN001 - Red-Eyes Black Dragon (Ultra Rare) (Alternate Art as seen in Booster Pack Cover)
DPJY-EN002 - Alligator's Sword
DPJY-EN003 - Baby Dragon (Super Rare)
DPJY-EN004 - Copycat (Ultra Rare)
DPJY-EN005 - Axe Raider
DPJY-EN006 - Flame Swordsman
DPJY-EN007 - Red-Eyes Darkness Metal Dragon (Ultimate Rare)
DPJY-EN008 - Jinzo (Rare)
DPJY-EN009 - Red-Eyes Black Metal Dragon
DPJY-EN010 - Red-Eyes Zombie Dragon
DPJY-EN011 - Jinzo Returner (Super Rare)
DPJY-EN012 - Malefic Red-Eyes Black Dragon (Rare)
DPJY-EN013 - Swordsman Of Landstar
DPJY-EN014 - Rocket Warrior (Rare)
DPJY-EN015 - Gilford The Lightning (Rare)
DPJY-EN016 - Gearfried The Iron Knight
DPJY-EN017 - Tiger Axe
DPJY-EN018 - Red-Eyes Darkness Dragon
DPJY-EN019 - Time Wizard (Ultimate Rare)
DPJY-EN020 - Red-Eyes B. Chick (Super Rare)
DPJY-EN021 - Panther Warrior
DPJY-EN022 - Red-Eyes Wyvern (Rare)
DPJY-EN023 - Thousand Dragon (Super Rare)
DPJY-EN024 - B. Skull Dragon
DPJY-EN025 - Scapegoat
DPJY-EN026 - Monster Rebon (Rare)
DPJY-EN027 - Shield & Sword (Super Rare)
DPJY-EN028 - Polymerization
DPJY-EN029 - Question
DPJY-EN030 - Graceful Dice (Rare)
DPJY-EN031 - Giant Trunade (Ultimate Rare)
DPJY-EN032 - Foolish Burial (Ultra Rare)
DPJY-EN033 - Mystical Space Typhoon (Ultimate Rare)
DPJY-EN034 - Metalmorph
DPJY-EN035 - Gamble
DPJY-EN036 - Magic Arm Shield
DPJY-EN037 - Graverobber
DPJY-EN038 - Skull Dice (Rare)
DPJY-EN039 - Bottomless Trap Hole (Ultimate Rare)
DPJY-EN040 - Kunai With Chain
DPJY-EN041 - Yu-Jo Friendship (Secret Rare)

Well thats the end for today's post, hope you guys like this fake pack :)

Final picture (don't you want to get your hand on this alternate artwork XD )